2.2 Beta VR stuff...... what are your thoughts?

Is it my setup or is anyone else having an issue with the audio not being played out of the builtin headphones on the Rift? I have to keep going into the control panel and changing the default output to the rift and then back again once I've finished. It's never done this while using the Oculus Home version?
 
Is it my setup or is anyone else having an issue with the audio not being played out of the builtin headphones on the Rift? I have to keep going into the control panel and changing the default output to the rift and then back again once I've finished. It's never done this while using the Oculus Home version?

That started happening to me on the Vive not so long ago. I don't use control panel to fix it. I go into SteamVR and there are two option I need to change and then change back and it works as intended. In SteamVR under audio there is an option to chose what audio device to output the audio to. The other option is for mirrored audio and audio device you would like to handle that audio. All I do is flip the primary with the mirrored and then back again and it works.

Perhaps oculus home has similar options also.
 
I am finding VR very good in 2.2. Much better then 2.1.

But saying that I did do another overclock on my CPU to 4.4ghz. Not sure whether that has helped.
 
That started happening to me on the Vive not so long ago. I don't use control panel to fix it. I go into SteamVR and there are two option I need to change and then change back and it works as intended. In SteamVR under audio there is an option to chose what audio device to output the audio to. The other option is for mirrored audio and audio device you would like to handle that audio. All I do is flip the primary with the mirrored and then back again and it works.

Perhaps oculus home has similar options also.

Thing is, it's still working fine if I launch the game from Oculus Home but as I'm checking out the beta I have to use the normal launcher and this is where the problem seems to be. I'm just wondering if this is normal or something to do with the beta? Even changing the HMD setting in Elite from speakers to headphones makes no difference.
 
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One of my annoying bug-bears of playing in VR - and doing the whole ED SS x0.65 and Steam VR SS x2.0 - is that my screenshots look godawful. Now in Beta my screenshots taken via Steam look a whole bunch better... but they're coming in at 6048x3360 which makes no sense at all!


Anybody know how setting VR High (1.25 SS) compares to the Oculus Tools "Pixels Per Display Pixel Override" method?

From the Vive side of things Elite SS implementation isn't anywhere near as good as setting SS from within SteamVR. God knows why.
 
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From the Vive side of things Elite SS implementation isn't anywhere near as good as setting SS from within SteamVR. God knows why.

I don't think we need to appeal for divine erudition.

When you give the VR driver stack's distortion shader the full detail image, it can use all of it to scale and displace in a single pass, with all the precision it offers.

When you use Elite's own supersampling, it will first downsample to a smaller bitmap, losing definition, as it becomes "baked in", and then it will be distorted on top of that previous operation. Every generation softens the image.
 
Thing is, it's still working fine if I launch the game from Oculus Home but as I'm checking out the beta I have to use the normal launcher and this is where the problem seems to be. I'm just wondering if this is normal or something to do with the beta? Even changing the HMD setting in Elite from speakers to headphones makes no difference.

Using the Rift from the normal launcher does have that audio bug. Setting the default audio to Rift Headphones is the only way to fix it. As you said, its fine in Oculus Home.

Must be something in Oculus Home that isn't properly exposed to software out in the standard launcher.
 
I have just tried the beta and just inside a large station I cant pick up on any graphical improvements, the one thing that has happened is that I can sit with 1.5 supersampling on usually without issues, but with the same settings in the same station reprojection is on almost constantly. I hope this is something they can fix in beta as I cant see anything added to justify it.

I am going to go back on later to see if I can compare the two any closer, but nothing stands out yet.

That said the other things are lovely, the new station interiors, improved loading screen between systems and the new station screen are all amazing.

After trying i can now confirm.

for me at least 2.2 beta runs at least as well as 2.1. The issue for the chap above i can only immagine was as i guessed.

VR medium is the old VR high BUT when we boot up the setting is still VR high, so in effect you are running 1 notch higher in the graphics settings.

using my overclocked GTX980 and overclocked 6 core i7 i was able to run just fine at the new VR high - but not been down to a planet yet.

VR ultra crushed my machine. but that is fine, my GTX980 is no longer anywhere near top drawer and we need something to push those 1080s and titans.
 
Is it just me or are RES sites getting CPU bottlenecked over something now? I was running .65/2.0 super sampling, and when I hit the Shinrar Ice Rez I had to go back to zero super sampling and still have performance issues on VR Low on a 1080 on a i5 4440k.

