Insta transport will be a massive game changer. It wont be a case of not really making any difference as it will forever change the reality of the size of the world we play in, and in a negative way I feel.
Someone above said this has the potential to be the classic FD screw up of trying to please everyone, I agree !
I suspect insta transport would be far easier to implement from a programming/workload point of view but it would utterly distort the vastness of space that this game (for those lucky enough to have the time) recreates far far better than anything else I have ever played/simmed.
I have played a lot of mmo's and WOW was my favourite. Strangely a major plus point was the difficulty of getting somewhere. It added rather than detracted from the game for me as it added substance and consequences to my decision making about game play
Game worlds where it is much easier to get around (GW2, ESO, etc) feel much much smaller than WOW's even though the worlds are of comparable size.
The game environment feels far less believable but more importantly a whole level of strategic thinking is just not there.
CQC was an effort to please the "casual" gamer and I think this falls into the same category. Difference is, this will have much farther reaching consequences for game play than the largely irrelevant CQC ever did.
It's like someone's looked at the stats and said "omg look at all of that play area not being utilised, how can we change this" and then thought this up. This will bring the more casual gamer into the game no doubt but doesn't this go against one of Elites (and David Brabens) core philosophies in a very very big way, i.e. insta transport is absurdly unrealistic but more than that it will lead to totally ridiculous situations where people can move "real" assets around in the blink of an eye. Think what effect that would have on the dynamics of a war. No point defending anywhere as an attacker can bring massive overwhelming force to bear anywhere almost instantly. Found a good trade route? better get in quick because because once found by others with the ability to move massive assets in
almost instantly
Well, you get the idea.
I don't think the concept of insta transport and how utterly game changing it will be have been thought through properly, or if it has and they still do it... ???
I am all for being able to remotely transport ships around but done in way that doesn't break the game as much as I believe insta transport will. Tell a ship to move somewhere and it takes the same time as it would take you (although if sending into deep space it doesn't have to sleep and log off like you or I do

) also factor in risk so if that large undefended transport has no escorts there is actually more of a chance of it not even reaching it's destination at all.
Trouble is once you start to think about it is a massive undertaking to do entirely realistically. It would be wonderful if so desired to actually be able to meet and escort said vessels but I this would add a whole other layer of what are effectively NPC's to the game and although I am no programmer I suspect this would not be feasible.
I say an effective fudge would be to introduce a realistic delay and a realistic chance of damage/destruction depending on makeup of the convey and the areas it has to pass through.
Why would the CEO himself who only last week stated he slavishly supports realism wherever possible allow this idea to even gain some traction ?
I think all insta transport will do will speed the grind and give people less to think about.
Now where's me phone - I gotta to get to the next level in Candy Crush.