I find it amazing that we could have immersive missions in 1994 and we can't get anywhere near that in 2016.
Compare how a mission briefing looked in 1994 in wing commander to missions in elite:
[video=youtube;vXsHFVfgReM]https://www.youtube.com/watch?v=vXsHFVfgReM[/video]
1. Notice how you can pick your wingmen (yes, the thing we will never get here in missions or as escort for traders, from some to me, unknown reason ).
2. Observe the description of a mission and goals of a mission
Now to how mission actually played:
[video=youtube;ifMIHEDxgOU]https://www.youtube.com/watch?v=ifMIHEDxgOU[/video]
1. Notice that in 1994 you actually had multiple communication options, ranging from various options or commands for your wingmen to talking to the enemy.
2. Notice how enemy actually talks back to you and so do your wingmen (let's ignore the fact that not only does it talk it also shows up on the screen while at it and it looks damn fine)
3. You can also see that mission has various enemies in it, from capital ships to smaller fighters, multiple waves, jumps, points (and each one feels different from the last, ranging from fights near planet surface, fighting capital fleets, ...)
4. There's energy management as in elite, but the weapons choice is made on one of the screens like on fighter jets, by simply activating or deactivating them (the screen is multi purpose screen, it includes other stuff like power management, communications, ... )
5. You can also see that enemy ships when they are damaged show shields down (front, left, right, back) and how much of which part of the ship is damaged.
At the end, when he asks for docking permission, he actually says it and mother ship replies (as it does in elite now!).
As someone who bought wing commander 3 when it came out and elite dangerous when it came out I got to say I'm quite dissapointed with how missions STILL look or feel in elite in 2016 compared to a 1994 game.
Compare how a mission briefing looked in 1994 in wing commander to missions in elite:
[video=youtube;vXsHFVfgReM]https://www.youtube.com/watch?v=vXsHFVfgReM[/video]
1. Notice how you can pick your wingmen (yes, the thing we will never get here in missions or as escort for traders, from some to me, unknown reason ).
2. Observe the description of a mission and goals of a mission
Now to how mission actually played:
[video=youtube;ifMIHEDxgOU]https://www.youtube.com/watch?v=ifMIHEDxgOU[/video]
1. Notice that in 1994 you actually had multiple communication options, ranging from various options or commands for your wingmen to talking to the enemy.
2. Notice how enemy actually talks back to you and so do your wingmen (let's ignore the fact that not only does it talk it also shows up on the screen while at it and it looks damn fine)
3. You can also see that mission has various enemies in it, from capital ships to smaller fighters, multiple waves, jumps, points (and each one feels different from the last, ranging from fights near planet surface, fighting capital fleets, ...)
4. There's energy management as in elite, but the weapons choice is made on one of the screens like on fighter jets, by simply activating or deactivating them (the screen is multi purpose screen, it includes other stuff like power management, communications, ... )
5. You can also see that enemy ships when they are damaged show shields down (front, left, right, back) and how much of which part of the ship is damaged.
At the end, when he asks for docking permission, he actually says it and mother ship replies (as it does in elite now!).
As someone who bought wing commander 3 when it came out and elite dangerous when it came out I got to say I'm quite dissapointed with how missions STILL look or feel in elite in 2016 compared to a 1994 game.