Lots of "Late Starts" happening in Ice Rings and in Stations.
 
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Hi mad Mike, out of interest do you super sample using steamvr or the oculus debug tool? I can't tell from your response, but Arachau seems to agree with me that supersampling and the new beta is meaning lots of judder that wasn't there before.

As I mentioned it's nothing to do with the settings as I don't use the presets I use the custom setup so the change wouldn't have had any impact between the old and the new.

I really can't see how you could run VR high with decent supersampling (in steamvr config) in the new tourism stations but if you and others are I could love to know so we can help me and others
 
nice in it's own way, but I still think the debug method has the edge, it just seems sharper to me.

Me too. I think is has to do with the render pipe line. It looks like SteamVR takes the finished frame and performs SS and the in game option applies the SS before the frame is complete.

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Thing is, it's still working fine if I launch the game from Oculus Home but as I'm checking out the beta I have to use the normal launcher and this is where the problem seems to be. I'm just wondering if this is normal or something to do with the beta? Even changing the HMD setting in Elite from speakers to headphones makes no difference.

I also use the Elite launcher and do not start from steam. Maybe if I started it from steam I would not have the problem but I don’t want to add t or re-download it for steam. I like using the Elite client instead.
 
How long does the memory leak take for people with 16GB? I've played on/off for the past few months maybe an hour or two at a time.. and no crashes (non beta)?

Takes me usually a sothis run.

When I have had it it's when I have longer sessions starting where I do 19-20 jumps to sothis, cycle the board and fill up the cutter, do the 20 jumps back and normally around first or second drop off I get an error and need to restart.

So yeah in short more than two hours, usually inside three.
 
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Takes me usually a sothis run.

When I have had it it's when I have longer sessions starting where I do 19-20 jumps to sothis, cycle the board and fill up the cutter, do the 20 jumps back and normally around first or second drop off I get an error and need to restart.

So yeah in short more than two hours, usually inside three.

Looks like this isn't the case for everyone - I run similarly missions and gallivanting about getting engineer mats for 2-3 hour sessions and rarely get over 4-5GB used by ED. No leak as such. 16GB total in my rig, Win10.

But I have to look at my settings tonight, since 1.8.0 oculus update I've been running very poorly in VR.
 
The beta is nearly unplayable for me so far. I've tried a whole slew of different settings and it's unpredictable. Usually I can pinpoint when the performance takes a hit and its root cause, but for whatever reason, the beta seems to be all over the place.

I've had my Vive inexplicably lock to my head movement, rendering head movement within the VR space impossible (Steam VR menu worked just fine). I've had numerous crashes upon opening my system map. And most of all, the performance is dog poo.

My interest in ED is starting to fade. If 2.2 releases in this state I think I'm done.
 
How long do you expect the 2.2 patch to be in beta/When do you expect it to come out for the main version?
 
The red UI is still very fuzzy for me, this is with .65 SS in game and 1.5 in SteamVR. Changing to a light blue fixes that issue though.

Performance seems quite nice so far, no lag at all for me when moving around.

I also like that they fixed the reticle. It's now perfectly aligned from left to right, so I no longer have to cross my eyes to see one dot. It may seem simple, but was really annoying.

I get a bit more vertigo in witch space now as there are more stars flying past off to the side, so looking to one side or the other makes me mildly queasy. But I'm sure I'll get more comfortable after a few more sessions. If not, I just close my eyes anyhow and wait for the entry sound.
 
2.2 didn't adrees any issue with Vive "rendering" and got less performance with it. 2.2 is very good but not for VR if you own a Vive.
 
The red UI is still very fuzzy for me, this is with .65 SS in game and 1.5 in SteamVR. Changing to a light blue fixes that issue though.

Performance seems quite nice so far, no lag at all for me when moving around.

I also like that they fixed the reticle. It's now perfectly aligned from left to right, so I no longer have to cross my eyes to see one dot. It may seem simple, but was really annoying.

I get a bit more vertigo in witch space now as there are more stars flying past off to the side, so looking to one side or the other makes me mildly queasy. But I'm sure I'll get more comfortable after a few more sessions. If not, I just close my eyes anyhow and wait for the entry sound.

Just for the records. If u set in game SS at 0.65 u need external SS to be set at 1.54 to obtain the native resolution.
 
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