2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Call of Duty isn't a sim. In this game, you're the same person with the same progression. It's a persistent universe, so an in game explanation needs to exist.

By that logic, instant ship transfer is just a mechanic that makes it easier for you to move on with your day. If respawning doesn't need an explanation, neither does that.

ED isn't exactly the arma of space games. What's your point? You don't seem to have one. Just contrarian responses.

Ship transfer is a mechanic, congratulations you figured it out. But it doesn't need to be instant to function.
 
Transfer? Okay nice!

Instant? Pls not! :(

I can already see all these people flying with a long-range Anaconda to Jaques Station just to zapp and beam their super-duper FDL to there :( bad idea!
All things should have a price. I voted for a duration like it would be needed manually
 
ED isn't exactly the arma of space games. What's your point? You don't seem to have one. Just contrarian responses.

Ship transfer is a mechanic, congratulations you figured it out. But it doesn't need to be instant to function.

Neither does respawn. I was arguing against "Immersion", though. This is supposed to be a living universe. It has a story and in game physics. There is a suspension of disbelief.

To say that it is ruined by one instant thing but not the many others that make just as little sense, is hypocritical.
 
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There's almost nothing realistic. FTL travel, lasers that stop at 3km, projectiles with a 3km range in space, atmospheric style flight and sound in space, magic storage, instant repairs and restock, instant outfitting, terminal velocity on an airless world, and a low one, too. Shall I go on? This game is much more arcade than it is realistic.

The post you replied to is the reply to your post, further demonstrating your inability to make a point. You simply reply.
 
Don't throw that holier than thou golden mean attitude around when you just took a side a few posts back. It makes you look like a .

Oh I'll freely admit I've put my paw into the ring, but I'm still holding my popcorn with the other. I get to sit here and laugh at the lunacy of it all because I've been around this forum since beta and the hostility to people not blindly singing Frontier's praises has been -legendary-, so every time something like this rolls around, damn right I will be holding a bag of buttered handy. As I've said much earlier, if people were not so bent on treating Frontier as the one true way and held the company to higher standards and perhaps offered a better sense of community, the place would be a lot less fractious, but that's how it is. People haven't learned, and seems probably won't learn.
 
Again, I'm not sure how that's intolerable though?

What is it about instant transfers that are so intolerable? I've got things to do in real life rather than dedicate an hour to looking at transfer screens, hopping in various ships, flying them all out one by one, buying a sidewinder taxi to fly back, and doing it all over again.

Elite: Dangerous is not realistic. Instant cargo loading? Instant refueling? Instant bulkhead repairs? What is this, some sort of ~casual~ game? I want it to take hours to load up my 200t transport ship with fish. I want it to take a half hour or more to fill my fuel tanks with hydrogen. I want it to take months to repair the side of my Anaconda because my shields were down and I scrapped the side of a station. Then I want to have to go back and forth with my insurance company over the covered value, just like in real life!!!

Really instant transport is more in-line with the rest of 'instants' in Elite, like refuel, repair and cargo loading. Those are all instant, what makes this so bad?
 
Does Jaques have a shipyard?

Yes, it does. So fast travel exists as it had done since day one; buy sidewinder, suicide and collect freewinder to instantly arrive back at the bubble. When you are in the bubble, this is a bit of a negative. When you are 25kly away it's the express ride.

Death should mean something but it really doesn't. People whine about dying but will immediately do so if there is advantage. Like fast travel.

Oh lord please make it that the station has to sell what you want to bring in. Hahaha, I could actually see frontier doing that!
 
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My concern is instant ship transfer will directly unbalance game play.....
......There will be zero requirement to upgrade any of my other ships FSD's.....Just my Asp Explorer, as all other ships can travel instantaneously in the bubble

Flimley
 
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What is it about instant transfers that are so intolerable? I've got things to do in real life rather than dedicate an hour to looking at transfer screens, hopping in various ships, flying them all out one by one, buying a sidewinder taxi to fly back, and doing it all over again.

False dilemma. A timed transfer doesn't require you to do any of those things, which is why it would still be useful.

Do you not see how magic is intolerable?
 
The post you replied to is the reply to your post, further demonstrating your inability to make a point. You simply reply.

You didn't actually read what I was saying. People were arguing against it based on immersion. I used the other mechanics just like it that are already in game to ask why one breaks it but not the rest. If all of this other stuff is instant, why does this one thing break immersion while those don't?

I'm not even giving my point of view. I'm simply calling out what I see as flawed logic.
 
Transfer? Okay nice!

Instant? Pls not! :(

I can already see all these people flying with a long-range Anaconda to Jaques Station just to zapp and beam their super-duper FDL to there :( bad idea!
All things should have a price. I voted for a duration like it would be needed manually

Well, try to imagine that in future the stations around Jaques will start to sell A rated modules and that FDL itself will be available in several shipyards. Where is the difference between "flying with a long-range Anaconda to Jaques Station just to zapp and beam their super-duper FDL to there" and "sell the super-duper FDL at bubble, fly with a long-range Anaconda to Jaques Station and buy the same super-duper FDL once again around the Jaques" ???

