News 2.3 Dev Update

I don't put on a space suit, climb into a sealed cockpit, and strap myself into a 3D motion rig to play ED. I play it on a 24" monitor sitting in a desk chair in my shorts and t-shirt. The only thing that your "immersion" seems to bring me is frustration when I can't switch between fighter and cargo roles, because my ships are at different places, or I can't let my kid share my account without having to buy the game all over again.

I can have as many pilots as I want on the X-Box with one purchase... why not on the PC?

What you're advocating for is your personal set of rules, not some objective criteria that makes the game better for everyone else.

I'm fine with you playing by your set of rules. But as I said previously, your rules should be a choice, not a requirement for everyone else.
The game was advertised by immersion.
It promised a game full of semi-realism and even promised real time cargo loading.

From that point on I backed.

Immersion just means it feels real whiles you play it.
I stop to be a thing and instead I play as whoever I am in my game. and when I finish I am back to being me again.

Those ''rules'' are what the game was advertised on.
They kept going on about how it would be a full scale game , how everything would be hands on , how if you wanted to do something you had to do it first.

Many of us (not all) backed this game based on immersion.
I would pay per month for an extra ''immersive'' option that remains optional.
 
I would like to allow my friend to pilot my ship if i want to.Also,in order to avoid any griefing,if i choose to take back control of the helm then this should happen instantly without asking for permission or anything like that...
 
All of 2.3 sounds terribly arbitrary. You can launch two extra fighters. Your pilot crew can launch just one, but human telepresence players can launch two more. This breaks every attempt at thinking, the game makes sense. It is just marketing department bolting ramshackle ideas one onto other without clear vision or thought, let alone passion.
Nobody passionate about Elite would give you NPC pilots and then only allow human players to launch more fighters. Bad game design. SAD!

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Very well said. It is a shame, it would be FDev, that would go in this shameful direction. That bright and excited middle-aged man from all those amazing kickstarter videos seemed like a guy, who would not allow this silly casual arcade direction. Seems like he is no longer interested. There was such a promise, immersion, spirit of adventure. Lore.

He should have said, players will be able to hop in from one part of galaxy to our ships and then, leave and decide, whether they want to teleport all that money and crimes across the galaxy. Such a shame.
I love the game , and still do. I still will after this update.
But its getting closer and closer to the edge. shiptransfer nearly killed it for me , if it was added I would have left and never played again (I would not have said anything on the forums of course , but you know)

I put so much money in the game. I did everything in my power to make sure the game got money post launch (by buying as many paintjobs as I could given my tight budget)

So far the system sounds fun , but very simple. if the system was in depth
I was hoping for engineer roles , navigators and so on.

I just wonder if all the features that we got the game for are canceled or not.

Such as :
-Hiding in cargo and stealing players ships
-Real time cargo loading
-Walking around 1;1 scale ships/stations
-0G combat
-dynamic blockades based on political situations

Love the game , but wonder if the content I backed the game on will ever turn up
 
Immersion is a joke so long as station "economies" are just a stock of magic replenishing goods. Until ED has concrete simulation of goods, EVE Online style, any talk of "immersion" is pure .

That's my take on it as a trader. When I still played, my immersion was broken constantly by ED's non-economy.

Now forumdads are still toting out the nonsense "immersion" argument to justify their demands for tedium.
 
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Just a quick additional note:

Being able to share helm control (with the captain able to take control at any time) is an absolute MUST HAVE feature of multi crew. The number one time sink in the game is flying from a to b and being able to share that responsability is badly needed.

Also, multicrew can absolutely not go live if the only thing that multicrew can do is help in combat. Fighters and the last update were all combat focused, and other professions need some love. I'd rather it go back to the drawing board than just have fighter and turret controls as possible crew stations. Please don't rush this.
 
The game was advertised by immersion.
It promised a game full of semi-realism and even promised real time cargo loading.

From that point on I backed.

