16.01 Update Notes

I had a couple of connection dropouts, but for the last hour it worked fine.
The orbit lines problem for AMD 6000 cards is back, i will have to manually apply this fix again.
It would be nice if Frontier implemented this themself.
 
no problems this end all good even noticed that as i enterd lift in foot it was distorted now its perfect not part of the fix im sure but works fine for me,thank you team.
 
it works again! although i'm not seeing my bounties count on the cg (and yes, I have signed up)
Are they the right sort of bounties? The faction offering the CG isn't the controlling faction of the (or any) system, so you need to either get lucky with a KWS or find wanted ships in their station/installation jurisdictions. Looking for installations in systems where they're in Boom or War is apparently pretty effective (I'm not near enough to check personally)
 
Not the proper thread, but hoping that someone takes notice. It seems like plotting a jump and then entering supercruise makes the ship target some other system instead of the next system in your route. Not sure if it happens all the time or exactly when it started. I suspect it started occurring with update 16, possibly with the server tweaking a while back, or maybe it actually started with the CG. It's also a bit more complicated, but I haven't fully studies the problem and when and where it occurs.
 
Are they the right sort of bounties? The faction offering the CG isn't the controlling faction of the (or any) system, so you need to either get lucky with a KWS or find wanted ships in their station/installation jurisdictions. Looking for installations in systems where they're in Boom or War is apparently pretty effective (I'm not near enough to check personally)
that's probably it then, none of them were for the cg faction...no wonder it's not progressing very quickly
 
Not the proper thread, but hoping that someone takes notice. It seems like plotting a jump and then entering supercruise makes the ship target some other system instead of the next system in your route. Not sure if it happens all the time or exactly when it started. I suspect it started occurring with update 16, possibly with the server tweaking a while back, or maybe it actually started with the CG. It's also a bit more complicated, but I haven't fully studies the problem and when and where it occurs.
I believe this is an old bug, or at least not introduced with today's fix. I don't have this entirely confirmed but I've made it work if I remember to change the Nav panel tab to "Transactions" or "Contacts", instead of "Navigation". It doesn't like to be stared at ;-)

Re: bounties, the CG host faction does not own any systems so it doesn't issue space bounties. Hunting ground invaders and other wanted perps there works, with limited results. Of course, because the host faction has been receiving so much gold, their system influence shot up and now they're at war with the controlling faction, further reducing the ground locations where you can bounty hunt. I'd call this, not a bounty hunting CG at all.
 
There are stories about Azimuth/Mbooni permit not being attainable, is a fix to that also implemented along with the Alioth and Sirius permit?

While I despise Azimuth and especially Damnation for what they've done do the whole humanity (and Ms. Seo Jin-Ae), I've come to the realisation that I might need their weapons after all. Enemy of my enemy can be a useful asset, until he's the enemy again. And I think that I've been avoiding interfering in Azimuth affairs for long enough that I'm not on their "shoot on sight" list anymore🙃
The Mbooni permit bacame available to me after this update. It wasn't before. I'm allied with Azimuth.
 
Carrier jump set to 1:04.
I turned game off, back - and have mail "jump was delayed" and another hour counts down.
This is NOT fun far-far away from the bubble.
Interesting. I plotted a jump to Cemiess as soon as I could after the patch and it was only 22 minutes and change.
(Of course, reading what I have about the CG since, maybe I shouldn't have bothered.)
 
Now i noticed that ships hanging in the air inside Bacon port Gliese 868, another one was kissing side of the mail slot on another landing, i landed 100 times to this port this problem is rare like 2 in 20 but i wanted to let you know about this issue.. Pilots are drunk smiles
 
The description of fleet carriers states 15 (+5) minutes as jump time. Why are the developers satisfied with 60 (+5) minutes and consider only more than 60 minutes as an issue?

If the problem cannot be fixed, it might be better to change the official 'specification' to reality instead of accepting a difference of a factor of 4.
 
Just popping back on for the first time in I dunno three months? to say OH MY GOD THEY ACTUALLY FIXED IT THANK YOU
(Multiple fixes made to Mission "Infiltrate the Data Link")
 
This can happen in busy periods. Times are only a concern if they extend beyond 60 minutes.
Does it count, 2 evenings I had 70 mins (once per evening), and today one of lesser jumps (57 mins) was "delayed" to another 57 mins ?
Can't say more, because I just had to quit game in favor of other things to do.
 
The description of fleet carriers states 15 (+5) minutes as jump time. Why are the developers satisfied with 60 (+5) minutes and consider only more than 60 minutes as an issue?

If the problem cannot be fixed, it might be better to change the official 'specification' to reality instead of accepting a difference of a factor of 4.
I thought it was stated that the 15 minute time was the minimum time allowed to protect the servers but would be longer if demand was high.
So presumably more than 60 minutes is an issue because the load shouldn’t need the time to stretch that much on its own.
 
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