I just wanted to approach this issue briefly from the perspective of lore - and the need for in-game lore and fiction lore to mesh (albeit not exactly).
For those bringing up 3D printing as a "lore" explanation for instant transport, ask yourself if you're cool with that existing in the Elite novels or any other Elite stories that come in the future (comics, animated, live action). Does that sound cool, or stupid? Or does having your ship taxied over sound better? Think of the ramifications that has in a story and story world.
When it comes to game mechanics and lore, you
have to balance out what you see in game with what exists in lore.
In game when you eject, you instantly appear back in your ship. But in lore you are rescued, your RemLok checked out in Medical, you sign a release form and insurance forms, grab a beer and wonder what you did wrong,
then get back in your ship. You are not dropped out of a clone vat into your new ship. Not a single book allows for this.
Writers have to balance existing tech in game and how it works with how it has to work in fiction. I talked about the Mass Effect novels a long time back, which managed to incorporate things like personal shields and medigel into the novel
but it did not work the same as it did in game (shields provided some protection, like a flak vest--medigel could save your life, but not make you 100% in two seconds after a serious gut wound). If the stories worked the way the game did, it would have been
stupid and taken away from the world, adding nothing, even though it's in-game accurate.
So while I fully agree that ships and standard parts are manufactured on stations (using licensed blueprints from various manufacturers) the idea of "teleporting" your ship this way (including unique one of a kind Engineer upgrades) breaks with the feel of the fiction world to far too great an extent. Imagine how that plays out in a story. The idea of purchasing an identical stock model with A-rated parts is fine, but not a customized ship. There is far too many problems and questions this raises.
From a fiction point of view this is never going to happen, any more than the whole "clone" nonsense that keeps coming up like a bad penny. So you have to find a way to reconcile the in-game lore with the fiction lore.
What bearing does this have on the argument for or against instant teleportation? Not much, actually. I'm just saying that if we have instant ship transport as a function in game that does not mean that is what happens in the lore. It's always going to be sent over the old fashioned way. You're just being spared the time it takes to wait for it to arrive, just like you don't have to wait for a rescue ship or get cleared by a doctor before going into your next ship.
Now, continue on with your pros/cons arguments