Immersion just means it feels real whiles you play it.
I stop to be a thing and instead I play as whoever I am in my game. and when I finish I am back to being me again.

Those ''rules'' are what the game was advertised on.
They kept going on about how it would be a full scale game , how everything would be hands on , how if you wanted to do something you had to do it first.

Many of us (not all) backed this game based on immersion.
I would pay per month for an extra ''immersive'' option that remains optional.

I think the problem coming more and more apparent is that FD tries to squeeze all the different playstyles into one game.
The more complex the game gets it will be harder to satisfy both playertypes (insta gratification and serious (quasi) space sim types).
Best would be to offer seperate versions or modes where you can choose your preferred playstyle.
 
Immersion is a joke so long as station "economies" are just a stock of magic replenishing goods. Until ED has concrete simulation of goods, EVE Online style, any talk of "immersion" is pure .

That's my take on it as a trader. When I still played, my immersion was broken constantly by ED's non-economy.

Now forumdads are still toting out the nonsense "immersion" argument to justify their demands for tedium.
The economie is real , its just that there is a NPC trade and stations restock products that they produce. its not perfect but they never promised an EvE online style economie (It would be cool)

Immersion only means it feels real , I get immersed even whiles playing games like UT99 even if its the most unrealistic type of FPS , I get immersed in elite , just a lot less than I used to. it keeps pulling me out
 
I think its terrible.

At first it did not bother me , but the more I think about it , the more I notice how bad it is (In my opinion)

Remeber StarWars : galaxies? that game died for one reason alone , they made it easy and removed the barrier to entry and made it so everyone could be a jedi many said ''oh but casuals will bring in tones of money'' turns out the loyal monthly pay-per-month audiance left and so the game died , due to it being made ultra casual.

All I am saying is some form of logical limitation should be put on it , like a 150LY limit and both pilots need to be docked for it to work.
Or
You get to play as a crew member (if CMDR hired one)

I belive also that NMS failed because of how shallow everything was.

That being said I would love them to have both ways and have an optional server that is pay per month with hardcore mode and so on

SWG got killed by drastic, broad sweeping changes. This is a tiny detail in new content. Just one question..and if you can give me a good answer I'll never speak up about this again..

How does this ability to instantly travel to ships effect YOU, and YOU solely..if you never choose to utilize it? How come YOU and your friends can't agree to meet at the same station before ship transferring? How does someone else using this feature ruin the game for YOU?
 
The fact that some people are getting really upset about 'immersion' here is a good indicator that FDev are on the right track to make this update actually fun to play. If they want to compromise then just limit the range of the telepresence.
Here's hoping to god they put some new gameplay content in to use with this new playstyle - some more interesting mission templates & locations for example.
 
Hey Rax! I've seen it... it's awesome. I like the telepresence aspect of it. It's all a lot of fun.
If we go for this , please , please , please can we have at least a small visual effect to remind us that its telepresence? such as a small shimmer or effect on the telepresenced pilots?
It might sound like nothing but it means a lot for me.

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The fact that some people are getting really upset about 'immersion' here is a good indicator that FDev are on the right track to make this update actually fun to play. If they want to compromise then just limit the range of the telepresence.
Here's hoping to god they put some new gameplay content in to use with this new playstyle - some more interesting mission templates & locations for example.
Thats like saying ''the fact that in StarWars Ep8 luke is now a dinosaur is great !''
 
The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multicrew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crewmembers can take on the fighter con role, meaning three human controlled ships can be flying at the same time.

What about SRVs? Will crew members have the ability to take out SRVs while the ship is landed?
 
So whats the point of the extra seat down bottom of the asp then, just to operate combat turrets? hmmmm this really is a wasted opportunity.
 
Love the game , but wonder if the content I backed the game on will ever turn up

Two years have passed. Deep down, you know the answer ;)

The design of this game is a mess of inconsistencies, unbalances, things that should have been foundations for future things postponed indefinitely and relatively minor things prioritized and rushed out by lead designers that don't have the single clue of what they're doing.
This 2.3 stuff is obviously chopped, because originally the roles were 4 and well diversified, now we have the bare minimum just to push out this feature and add a little check to the list of things "to do", something went clearly wrong.
 
