Gary are there more srv types planned to be made into the game after 2.2
I use a 500GB SSD (now semi-old 840 EVO I believe). Most games see significant improvements in loading times (easily up to 30% reduction). Elite doesn't though. My best bet is that network is the culprit rather than the disk throughput (game only takes about 6GB of space, there shouldn't be that much to load with 5GB of available RAM for games. Yeah I know about procedural generation. Still, game is slow on Xbox because the box is underpowered (lol Jaguars lol) and networking has issues (server load, etc).
That being said it boggles the mind that it sometimes takes 10 frackin' seconds to load the "main menu" (the menu where you get the settings, the logout button, etc). FD should really work on some of that menu lag as no amount of Jaguar loling can excuse such slowness.
Gary are there more srv types planned to be made into the game after 2.2
Ok thanks for the reply[yesnod]That's a question I can't answer, 'after 2.2' is a very long time......![]()
Ah, yes, that can be one big mess, good luck with that. But at least it is your own engine, so should be easier then having to unwire some other persons creationIt's something which we have looked at doing, but Elite is a complicated beast and unwiring dependencies isn't always possible. Menu's are the items which suffer the most lag.
I use 2 7200rpm drives, setup in a RAID 0 formation. Both drives saturate the SATA/II motherboard. However, Xbox one does not support UASP protocol, if it did, USB 3.0 would be much faster.I'm sad to hear that. Actually I'm using the game from an external HDD (only moved the game there recently) but it's only a 5400 rpm HDD and I don't really notice any difference compared to the built-in storage solution. I'm intrigued to try a 7200 rpm HDD, an SSHD or an SSD but if they don't have much of an impact on the game then it's not worth it I think.
Next year's Xbox will have more RAM and better processor but I doubt Microsoft will opt with a more expensive storage solution. That would make the new console even more expensive. However, I seriously hope Elite will get a huge improvement on that machine.
I plug my Xbox into the telly [where is it]I use 2 7200rpm drives, setup in a RAID 0 formation. Both drives saturate the SATA/II motherboard. However, Xbox one does not support UASP protocol, if it did, USB 3.0 would be much faster.
That's a question I can't answer, 'after 2.2' is a very long time......![]()
So do I, mate.I plug my Xbox into the telly [where is it]
bongo, such a charmerI said this only last night to my lady
I said this only last night to my lady
I can't advise you on that as I don't know if an external SSD would be faster than the internal HDD - I suspect a quick google search would give you the information you need.
Edit : Beaten to it by Nine19CnynCrvr. +rep
We have made general optimisations and stability improvements, the Beta changelogs are a good indication of this as (other have said) most of the code base is shared.
Load times are generally faster on PC as it's not possible (officially) to upgrade the internal Xbox One HDD and it's the menu's and transitions that tend to suffer. We do cache as much as possible, so accessing a menu second time around should be faster.
When adding new content there is always a balance to be made between speed and quality.
Hi Gary, nice to read your answers here.
Can we understand if we install ED in an external HDD 3.0 (maybe hybrid) hard drive we will get game improvement?
Best regards,
CMDR Basil Sandhurst
XboxEliteBr
you can easily reduce loading times by a third on some games (not all). Like in FM you go from ~45s to ~30s. Not really mind-blowing, but still, better.
What I can tell you is that menu loading, first loading the game, and entering/exiting SC can take a long time. First loading the game is always pretty long. I'd say a minute or so, easily, but that's first load so no big deal even if annoying.
did you ever use a ZX Spectrum or C64? [zZzZz]