News 2.3 Dev Update

All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

Does this include powerplay merits?
 
if 2 fighters at once is possible then why not 2 npc fighters? I just don't get it, it's totally doable but it's just an invisible wall 'limit' for balance reason that now is pointless since now people can beam anyone across the galaxy to have that second fighter. I know it's a new feature and you want people to use it but don't corner solo player with those limits. 2 npc fighter would be so much more fun, please consider it frontier.
 
Where are the engineer options or nav/com . for explorers miner or large traders navigation and scanners are the most important . leave the combat stuff alone for now .
you create military internals but again ignore the miners explorers and traders .

Where are the internals which can hold sensors for mining or planetary exploration /research .this is what multicrew would come in nicely .

No navigation coms officer is the greatest crime for a largely exploration and trade based game. scanning a planet with multi-crew and no navigation officer to scan or plot the surroundings for points of interest or plot routes .

This concept makes mining in multicrew useless , exploration dull combat maybe a bit more interesting but overall a poor implementation .

This means that the simple simulator called artimis bridge simulator a 5,95 game is better than multi crew of frontier.

Please visit a full maritime trainer or flight school and rethink your options . this is already horrible before its released.

The multicrew is not even in beta and already lost my interest .
 
Thanks for the update Ed, really looking forward to seeing how umm, 'interesting' I can make my cmdr look.

Can I ask what the reasoning is behind this?
However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

I don't think it would be straightforward to sucker a crewmember into gaining a bounty they didn't want, but it would be very easy for a crewmember to gain a bounty for the ship and then leave with no consequences.

Oh and Edit: Dev update is back! [up]
 
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Thanks for the dev update, Sandro and Ed! Now for the nit picks...

As long as their ship has enough seats (different ships have different multicrew capabilities) a Commander can directly invite players, or can set their vessel to allow multicrew access. Commanders looking to play as crew can either accept direct invites, or activate a new “looking for ship” feature, which will automatically place them as crew on a suitable vessel with multicrew access allowed, making the process quick and painless.

I am pleasantly surprised about this. This is a very good idea indeed, provided it is implemented well both on the UI and the backend level (as terrible LFG systems end up mostly unused).

When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to where their ship was last, making the whole affair a very friendly, drop in – drop out procedure.

I kind of expected this. I get why you are doing this, and albeit it's quite gamey, I guess the LFG tool wouldn't be very popular without. I still would prefer a more "physical" means of entering another player's ship instead (e.g. by docking at the same starport, or ship-to-ship docking).

The ship’s owner always takes the role of helm, piloting the vessel and operating fixed and gimballed weaponry. They also control NPC fighter pilots. There can be up to two additional crewmembers, depending on the vessel, who can perform roles to enhance the ability of the ship. Players can also simply come along for the ride, with the pilot in a mentoring role. The helm also retains control over distribution of power, navigation, and synthesis.

I am very disappointed that the owner is always restriced to helm. Is this due to technical reasons or a game design decision? Because I can see plenty of reasons why the owner would want to play gunner or fighter pilots themselves, not always remain glued to the mother ship pilot seat.

Likewise, I would like to see the option to defer NPC fighter control to another player. This is a task especially suited for another player. Imagine a ship with 1 player at the helm, 1 player as a gunner, 1 player in a fighter as "fighter leader" also giving orders to the 2nd, NPC-flown fighter. Giving commands to the NPC with the bottom menu doesn't suit well to flying the ship anyway, so please reconsider this limitation at least, even if the owner=helm restriction ends up unshakable.

Every crewmember also has access to a power distributor pip that they can assign dynamically. This is in addition to the standard pips that the helm controls. This extra power distribution allows the ship to operate more effectively, increasing its capabilities in combat.

Not a fan of this. It's a magical buff, essentially, an extra pip out of nowhere. Also has the risk for a new aspect of the PvP meta: idle sockpuppet accounts in crew member seats to add extra pips, similarly to many an MMO develops "buff bot accounts".

Ship re-buy premiums are also reduced for each crewmember. Again, the purpose with this is to lower the bar to access and ease of use, especially when dealing with vessels that can cost a lot of credits.

I am not sure how that would function. Would the rebuy cost split between all present crew members, so everyone pays a share (then what if one crew member can't afford it)? Or does the owner pay it, but it is simply reduced by a certain percentage for each crew member aboard? In the latter case: idle sockpuppet accounts in crew member seats to reduce your rebuy cost.

All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

This is a terrific change and should be applied to wing members in their own ships as well.

