2.2 on Xbox One - Gary?

I use a 500GB SSD (now semi-old 840 EVO I believe). Most games see significant improvements in loading times (easily up to 30% reduction). Elite doesn't though. My best bet is that network is the culprit rather than the disk throughput (game only takes about 6GB of space, there shouldn't be that much to load with 5GB of available RAM for games. Yeah I know about procedural generation. Still, game is slow on Xbox because the box is underpowered (lol Jaguars lol) and networking has issues (server load, etc).

That being said it boggles the mind that it sometimes takes 10 frackin' seconds to load the "main menu" (the menu where you get the settings, the logout button, etc). FD should really work on some of that menu lag as no amount of Jaguar loling can excuse such slowness.

I'm sad to hear that. Actually I'm using the game from an external HDD (only moved the game there recently) but it's only a 5400 rpm HDD and I don't really notice any difference compared to the built-in storage solution. I'm intrigued to try a 7200 rpm HDD, an SSHD or an SSD but if they don't have much of an impact on the game then it's not worth it I think.

Next year's Xbox will have more RAM and better processor but I doubt Microsoft will opt with a more expensive storage solution. That would make the new console even more expensive. However, I seriously hope Elite will get a huge improvement on that machine.
 
Elite should get huge improvements from Scorpio. I seriously doubt HDD is the issue there (even if 5400rpm laptop drives are lolworthy, yes).

I didn't really do benchmarks for ED. I did for a bunch of games back then and you can easily reduce loading times by a third on some games (not all). Like in FM you go from ~45s to ~30s. Not really mind-blowing, but still, better.

What I can tell you is that menu loading, first loading the game, and entering/exiting SC can take a long time. First loading the game is always pretty long. I'd say a minute or so, easily, but that's first load so no big deal even if annoying. But menu loading and entering/exiting SC can be almost instant or über-long (up to 10 seconds I'd say) depending on server load I'd guess. I can't really explain having to wait 10 seconds for loading the "main menu" but as for starport menus and the like yes my best bet is that the networking is just wonky, either because of server load or various other networking issues, be it the netcode or other forms of bottlenecks along the line.
 
It's something which we have looked at doing, but Elite is a complicated beast and unwiring dependencies isn't always possible. Menu's are the items which suffer the most lag.
Ah, yes, that can be one big mess, good luck with that. But at least it is your own engine, so should be easier then having to unwire some other persons creation :)
 
I'm sad to hear that. Actually I'm using the game from an external HDD (only moved the game there recently) but it's only a 5400 rpm HDD and I don't really notice any difference compared to the built-in storage solution. I'm intrigued to try a 7200 rpm HDD, an SSHD or an SSD but if they don't have much of an impact on the game then it's not worth it I think.

Next year's Xbox will have more RAM and better processor but I doubt Microsoft will opt with a more expensive storage solution. That would make the new console even more expensive. However, I seriously hope Elite will get a huge improvement on that machine.
I use 2 7200rpm drives, setup in a RAID 0 formation. Both drives saturate the SATA/II motherboard. However, Xbox one does not support UASP protocol, if it did, USB 3.0 would be much faster.
 
Just wondering, about the announcement of 2.2 coming around the 15th. Did you guys intend for the message to be that it was coming a few days around, a few weeks, and or shrouded in mystery?
 
Does anyone have a SSD in his/her Xbox and noticed a big difference in loading times e.g. landing on a planet (is it smooth or just a little bit smoother)?
 
I personally use a Samsung T3 500Gb SSD and a 4Tb Seagate HDD on my Xbox. HDD for games I rarely play and the SSD for those I play often (Elite is the most atm btw). I saw some general improvements on loading times across the game.

Transition from OC to Glide on planets with no bases is instant, like on PC. On approach to a base/settlement, the transition takes a bit less time than on the internal HDD. Hyperspace jump got smoother, but is still a bit jerky, and a lot less buzz crashes than before.

Regularly erasing the cache of the Xbox improves the performance a tiny bit and probably fixes some crashes.
 
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I can't advise you on that as I don't know if an external SSD would be faster than the internal HDD - I suspect a quick google search would give you the information you need.

Edit : Beaten to it by Nine19CnynCrvr. +rep

Thanks for the rep Gary. Also, thank you and the rest of the team for all that you do.
 
Is this a HW upgrade recomendation

We have made general optimisations and stability improvements, the Beta changelogs are a good indication of this as (other have said) most of the code base is shared.
Load times are generally faster on PC as it's not possible (officially) to upgrade the internal Xbox One HDD and it's the menu's and transitions that tend to suffer. We do cache as much as possible, so accessing a menu second time around should be faster.
When adding new content there is always a balance to be made between speed and quality.

Hi Gary, nice to read your answers here.

Can we understand if we install ED in an external HDD 3.0 (maybe hybrid) hard drive we will get game improvement?

Best regards,

CMDR Basil Sandhurst
XboxEliteBr
 
Hi Gary, nice to read your answers here.

Can we understand if we install ED in an external HDD 3.0 (maybe hybrid) hard drive we will get game improvement?

Best regards,

CMDR Basil Sandhurst
XboxEliteBr

"when" there are improvements, you will looking at loading times only, yes.
 
you can easily reduce loading times by a third on some games (not all). Like in FM you go from ~45s to ~30s. Not really mind-blowing, but still, better.

What I can tell you is that menu loading, first loading the game, and entering/exiting SC can take a long time. First loading the game is always pretty long. I'd say a minute or so, easily, but that's first load so no big deal even if annoying.

did you ever use a ZX Spectrum or C64? [zZzZz]
 
did you ever use a ZX Spectrum or C64? [zZzZz]

YES - having to re-wind the tape and start over from the beginning because it failed to load properly was a real mare :eek:

At least with the BBC B you only had to rewind to the start of the block that failed and try again.
 
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