2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Wow, ok. Let's go through this one by one, since apparently we're doing THIS now.

1) I already know my loadout. And most importantly, the loadout of my current ship doesn't matter since I've already requested a different ship with a different loadout

2) I already know my movements since I'm already where I want to be, I just need my chosen ship here

3) Ok. I read the latest galnet news. That took all of 15 seconds. What now?

4) I don't want to gather resources I want to fly the ship I just requested

5) I don't want or need to do this. Why are you even suggesting this? I just want the ship I requested.

6) CQC is awful. And it goes back to the point above: I want to fly the ship I requested

7) Wow. I can look at a bunch of numbers. Instead of flying the ship I requested. So fun and immersive!

Also you calling me an "instacrap advocate" is really indicative of what's wrong with this community.

Ok, blaze your own trail in the ship you requested of course. How have you been playing all this time, when you couldn't request ships?

And from now on I will use instamagic, thanks for the heads up
 
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If you're not using ship transfers then how they're implemented cannot concern you.
This argument I don't quite get. That means everything, no matter how silly, stupid or game breaking is welcome as long as it is optional. Is that really good tough? Why are we even against people cheating to get rich or whatnot, shouldn't we implement it as a game option?
 
This argument I don't quite get. That means everything, no matter how silly, stupid or game breaking is welcome as long as it is optional. Is that really good tough? Why are we even against people cheating to get rich or whatnot, shouldn't we implement it as a game option?

Combat log

1.) Yes
2.) No

:D
 
This is THE BEST eaisily implemented solution to this issue that I have seen in this thread. This is the solution, surely. Problem solved. Frontier.... listen to this damnit.

Also, have some rep...

Yep... I can live with that one!

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I think instant ship transfer is ok if only the ship is transferred and not its cargo.

Cargo is a non-issue... you can't store a ship and have cargo in it.
 
This is THE BEST eaisily implemented solution to this issue that I have seen in this thread. This is the solution, surely. Problem solved. Frontier.... listen to this damnit.

Also, have some rep...

This is the same. Nothing changes. People will still taxi there in a Hauler. Effectively making any ship they want have a huge FSD boost.
 

Slopey

Volunteer Moderator
Your post made me think of this: we all have grown with certain popular culture of sci-fi worlds. I am curious: there is even ONE of them that includes space ship teleportation?
May I just assume that the answer is NO, because it is such a nonsensical concept?

I suppose if you stretch it a little Dune has "teleportation" in that the navigators bend space to move ships.

There's also an episode of Blake's 7, "Moloch", which doesn't have ship teleporting, but does have ship insta-building from patterns stored on cards in large matter convertor chambers.

Aside from that, members of the Continuum seem to be able to do it - maybe if John De Lanice pops up in the corner with a Mariachi band and cheroot every time you do it, I wouldn't mind so much :)
 

Lestat

Banned
I think ship transfer and module transfer should take time. So people could not switch combat ship super fast if they find a host of players that are not max out. Let say. I was in a type 9 and get destroyed then be able to switch to my combat ship and attack the player in the next few minutes.
 
This is the same. Nothing changes. People will still taxi there in a Hauler. Effectively making any ship they want have a huge FSD boost.

Actually it means people have to plan, and can send ships to places other than where they are going. This is actually making the mechanic work for more situations. Yes it's not really changing much time wise, but it makes a heck of a lot more sense and means ships do technically experience travel time. It just synergise a with commander travel time.

It's not a terrible middle ground?
 
Actually it means people have to plan, and can send ships to places other than where they are going. This is actually making the mechanic work for more situations. Yes it's not really changing much time wise, but it makes a heck of a lot more sense and means ships do technically experience travel time. It just synergise a with commander travel time.

It's not a terrible middle ground?

This is not some f2p cas game. I don't want them to find a middle ground. I want it done properly. Proper calculation of each ship's jump capability and travel time. Then notify CMDR when ship is delivered. If they can't manage to do this in a way consistent with lore and their previous effort, then I think they need a new job.
 
This is the same. Nothing changes. People will still taxi there in a Hauler. Effectively making any ship they want have a huge FSD boost.

Actually it means people have to plan, and can send ships to places other than where they are going. This is actually making the mechanic work for more situations. Yes it's not really changing much time wise, but it makes a heck of a lot more sense and means ships do technically experience travel time. It just synergise a with commander travel time.

It's not a terrible middle ground?

I think that ensuring that ships can only be sent to places they could reach as configured is more important than arguing over instant vs some time, or push vs pull. If you can call up a ship bristling with weapons that could not be bought and configured in a local spaceport, and could not get there under its own steam, then there is a major problem whether or not it arrives instantly or after a little while.
 
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