However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

Oh wow, this quite clever. One thing to consider, however, is the potential impact of trolling: player A opens their ship for LFG, player B joins them. B then uses the turrets to cause murder crimes, then drops out using the option to forfeit both profits and punishments, leaving A with a 7-day murder bounty.
 
Hey guys:

So, will VR user's heads move with their heads IRL and can non VR users see that movement? That'd be pretty cool. Also, will we stop being headless?
 
The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multicrew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crewmembers can take on the fighter con role, meaning three human controlled ships can be flying at the same time.

Me:

R3M18DZ.gif
 
Wasn't there a navigator role planned initially? Someone who could operate the galaxy map, plot courses etc. while the pilot just flies the ship? Would definitely be an improvement for explorers. (the current roles seem to be solely focused on combat related gameplay - again :()

Also, I am not really happy about the "telepresence" "join-multicrew-from-everywhere" aspect. I would have preferred if people would at least have to meet up at the same station or planet (or perhaps even dock two ships together in space) in order to join a crew. It would have given a shared deep space exploration trip a lot more meaning and made it more interesting. But I realise I am in the minority with this opinion, so I won't complain about it (too much :p).

Not sure about the additional "pip" for each crew member. Sounds like a flat bonus just to pimp multicrewed ships, independent of the crew members skill.

New camera system sounds interesting, but I hope it doesn't mean FD is going to abandon their original "experience the galaxy through the eyes of the pilot in the most immersive way" agenda altogether.

@Ed & Sandy: can we expect to get more dev updates up until the beta release?
 
Thanks Sandro for the dev update! Sounds like a few things have changed since Adam Woods first talked about multi-crew on a livestream at least a year ago (i.e. 3 crew not 4 etc.).

- what does the fighter con role do when he is not in the fighter? Sounds to me like he is left twiddling his thumbs waiting to be called into action
- are we likely to see the addition of more roles later on, such as engineering or countermeasures which I believe were previously mentioned by Adam? (I appreciate that, in theory, this needs to be limited to the number of seats in the ship, though not necessarily the bridge i.e. engine room, hangar, engineering bay etc.)
- could we stop using the word Telepresence? We have Telepresence rooms at work* and it just makes me think about video conferences. Neural Link sounds much more space-like. Ta much.

*whilst they are very impressive (large full HD screens etc.), sadly it does not feel like you are sitting in someone else's spaceship, although I often imagine that just to make the calls less tedious ;)
 
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YEAH !
Questions:
For permit systems: all crew members will be able to enter the system, even if they do not have permits?
The insurance of the ship is shared. What happens if a member does not have enough Cr?
This feature will be aivailable for all palyers or only Horizons? (and what's about landing if a member don't have the DLC ;))
 
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Ohhhh, I have a question: Can the turret operator also perform 360 scans whilst in super cruise? (That would be really handy).
 
Hooray for a Dev Update! REJOICE!

I don't think this update is for me. I hope there will be some other goodies thrown in for us non-combat and non PVP players, because, this seems yet again an update that primarily caters for a limited part of the player base neglecting the rest.

I'm really disappointed there aren't NPC crew (except for the fighter pilot) and very disappointed this is just combat focused. There could be loads of other stuff crew could be doing for the other professions, but nope, it's just more pew pew.
 
Frontier please please please stick to your guns and makes sure you do NOT allow the im-mer-shun brigade force you to make time vampire changes like they forced you to do over Module and Ship transfer. For once say 'No this is something WE are going to do and that's FINAL!' Stick to your guns, keep it simple and fun and tell the Time Vampire Imershun Regiment to put up like the rest of us had to.

Rant over, back to normal programming.
 
Excellent update. Also, I am fine with the magic transport of players. If anyone asks why this doesn't apply to ships as well: There's quite a difference between ships being beamed around on a whim, and players hopping into a friend's ship for a mission.

Great work. I like the energy management stuff too - although I have to say, I would hope that we'll see more mechanics in the future. See Space Nerds in Space and Pulsar for ideas, particularly electronic warfare, virus transmissions, etc.
 
Well, you don't have to teleport. You can first fly to the same station with your friend and then hop onboard.

Most people are yelling for 'mmursion until they are given a chance to do it in the easy way. I guess not many 'mmursionists will travel from the other side of the galaxy to the bubble to join their friends' crew now when you don't have to do it.
 
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in b4 "Mimimi, why is bounty duplicated, this is favouring MC above a wing -> unfair !!11one" and "They multicrew-logged, plz banz0rz" posts.

:)
 
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