I do think there will be an impact, but the conclusions I draw are much different than yours.
I doubt players will pay 100mil+ regularly to push a corvette, or 60mil to push a FDL around the bubble constantly. Every player has a different balance between how much they are willing to spend versus how much time they will save. I reckon that the amount of credits players are willing to spend to fast-travel will be relatively low for instant transport. Only time will tell.
Immersion is the moment-to moment flow of the game. Verisimilitude is the "believable-ness" of the game world by the rules it sets for itself. The difference is Vermissilitude, not immersion. I am aware.
I am merely pointing out that game mechanics encourage specific behavior from players. Attaching a credit cost to ship travel encourages players not to use ship travel and balance the cost of travel versus the value of the time they will save.
My point is: functionally, hitting the self-destruct and instant-ship travel are the same on the mechanical level. (Although very different fluff-wise.) Self-destructing and re-spawning doesn't bother most players now, so why---ah this thread has been down that road before and it's come down to verisimilitude and we're chasing our tails.
Um, what?
The core gameplay is finding and planning the good trade routes, mining asteroids while fighting off pirates, shooting down high-value NPC bounties, planning a long voyage to explore distant worlds, and refueling commanders stuck in the black.
It's not backtracking to the same system just to get the ship that I need to do one of the above.
------
Look, point is: even WITH instant travel, commanders are still encouraged to plan ahead and play the type-1 or old-fashioned way. But now they just have the option and a reason to trick out a fun eagle or viper, or actually use the FDL they've put upwards of 60million into on occasion. That's a good thing. Putting a timer on ship-transfer kinda destroys the point of the mechanic.
But, you know, just blame the filthy casuals I guess.![]()
Speak for yourself. I am a casual who opposes instant transportation, so clearly this isn't a "casual vs hardcore" argument. The majority of voters want the time saving benefits of ship transportation, they just don't want to be limitless/instantaneous-as it breaks immersion and gameplay. So much of your argument is invalidated given that almost nobody here opposes ship transportation.