I can see only one difference. The second option will be much cheaper. :)
 
You didn't actually read what I was saying. People were arguing against it based on immersion. I used the other mechanics just like it that are already in game to ask why one breaks it but not the rest. If all of this other stuff is instant, why does this one thing break immersion while those don't?

I'm not even giving my point of view. I'm simply calling out what I see as flawed logic.

A game you couldn't respawn in would be very difficult to play. As in, unplayable. The same does not hold true for a game where you have to wait a bit for certain things that should take time. The only logic that is flawed is yours.
 
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You still have to make the effort. This just saves time. I'm not advocating instant transfer. I'm just saying it exists in game already. It could work the same way. You get from beagle point to the bubble instantly. I was just arguing about the immersion aspect. Instant is common, and it makes no sense anywhere else. It does, however, make the game far more playable.

I'm not against a delay. I am, however, against waiting days or more.


If it's from Beagle Point, then the delay should be at least a day since the fastest time to Beagle Point was around 24 hours. Closer ships could have shorter wait times. But honestly I would be fine with a 1 day wait period just to keep the server from being bogged down with timers. (though mission timers seem to work just fine!)

Btw, I didn't move the goal post. You made a false equivalence between instant events. If they have different consequences on immersion and gameplay, then two instantaneous events are NOT equivalent. In the same way that one infinity can be larger than another.
 
What is it about instant transfers that are so intolerable? I've got things to do in real life rather than dedicate an hour to looking at transfer screens, hopping in various ships, flying them all out one by one, buying a sidewinder taxi to fly back, and doing it all over again.

Elite: Dangerous is not realistic. Instant cargo loading? Instant refueling? Instant bulkhead repairs? What is this, some sort of ~casual~ game? I want it to take hours to load up my 200t transport ship with fish. I want it to take a half hour or more to fill my fuel tanks with hydrogen. I want it to take months to repair the side of my Anaconda because my shields were down and I scrapped the side of a station. Then I want to have to go back and forth with my insurance company over the covered value, just like in real life!!!

Really instant transport is more in-line with the rest of 'instants' in Elite, like refuel, repair and cargo loading. Those are all instant, what makes this so bad?

So you log in. Fly to station Z, request your ships. A few minutes later you are good to go.

Happen to be out at Jaques? Log out and do whatever important things you must do and when you come back, profit?

Otherwise let's just ignore the scale of the game and just have 10000ly capable ships. It's easy to turn limited time, into lazy time as it is. You can fast travel to your beginner system at any time just using self destruct. There's a cost of course.

I have a best a couple hours or less a day. I don't expect the game to be as casual as possible just to fit my schedule. That's beyond self-important claptrap.
 
A game you couldn't respawn in would be very difficult to play. As in, unplayable. The same does not hold true for a game where you have to wait a bit for certain things that should take time. The only logic that is flawed is yours.

Waiting isn't fun. Games are supposed to be fun. We should have to wait to travel to a different map in Call of Duty, if that's the case.
 
If it's from Beagle Point, then the delay should be at least a day since the fastest time to Beagle Point was around 24 hours. Closer ships could have shorter wait times. But honestly I would be fine with a 1 day wait period just to keep the server from being bogged down with timers. (though mission timers seem to work just fine!)

Btw, I didn't move the goal post. You made a false equivalence between instant events. If they have different consequences on immersion and gameplay, then two instantaneous events are NOT equivalent. In the same way that one infinity can be larger than another.

They're the exaxt same thing. A ship instantaneously appearing in a station, exactly like the old one. Why cant that mechanic be used to replicate a ship in another station? In game here. Immersion.
 
Really instant transport is more in-line with the rest of 'instants' in Elite, like refuel, repair and cargo loading. Those are all instant, what makes this so bad?

Do you want an answer in earnest or you are just trolling? Insta-Refuel, -Repair and -cargo loading was the way since start. It`s a compromise towards playability. But that doesnt mean you should change everything to insta magic, especially not if this would have negative effects on gameplay, as various cmdrs pointed out already in this thread. Until now you had to fly back to the system, fetch your other ship and head to the new destination, transfer even with a delay it would be only one way, and you´d be relieved from the tedious task to do it yourself. So, compared to now you even safe time, which you can use for other things (like missions, exploring, etc.).
 
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Neither of these blanket statements are universal truths.

Neither are yours. Again. Shouldn't we have to wait to travel to a new map in Call of Duty? If one is in France, and another in the US, we shouldn't be able to switch maps until enough time has passed to make the trip. Since we're applying CoD logic to ED.
 
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