Why do you think people who don't want instant transfer also don't want auto pilot? Furthermore why should autopilot not involve any gameplay?Funny, people don't want instant transfer because it's too gamey, breaks immersion. But then they don't want autopilot because "you're supposed to play the game", yet not having autopilot is extremely unimmersive...make up your minds people.
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Gameplay wins, waiting for gameplay doesn't. Gameplay is why we have a WWII era flight model, max speed limits, supercruise, voice comms, galnet, CQC, hyperspace jumps, BGS updates, no commodity info, 1Mm dropout distance, etc. Add a wait time that is more than trivial (which adds nothing to the immersion or gameplay) and you'll have people just logging out, which is of course the least immersive thing you can do in any game.
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In this instance gameplay and immersion are irreconcilable. Get over it. Play the game.
But most importantly, delivery taking time doesn't mean you have to wait not doing anything, you are still in a ship and can do things while the other ship is on the way. If you couldn't I would agree it has to be instant, just like when you end up in the escape pod where you can't do anything. The Idea would be to actualy make ship transport into gameplay with your npc crewmates for example, so more gameplay and not just a button click and done.