News 2.3 Dev Update

Super excited about this. Elite has been hard to play with friends, going to be super nice to pop into their ship, or vice versa, and have a good time. Also sounds rewarding between the buffs and bounty payouts. I hope some mission types would have shared rewards too. Would love helping and having help with missions and build faction ranks as a crew.

Maybe one day wings will have that type of reward, but wing setup has a downfall of it taking work to stay together. As cool as it is flying my own ship, having the convenience of never being able to lose your friend is better. We'd dock together, jump together, land together, and fight together as one. This is the moment when more arcadey touch sounds like a complete win. Yay for making an addition based on simplicity and convenience, that and the higher rewards will bring more people to this.

As far as the people hating on the telepresence, no. Just, no. I want to invite people to a fun time in Elite, not to a long time of doing jump runs just to share a moment. With this I can get a buddy to hop on for a short time and spend the whole time together, having fun, and getting rewarded by it. I'm hyped, bring on the livestreams so i can get more hyped please.
 
Say there are four friends- Bob, Bill, Pete and Stinky- who enjoy winging up. 2.3 is released and they all rush to multicrew in Bob's Cutter.

Unfortunately, there are only three crew positions. Bob, and up to two others.

Which of these four intrepid Commanders gets told to go play with himself?

I love Elite, and look forward to seeing what's on the way, but man it feels like you guys know how to screw up your game sometimes.
 
The same way you can currently have GalNet articles magically show up across the galaxy, so there's already things in game that break this rule. I would say some form of quantum entanglement or some form of FSD tech that applies to GalNet can be applied here for lore.
 
Would it be possible that we could get second multicrew only weapon slots that sit alongside our existing weapons.

I spent ages engineering the gimballed and fixed weapons on my vette, i finally have a loadout im happy with and I don't want to have to sacrifice it for a multicrew loadout with turrets that is going to be pretty weak if not fighting with a crew.

It would be great to just have each hardpoint with 2 options in outfitting, solo and multicrew. If a crewman joins as a gunner, have the game automatically retract the solo hardpoint and deploy the multicrew turreted one, best of both worlds.
 
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[/QUOTE]For example it is a good way to eliminate the distance between players and also makes it A LOT easier for people to group up to experience the same thing together like alien encounters, ancient ruins ,etc without the need to travel.[/QUOTE]

Is this a good thing or does it trivialised the experience? I remember when Naxx, a raid in Warcraft was made easier so that everyone could experience it, as a guild we could not complete it before the change: in fact it was even hard to get attuned to take part in, when we finally did complete the easy version it felt really rubbish. Sometimes having to do something to experience something else improves the experience. There is a real risk this game, a game I currently love, is all becoming a bit easy mode.
 
Say there are four friends- Bob, Bill, Pete and Stinky- who enjoy winging up. 2.3 is released and they all rush to multicrew in Bob's Cutter.

Unfortunately, there are only three crew positions. Bob, and up to two others.

Which of these four intrepid Commanders gets told to go play with himself?

I love Elite, and look forward to seeing what's on the way, but man it feels like you guys know how to screw up your game sometimes.

Presumably the helms man chooses who becomes a crew-mate, just like accepting a wing invite. In the above scenario you'd have to go 3 on one ship plus a 'solo' wingman, or 2 + 2.
 
Presumably the helms man chooses who becomes a crew-mate, just like accepting a wing invite. In the above scenario you'd have to go 3 on one ship plus a 'solo' wingman, or 2 + 2.

The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multicrew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crewmembers can take on the fighter con role, meaning three human controlled ships can be flying at the same time.

If I'm reading that right:
Bob at helm.
Bill and Pete at Fighter Con.
Stinky at Gunner.
 
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For example it is a good way to eliminate the distance between players and also makes it A LOT easier for people to group up to experience the same thing together like alien encounters, ancient ruins ,etc without the need to travel.[/QUOTE]

Is this a good thing or does it trivialised the experience? I remember when Naxx, a raid in Warcraft was made easier so that everyone could experience it, as a guild we could not complete it before the change: in fact it was even hard to get attuned to take part in, when we finally did complete the easy version it felt really rubbish. Sometimes having to do something to experience something else improves the experience. There is a real risk this game, a game I currently love, is all becoming a bit easy mode.[/QUOTE]

The galaxy is a little bit bigger and messier than Azeroth, so you might not be able to get 4 people together in the same ship as easy as you think. Especially without having the ability to walk.
 
If I'm reading that right:
Bob at helm.
Bill and Pete at Fighter Con.
Stinky at Gunner.

