2.2 Massive frame rate drop entering and landing on planet

Aside from random drops below 10fps (from 90~170) after reaching a spaceport I also get drops into single digit teretory while on the galaxymap on random locations - no not at Sag A* or around nebulae, really just random systems.
 
Honestly, the 380 is a pretty sub-standard card, being on an equivalence scale close to a GTX 680.

OP, what kind of computer are you playing on?

Please do not listen to this. The 380 is more than able to play this game at 1080p with a locked 60FPS at high detail - yes it will stutter a little when entering the atmosphere but nowhere near as much as the very old GTX680. Compute units are used a lot in Elite, the 680 is very lacking in this area, as in it has nothing but cuda cores to emulate the process while the 380 has dedicated compute units - in terms of computation abilities the 680 is a non starter by comparison.

There is an issues with something called watchdog, seems to be the anticheat system Frontier are using which is always bringing the Elite.exe task back to a normal priority instead of high. This was discussed yesterday and is to be found here: https://forums.frontier.co.uk/showthread.php/303701-Possible-Fix-for-All-Stutter-Problems-in-ED
 
Same here...planets for me became unplayable with 2.2.Even though i have an old gpu (gt 540m 2GB),I had 30+ fps on planets on medium/high settings.Now when i go close to a planet my fps drop below 10 and some times even at 3 fps even at the lowest settings.I also noticed that when the textures of the planet loaded and my fps dropped to this ridiculous numbers the cpu load went from around 50% to 8% or less,on all 4 cores.Its so sad that i basically cant play horizons even though i bought it and could be able to play it before.
 
Played 24 hours yesterday and while I only suffered one disconnect, the performance has definitely taken a hit around planets, structures, other ships, and sometimes i can go from normal space to hyperspace without seeing ANY of the transition graphics.
 
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Having major issues after the 2.2 as well... Planetary landings/takeoffs are running sub 10 fps, even menus in space stations are suffering major issues. Running in the Rift through Steam (not Oculus Home) on the same settings that were running beautifully in 2.1. Please help, ED is currently unplayable!
 
If you have GeForce Experience running (even in the icon area on the TaskBar) you might try closing it (or at least turn off Instant Replay).

This has reduced the stuttering I was seeing.

When Instant Replay is enabled, the graphics driver is always recording video [woah], so you can play back the last 5 minutes. That's an unnecessary speed hit, especially when you have a lower-powered card (or are in 4K resolution, like I was). I'm not even using the Instant Replay feature, so there's no reason to have it enabled.
 
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Has anyone else noticed this, it is much worse than 2.1. Is this what we have to look forward to every update with planets, less and less fps until it is unplayable at your current settings?

Yes, my frame rate has gone from droppping about ten frames per second while it generates initial planet at distance, to droppping from 200FPS, to less than 50FPS.

?

(AMD cards, in cross fire.)
 
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its not a matter of what you run, i run 2 titan x in SLI in 7680x1440 on Ultra, and i got framedrops too when i drop to something.

Thanks for this confirmation.

I run two R9 290x cards, in crossfire, which have my framerate consistantly above 150FPS 90% of the time. Then it drops when it's generating the planets as you get close to them in super cruise, to something around 50 or lower.

It also has some drops when coming into a station instance, though not as drastic, probably down to below 90FPS though.

Using headlook to look around inside stations can make it range between 200FPS, down to somewhere around 60FPS too, which is wierd.


Before the patch, these problems existed, but they were WAY less prevalent.
 
No about the same. Still an annoying wait while entering glide mode, sometimes up to a couple of minutes. Also when dropping at a station with a planet in the background. But my graphics card is pretty old and rubbish
 
Thanks for this confirmation.

I run two R9 290x cards, in crossfire, which have my framerate consistantly above 150FPS 90% of the time. Then it drops when it's generating the planets as you get close to them in super cruise, to something around 50 or lower.

It also has some drops when coming into a station instance, though not as drastic, probably down to below 90FPS though.

Using headlook to look around inside stations can make it range between 200FPS, down to somewhere around 60FPS too, which is wierd.


Before the patch, these problems existed, but they were WAY less prevalent.

i got my frames capped at 144fps, and most of the time i get those frames.

its only when i drop to an station, ring or even open space that the first few moments it stutters, and then after that it goes back to normal.

it also holds me back from putting on my Vive..
 
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Running a gtx 1060 6gb with 16 gb of RAM and a second gen. I7 quadcore clocked at 3.4 ghz and i also experience signficant stuttering when entering space station or glide mode during planetary landing unfortunately. Surprisingly i also get fps drops in RES in rocky rings only these days, don't know why though since the rig should be able to handle it more than easily when it can handle large planetary surface ports at 1080p on 60 fps constantly with vsync enabled. RES in metallic or icy rings are smooth in turn.

Anyone else experiencing fps loss in rocky rings?
 
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I feel like the fps on planets increased after 2.1. and 2.2. the stutters are related to loading instances/ships trough server load or p2p (private/open)
 
I'd agree about not to run Experience. It no longer shows in Scanned Games and on some updates fails to install itself again but runs better without it. I found with Max Settings and 2xDSR 1xSupersampling gives highest FPS rather than lowering settings. It runs economically instead of bottlenecking it seems. I also got better with 1.25xSupersampling but could crash and cause stutters when loading the Star after H-Jumps.

Also I noticed if my broadband speed was getting bogged down from 20mb down to 5mb it would cause bad stutters and the obviously longer loading screens. I recommend a reset button within the PC to monitor and reset itself after a warning. Games like BF1 do this onscreen but we may just think it's not a problem our side.
 
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Regarding Geforce experience, there is a bug with Instant Replay, either turn it off or shut down experience completely. I posted a topic on this issue recently, after killing instant replay my 1080 is back to smooth performance in VR
 
I noticed that everytime i drop from supercruise (planets, stations, outpost, CZ, Hrez, USS, etc...) i have between 3 and 5 sec of huge FPS drop (10-15fps) (usually around 115fps in space, 90fps in stations and 75fps on planets).
after few seconds it is coming back to normal fps rate

i play in 1440p with dual 970 SLI, latest Nvidia drivers
v-sync disabled because g-sync

noticed this since 2.2
 
I noticed that everytime i drop from supercruise (planets, stations, outpost, CZ, Hrez, USS, etc...) i have between 3 and 5 sec of huge FPS drop (10-15fps) (usually around 115fps in space, 90fps in stations and 75fps on planets).
after few seconds it is coming back to normal fps rate

i play in 1440p with dual 970 SLI, latest Nvidia drivers
v-sync disabled because g-sync

noticed this since 2.2

THIS!!!!

Exactly this except with two 980ti.

It seems performance is better with just the one card!
 
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