News 2.3 Dev Update

At this point asking for players to gather at one place might be taxing and unproductive. I hope this doesn't get overlooked when space legs comes though.

As for roles they sounding way interesting than I expected. Very curious how they will work together.
 
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Yep, I was (and still am) firmly in the delayed ship transfer camp...but asking for delays on this is unbelievably absurd and selfish.

Utterly deranged even! Unlike ship transfers they don't have to go anywhere near this "teleport" feature. When spacelegs comes along then they can get their immersion of spending 100 human years walking across a giant planet :D
 
Seeing this is a Dev 2.3 Update thread, can you all give us another bone to gnaw on outside of multicrew and commander avatar builder? Basically, anything else you can tell us in what to expect in v2.3? Perhaps people avatars walking around/doing stuff in stations, mission enhancements, etc...?
 
Since multi crew will now work remotely without meeting up, does that mean you can just escape combat situations by joining a friend or, for instance, if you are in an active fight people can join you mid fight? I'm not a pvp player but I feel like this could cause some issues.

Most likely it will have usual log out timer.
 
I like what I'm reading so far. Seems to be headed the right way.

Although I would like for some adjustments:

1 - The option for crew members to not get any fines, bounties and "punishment" if they dont take the profits.
I don't agree with this one bit, you're on a ship doing naughty stuff, wether you're commanding it or not, you become liable, period... So the crew members should not have that option.

2 - If 2 fighters will be allowed at the same time if piloted by humans, then we should also be able to deploy them with NPC pilots.

3 - Crew hiring MUST ONLY be allowed when both crew and ship are docked, just as said before, so that people dont just jump into other players ships mid fight after being destroyed.

4 - PLEASE let the crew members pilot the SRV too...

5 - The telepresence thing.
I do not have a problem with this, It favours gameplay and in this particular case, i think it's the best option. It's might still be a bit weird looking at the pilot avatar on the other seat knowing they're not technically there, but I can live perfectly with that...
However, there should be the option to either join a crew with the instant method and go back to your original station and ship after dropping off, or join personally, so you could be transported from A to B. Maybe even opening up to a player passenger lounge.
This means that after dropping off at a station, you'd have to either buy a new ship there, wait for another cmdr to transport you elsewhere, or just join another crews with the instant option.
 
Why can't we have both physicial boarding AND telepresence as options? Rescuing/transporting players would be a major new comunity driven feature on par with the Fuel Rats.

I REALLY hope this is added when we get space legs..

I want to be able to pick up my friends with my crazy jump range and take them places. not just go there and have the TP in when I get to the cool spot.
 
I had said Frontier had two options, force players to meet up to create a crew but make operating a spaceship complex enough that all players involved would have an actual role and something to do the whole time (as they'd be forced to stick together). Or they could make multicrew the usual, shallow, turret control gimmick found in other multiplayer games like Battlefield and Planetside, and allow opt-in-and-out from across the galaxy because it would get boring very fast outside of combat.
It's unfortunate, but hardly unexpected that Frontier picked the easiest, combat-focused option. At least telepresence isn't as immersion breaking as instant ship teleportation (excuse me, I meant 3d printing).

The whole magic buff to ship's stats when virtual avatars man your ship is nonsense though. Take another 6 months if you need to but make multicrew naturally advantageous rather than rewarding it explicitely like that.
 
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Don't hold your breath. I'm guessing they think y'all should be happy with your neutron stars and ancient ruin puzzles for a bit...

True. The Neutron Stars/White Dwarf thing was cool. Not keen on the grind searching for the ruins. Small needle in very giant haystack even when narrowed down to 4 systems
 
I'm all for immersion and gameplay and instant transporting removes poential gameplay and also immersion: lose-lose.
Would be better if we had to meet in the same station. Quite logic actually. Or why not have a rendezvous somewhere [then empty ship would be managed a bit like when dismissing on surface]. Gameplay isn't just pewpew kaboom.

On a side note, it's also a disappointment that they're going to implement some 3rd person perspective gameplay.

You are not being logical at all. People are getting carried away with Space Legs gameplay which hasn't even been announced yet, but we know is coming, so just stop moaning about unrelated content and wait.
 
I think the ship owner always being helmsman makes sense. Probably easier to implement, but also avoids potential "Cmdr X crashed my Cutter, can I have a refund?" messes.

Simple solution: owner can always override and immediately assume control of the helm again.
 
launching two fighters will be possible for all ships with fighter bay? or only the cutter and vette?

Occam's razor:
Only ships with a hangar fitted to choose from two fighters,
will be able to launch 2 fighters, so FGS and above.
KB sadly has only one fighter to choose from max,
but that is ok;)
 
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This is great news! But I'd like to add some additional options with explorers in mind:

- Captain should be allowed to relinquish helm control temporarily to another player. So a captain travelling to Sag A could ask for a friend to take over flying and jumping and honking while they themselves take a break or go grab lunch. The assisting player will be able to share in the credit earnings for scanning once the ship captain makes it to a Stellar Cartography contact. This could be an especially sweet deal if the captain is in the Neutron fields.

- Not only flying ship launched fighters, but other players should also be able to use SRVs! So a ship with two or more SRVs could have a couple of players driving around on the surface looking for materials and POIs while the mothership leaves to orbit like it does with single players now.
 
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