Hard to check when most crash to desktop every 8 minutes.
How long does the memory leak take for people with 16GB? I've played on/off for the past few months maybe an hour or two at a time.. and no crashes (non beta)?
Hard to check when most crash to desktop every 8 minutes.
Is it my setup or is anyone else having an issue with the audio not being played out of the builtin headphones on the Rift? I have to keep going into the control panel and changing the default output to the rift and then back again once I've finished. It's never done this while using the Oculus Home version?
Anybody know how setting VR High (1.25 SS) compares to the Oculus Tools "Pixels Per Display Pixel Override" method?
That started happening to me on the Vive not so long ago. I don't use control panel to fix it. I go into SteamVR and there are two option I need to change and then change back and it works as intended. In SteamVR under audio there is an option to chose what audio device to output the audio to. The other option is for mirrored audio and audio device you would like to handle that audio. All I do is flip the primary with the mirrored and then back again and it works.
Perhaps oculus home has similar options also.
Anybody know how setting VR High (1.25 SS) compares to the Oculus Tools "Pixels Per Display Pixel Override" method?
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From the Vive side of things Elite SS implementation isn't anywhere near as good as setting SS from within SteamVR. God knows why.
Thing is, it's still working fine if I launch the game from Oculus Home but as I'm checking out the beta I have to use the normal launcher and this is where the problem seems to be. I'm just wondering if this is normal or something to do with the beta? Even changing the HMD setting in Elite from speakers to headphones makes no difference.
I have just tried the beta and just inside a large station I cant pick up on any graphical improvements, the one thing that has happened is that I can sit with 1.5 supersampling on usually without issues, but with the same settings in the same station reprojection is on almost constantly. I hope this is something they can fix in beta as I cant see anything added to justify it.
I am going to go back on later to see if I can compare the two any closer, but nothing stands out yet.
That said the other things are lovely, the new station interiors, improved loading screen between systems and the new station screen are all amazing.
nice in it's own way, but I still think the debug method has the edge, it just seems sharper to me.
Thing is, it's still working fine if I launch the game from Oculus Home but as I'm checking out the beta I have to use the normal launcher and this is where the problem seems to be. I'm just wondering if this is normal or something to do with the beta? Even changing the HMD setting in Elite from speakers to headphones makes no difference.
How long does the memory leak take for people with 16GB? I've played on/off for the past few months maybe an hour or two at a time.. and no crashes (non beta)?
Takes me usually a sothis run.
When I have had it it's when I have longer sessions starting where I do 19-20 jumps to sothis, cycle the board and fill up the cutter, do the 20 jumps back and normally around first or second drop off I get an error and need to restart.
So yeah in short more than two hours, usually inside three.
The red UI is still very fuzzy for me, this is with .65 SS in game and 1.5 in SteamVR. Changing to a light blue fixes that issue though.
Performance seems quite nice so far, no lag at all for me when moving around.
I also like that they fixed the reticle. It's now perfectly aligned from left to right, so I no longer have to cross my eyes to see one dot. It may seem simple, but was really annoying.
I get a bit more vertigo in witch space now as there are more stars flying past off to the side, so looking to one side or the other makes me mildly queasy. But I'm sure I'll get more comfortable after a few more sessions. If not, I just close my eyes anyhow and wait for the entry sound.