When you have a fully combat fit corvette jumping like a fully stripped down with lightweight mod on everything Anaconda you won't have to implement ridiculous magical teleportation to your game.
^ this
(it's no courtesy, it's logic!)
When you have a fully combat fit corvette jumping like a fully stripped down with lightweight mod on everything Anaconda you won't have to implement ridiculous magical teleportation to your game.
Those thoughts were also going through my head this evening.
What about, for example, the Distant Stars Expedition - someone could in theory (if exploration credits are awarded to crew members) telepresence to a ship in that area - the pilot of that ship then does the ol' scanneroonie - you then un-telepresence back into the bubble. Do you have exploration scans to sell too?
Logic might suggest that only the pilot of the ship has that scan data - and the profit share will only happen when they sold the data, so that might be the case here. Then again this is FDEV
*Hears sounds of frantic re-coding*![]()
Wow ... and I thought that the "arcade" game was Star Citizen ...
This game is becoming more and more disappointing.
Geeee ... the instantaneous transfer is necessary for the fun !!!
or maybe the fun is to accept the rules of a consistent simulation.
...
Hey, I've got a question: Can a crew member pilot an SRV instead of a fighter? So you could have for instance a crew member in your SRV while you are on main ship to attack a planetary base.
How many re-buys do you have?
It's better left to your imagination. Maybe it's a clone, maybe it's an hologram, maybe it's quantum entanglement. Not everything needs a lore-friendly explanation.
This concept makes mining in multicrew useless[...]
if you own one can not do without, telepresence should be a module, where the Class A is the one that allows more distant links (max 1000ly). But not a special module, but a normal form, so as to balance the fact that anyone who does not use it must dock at a station for the multicrew ...
and to all those who will say:
Geee ... another module !!!
I reply:
what have you against the modules ??
Also, I'm surprised that crew access to SRV isn't mentioned. Can crew members take your SRV out for a spin?
WOW.. what a watered down vision of multicrew. Holy crap. Its about as advanced as our current "honk to explore" mechanic. I guess I shouldn't have expected anything that would make it interesting.
That's because combat is the focus. It's the focus of every point update since 1.0, even in 2.0 the Horizons update added tons of planetary combat content but zero explorer content for those surfaces. None. Lots of surface to drive around on but no gameplay to do with them.
Combat is always the focus. It's beginning to greatly sour me on the game in all honesty, it's far past time to give some other aspects of the game the same attention that combat has gotten for two years now.
Another genius. I know that this is a game.
You who think that it must be ugly
ehm...what do you mean??
? i hear a lot of come out of your mouth
Great info! thanks!
Multiple fighters - great!
Magic transport anywhere... not so sure.
Not sure about this at all. Punishment doesn't mean an awful lot in this game, but the above just seems to be a criminal's charter.