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Also, I applaud you for making this instant, after the ship transfer debacle; but we all know all the IMMERSHUN crowd are going to crawl out of the highly realistic woodwork to shrill and demand it takes hours to "transfer" into someone else's ship 22kly out because of lore; like at Colonia. Me? I don't care. It's a game. It's the same as ship transfer to me this isn't the thing to take the hill on.

I liked you kof, until i saw this.

Let me crawl out of my highly realistic woodwork to tell you that putting transfer time for this will be even worse. Of course it should be instant but just when all the players are in the same instance docked at the same station.

You are spot on with the potential exploits tho but then again i don't think Frontier cares anymore. We still have mode switch mission stacking, duping mission related objects with a similar technique also crash sites etc on anyway and it was there from the start.

More than 2 years in development AFTER a full release with still no semblance of persistance with ships spawning out of nowhere on players duplicate stuff, placeholder stuff, 2 main pillars of the game getting shafted everytime, it leaves a sour taste in the mouth.

Can we pretty please at least have some form of lore consistency rather then being name called 'immershun people'?
 
Two years have passed. Deep down, you know the answer ;)

The design of this game is a mess of inconsistencies, unbalances, things that should have been foundations for future things postponed indefinitely and relatively minor things prioritized and rushed out by lead designers that don't have the single clue of what they're doing.
This engineers 2.3 stuff is obviously chopped, because originally the roles were 4 and well diversified, now we have the bare minimum just to push out this feature and add a little check to the list of things "to do", something went clearly wrong.
I still have hope.
Because a lot of the features that I want have been mentioned a few times and might be bundled when they do things like gasgiants or something like that.

I just hope we dont get QTE landings or something like that

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I liked you kof, until i saw this.

Let me crawl out of my highly realistic woodwork to tell you that putting transfer time for this will be even worse. Of course it should be instant but just when all the players are in the same instance docked at the same station.

You are spot on with the potential exploits tho but then again i don't think Frontier cares anymore. We still have mode switch mission stacking, duping mission related objects with a similar technique also crash sites etc on anyway and it was there from the start.

More than 2 years in development AFTER a full release with still no semblance of persistance with ships spawning out of nowhere on players duplicate stuff, placeholder stuff, 2 main pillars of the game getting shafted everytime, it leaves a sour taste in the mouth.

Can we pretty please at least have some form of lore consistency rather then being name called 'immershun people'?
+1 I cant rep you because I did so earlyer.

I think that is the best idea or at least have it be 100LY in range or something. it being unlimited is just silly and removes and form of depth , like not having consequences for crimes

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What happened to the roles that were lined out before? Too hard to implement? So instead we get the option of a turret gunner and/or an SLF pilot. Thats...pretty pathetic to be honest.
Maybe they are not ready to show us? or maybe it added too much depth and needed to be cut

I dont know , I do hope that they will show up. if not on day 1 then at least with a few patches
 
The economie is real

No. ED has no background simulation of an economy as you would see in, say, Victoria 2. You cannot, for example, embargo supplies of a particular resource and have that affect production capability of products made using that resource. Nor can you, say, supply excess amounts of a resource and see the cost of a product made with that resource go down and/or its quantity increase as a result.

You just have a pile of goods that restocks automatically with no regard to any resources required to make them nor even any variation in amount made to cater to demand.

It doesn't feel real if you're trading. It feels like a glorified version of that old phone game "druglord". So it is not immersive, and all the whining about things like instant multicrew being unimmersive is being done in bad faith - you know and I know and everyone knows that this is not a sim, this is an arcade game at every level, from the capped speed to the fake economy to the hilarious oxygen supplies, and calls for immersion by these forumdads are nothing more than a cover for their demands for tedium because all they want is the original Elite with new graphics.
 
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