Whatever it is, teleporter or 3D printer, instantly moving objects from A to B over any distance completely destroys previous game mechanics, like economy and station type.
If it has no price or consequence, we agree 100%. In lieu of our ability to respawn ourselves, being against some sort of limited matter transporter seems a bit inconsistent, if we require both to be explainable by the game lore.
If the transfer works as I suggested earlier, by mapping the object to be sent completely and transferring that as a digitial signal while the matter itself is hyperspaced as an amorphous blob to be 3D printed on the other side from the matter sent, a couple of things need to be set in place for it to fit in the game world:
First of all, why isn't it done everywhere, with everything and by everybody? It must be really expensive, resource demanding, or require rare facilities. If it is really expensive, but a token fee for us (according to the live stream), we must be really really rich by default compared to the rest of the human population. Maybe "credits" are only really used as a currency to deal with the Pilots Federation? Not sure it fits with lore, though, although there is a price difference between books and the game.
If it is resource demanding, the resource could also be time: Mapping an object to its subatomic scale and sending that info to a receiving printer may take a while, and "baking" a new copy may also be a bit slow. The process could also go wrong and machines don't usually have as much redundancy as a living organism (on a cellular level), so may be prone to degrading during transfer. The resource could be materials, and the destruction of the sent object could be for legal reasons. But why aren't there clones everywhere then where the law is a bit in second place.
If the technology is tricky, we shouldn't be able to do it from everywhere to everywhere.
In any case, there better be a good explanation for it developed, and it better not get in the way of the current game mechanics.