News 2.3 Dev Update

Frontier,

In 2.3 could we please get inversion options in the controls for Yaw and Roll added to the Alternate Flight Controls?!? Please, with a cherry on top?

Thanks,

GangreneTVP
 
Any guesses for what the 'non-announced' feature of 2.3 is? Given we've all been collecting data-patterns at the ruins for some mysterious engineer, maybe that Engineer (or new recipe for an existing Engineer) will be added to the game? An Engineer on a mega-ship would be cool.
 
Any guesses for what the 'non-announced' feature of 2.3 is? Given we've all been collecting data-patterns at the ruins for some mysterious engineer, maybe that Engineer (or new recipe for an existing Engineer) will be added to the game? An Engineer on a mega-ship would be cool.

Maybe giant space-loaches like in MOO2, ready to multiply and take over the galaxy.
 
His old GPU was an Nvidia GTX 560ti 1.5GB. The rest of his system easily met the minimum spec. On the ED site homepage, it says minimum GPU spec Nvidia GTX 470 / ATI 7240HD. Not sure, but I think the 560ti is slightly better than the 470. FD don't specify GPU RAM requirements. I also loaned him a 480 (I think it was) and that couldn't cut it either.
What was happening was whenever you went into oribital flight and tried to land, lag city with single figure FPS.

My mate ended up buying a new 1060 6GB card and it was solved. We did no software or driver changes, just swapped old card for new, problem solved.

FD should update the minimum requirements on the homepage to something more realistic I think :)
I have friends who have noticed that the most recent changes are causing lower spec GPU issues. Game still plays, but you might have to live without the nice high resolutions. Or live with it being a bit jumpy.
:(
 
It's possible the graphics settings changed during the update, that has happened in the past. I have a machine that's well below min specs, and it runs at a reasonable rate, better than 2.0 anyway. Though whether the graphical settings are good enough is another, more subjective, matter.

nVidia GeForce GTX 560 here and yes, it has problems coping with planetary landings, especially at some of the hand crafted super high detail engineer bases... Or it did, until I looked up which video settings to tweak ;)
 
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I'm thinking the mystery thing has to do with those metadrives that get talked about on Galnet periodically, including a couple days ago. Second guess is asteroid bases.
 
Sky Moos

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Time for another explorers whinge ( it's been a couple of pages at least since the last one ).
So far explorers get nothing from 2.3.
Even the multi-crew will be naff for Asp Explorer pilots. Have you seen where the 2nd chair is?
itX7TM7.jpg
No looking across to see that sexy holo-me co-pilot!
 
Time for another explorers whinge ( it's been a couple of pages at least since the last one ).
So far explorers get nothing from 2.3.
Even the multi-crew will be naff for Asp Explorer pilots. Have you seen where the 2nd chair is?
No looking across to see that sexy holo-me co-pilot!

Yep, if we had some core improvements like being able to deploy exploration drones to go off in SC and into orbit around a planet to do detailed surface scans, and allow you to see remote video footage too, then obviously crew members could help orchestrate/view all that.

But as there's so little meat on the bones of exploration as it is, there's quite literally nothing to offer for anyone else to help with.
 
Am i right in saying we are getting a Dev update today confirming whether launch is still on schedule for tomorrow and letting us in to a few more of the features etc?

thanks
 
Am i right in saying we are getting a Dev update today confirming whether launch is still on schedule for tomorrow and letting us in to a few more of the features etc?

thanks

Ed Lewis in the live stream did comment about posting today if they were on schedule. Hopefully they don't post it here as we'll never find it.
 
Everyone talks about the sexy holo mes, but you know the ugly as hell ones will be just as popular.

Ugly Shepherd, anyone?

[video=youtube_share;kKSgDK4JkO0]https://youtu.be/kKSgDK4JkO0[/video]
 
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Hello Sandro.
With 2.3 coming in now I'd like to suggest an update to the multi-crew's PIPs
I saw in the video that the crew adds an extra PIP to the ship and that it can allocate it as they wish in the ship's power distribution. This is really amazing.

But I want to suggest a new way for this PIP to work.
When the steward is qualified as an gunner, his additional PIP must be allocated directly to the weapon. So even if Helm changes, there will always be 1 PIP in weapons.

Now, in the Gunner's own PIP system, his personal distribution of PIPs must be made directly on the weapons function as: Range, Damage, and Shot Speed ​​and Reload/Resilience

Range: increase the range of the weapon at the cost of decreasing the rate of fire

Damage:
increase weapon damage at the cost of reaching and heating

Speed: Boosts the firing rate and speed at the cost of precision reduction

So the Gunner would really be an expert on weapons with his own specific functions.
 
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