I don't THINK so. If Bill and Pete are at Fighter control, Stinky is left out.

The only way you can have 3 fighters is with one NPC-controlled fighter and 2 Fighter crewmates. (Edit - I don't know if it's possible for the Helms man to switch to a fighter, thus having an NPC helm and 3 human-flown fighters).
 
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Presumably the helms man chooses who becomes a crew-mate, just like accepting a wing invite. In the above scenario you'd have to go 3 on one ship plus a 'solo' wingman, or 2 + 2.



Oh, I get it. And so Stinky (of course it was poor Stinky they kicked) sends out invites to the other three so the second the HMS Griefwagon starts to spark, all three of the jerks can log into Stinkman's Conda for the save and the win. Brilliant. Why clog when you can multicrew.

But that's only if he can get in the same instance with no wing beacon available. More likely he just goes and plays Minecraft.

Probably sticking to solo, thanks.
 
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TBH, this multicrew business sounds like a right mess. :)

Does that mean crewmembers arguing over pip usage will be an issue/cause of grieifng? Nice to see one opportunity of griefing removed with the owner only allowed to be helmsman, but what about leaving a fight to join a friend? Will that use the 15s countdown timer, or will their ship be destroyed? :)

Helm- "I need more PIPs to Shields"
Systems- "I've giv'n her all the PIPs she's got Commander, an' I canna give her no more."
Helm- "*^#! Prepare for Self Destruct!"

- - - Updated - - -

As an explorer and trader, Multicrew will be about as useful to me as a feature as CQC is. Waste of time and development effort from my perspective, but whatever. Seems to be a theme. :(

Looking forward to the Commander Creator and new cameras though.

Same here.
 
Say there are four friends- Bob, Bill, Pete and Stinky- who enjoy winging up. 2.3 is released and they all rush to multicrew in Bob's Cutter.

Unfortunately, there are only three crew positions. Bob, and up to two others.

Which of these four intrepid Commanders gets told to go play with himself?

I love Elite, and look forward to seeing what's on the way, but man it feels like you guys know how to screw up your game sometimes.

lol :D or there are five friends, who we can give names to if we want, but only four positions in Bob's cutter

Same problem. Can keep adding numbers as high as we like. fallacious point
 
Oh, I get it. And so Stinky (of course it was poor Stinky they kicked) sends out invites to the other three so the second the HMS Griefwagon starts to spark, all three of the jerks can log into Stinkman's Conda for the save and the win. Brilliant. Why clog when you can multicrew.

But that's only if he can get in the same instance with no wing beacon available. More likely he just goes and plays Minecraft.

Probably sticking to solo, thanks.

Stinky's choice of Cmdr name let him down. He should have gone with something more self-promoting. "Cmdr T3rm1n4t0r" would never have been the last one picked.

Poor Stinky. Now he'll probably never live long enough to learn...
 
One to fly the ship

One to man the gun turrets

One to fly the fighter

One to write an Open Letter to Frontier on the forums to complain how badly designed it all is and how they would have done it better
 
Will multi crew be available for split screen? That would be so cool and good for e:d. consoles are really missing living room multiplayer games.
 
Stinky's choice of Cmdr name let him down.

Can I change my Cmdr/forum name to Nightcrawler pls?

[video=youtube;uLOMdddg11A]https://www.youtube.com/watch?v=uLOMdddg11A[/video]

Just kidding of course, reserving judgement naturally. Though I hope it's somehow obviously telepresent .. maybe with a tuning radio signal as you key in? Can see good dev reasons for instant crew (and beta tests will be easier to set up!) but 'better game' for it? Jury's out on that one I think.
 
constructive criticism and ideas:

1) make it so that you have to be in the same station to join a ship, with the "quick join" feature pairing people in the same station, system, and area, in that order

2) have the gunner just be sitting in their seat and have a screen in front of them showing a camera view of whatever they're targeting, but keep 360 degree targeting.

3) Crew should be able to drive SRVs, potentially multiple SRVs

4) Need a Copilot role who can take control of the ship

5) Plotting routes for the ship

6) Let crew members take the helm

7) No profit duping, let the crew agree to profit sharing when a new crew member joins with

8) Don't have the option to clear bounties or not keep money.

9) Either Remove or better Explain the "extra pip". I thought pips were just a way of shifting where your power goes? Is this some sort of "MOAR POWER" thing?

EDIT: would amend 1st point to also work if you're landed near each other on a planet, for explorers
 
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