Patch Notes Update 2.3 The Commanders Beta - Changelog

Oh yes please. Just label it Don't Panic and 85% of the user base will know that it's the entry point to all knowledge about the galaxy. Then whack Holo-me and Engineers behind it too


  • GALNET
    • GALACTIC NEWS
    • HOLO-ME
    • ENGINEERS
    • POWERS
    • ALLEGIANCE
Well Holo Me is an odd one. For me the setup of the appearance for the CMDR should be in game Options and any changes to flight suit etc should sit with Outfitting.
 
Yes, however here's my thinking. Firstly your friends' experience shows. Galnet is not labelled in the ship, because the button says Galactic Powers. So there's one reason to rename, he didn't know Galnet was there.
Which I think we both agree is problematic. Hence my earlier post which stated that ED should have, I believe, a type of arm or helmet mounted interface similar to SC's Mobiglass. On this you put all your generic, and Cmdr related information and features. GalNet, Galactic Powers, Holo-Me, Engineers ( since this menu on the HUD is for reference purposes only, move it to the "arm" HUD, under "Contacts" for example ) and so on. This will free up the HUD and keep things grouped and logical ( Cmdr stuff on the Cmdr HUD, ship stuff on the ship HUD ).


Secondly, if thinking about hierarchies, Galnet is more 'all encompassing' and seems reasonable to me it might be Galnet that provides information on Powers, as a Galnet sub menu. (the Sports pullout, so to speak)
Which would work well, if we had a Cmdr HUD. :p

Now Powerplay, in my opinion unfairly maligned, is I believe intended to be an alternative BGS to play. To a new player it's probably not the first thing you go to (before learning about major/minor factions etc) so I don't think there should be a second in-ship button for 1. Galnet and 2. Galactic Powers (plus it's UI cluttering).
UI is already cluttered IMHO. GalNet and Galactic Powers needs to be on a separate HUD all together. See above, Cmdr HUD.

Powerplay is specialist. It takes some getting into and for reasons above about being a secondary BGS (ie. not primary) I think it's more interesting from a psychological point of view to 'stumble upon' it, when exploring the in-ship UI (for Galnet). With an 'inquisitive mindset', my feeling is that you're more likely to find interest in unravelling PP which you need to because it's not very straightforwardly presented. I don't actually think it's a bad thing as such, to have a kind of intricate game there, but curiosity is a driver that helps PP imo.
In my experience, end-users tend to get frustrated if they have to explore a UI to find something. Granted my end-users are not using video games, but sophisticated financial practice management software, but still - I think most end-users are the same. I know I don't like cluttered and confusing UI's.


and edit ---
One (1) reason for 'Overspeed' (not Slow Down) is .. "Slow Down" (please) .. "I CAN'T!!" :p
lol
 
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Well Holo Me is an odd one. For me the setup of the appearance for the CMDR should be in game Options and any changes to flight suit etc should sit with Outfitting.

Yes, it really should. I understand FD wanting to make it very obvious, but this approach seems to put pragmatism over believability or UI/UX.
 
Oh yes please. Just label it Don't Panic and 85% of the user base will know that it's the entry point to all knowledge about the galaxy. Then whack Holo-me and Engineers behind it too

  • Engineers should be a tab on the Inventory section of the Systems panel, like the Synthesis tab, showing known engineers and requirements with access to pinned recipes (silly mechanic). The button to get the full interface should be on the tab.
  • Galactic Powers should be on the Reputation tab of the Systems panel just like Local Powers and Super Powers. The button to get the full interface should be on the tab.
  • Galnet should have its own tab on the the Comms panel, showing the current headlines. Selecting the headline brings up the full Galnet interface with that story selected.
  • Holo-me should be on the Settings tab of the Comms panel, since it is ostensibily a Comms function.
 
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But "slow down" means just what everyone doesn't think it means, it means you are being slowed down. When you pass any body in SC that decelerates you, even with no target selected, it will tell you that you are being slowed down. Not that you should reduce your speed.

I know. o7

I've heard several newbies ask, 'why does it say slow down? I can't!' so on the intuitive level, it's a bit confusing.
Understanding how it goes, basically on the Gravity Well level, perhaps by (two) examples;

1. You're in SC heading to a station base when a USS pops up. Targetting it, the 'automated' element of your FSD is suddenly trying to decellerate you quicker than it's able to. You lose control of the throttle because your engines can only cool down (ability to decellerate) or warm up (ability to accelerate) at a certain rate, and your ENGINES end up in a 'condition' of overspeed.

2. Likewise near planets but where it's (still a description of your engines) to say that your FSD "loses traction" when you're in influence of a gravity well. Either you're coming in hot and trying to decellerate (but the planet gravity prevents the collapse of your FSD warp) or because the engines are ramping up the delivery of power to accelerate but you lose traction now by trying to create a warp inside a gravity well, which prevents the (change of) warp. This means under acceleration you're 'burning out the clutch!' (for want of a better expression) .. or "your engines are providing more power than can be transmitted to the road at this time" and therefore are in overspeed condition.

Lastly, for me the "logical disconnect" really is as if 'slow down' is being 'sent' by the planet, telling you to slow down. On ship, it would say something like 'you are being slowed down" or 'slowing down' but those are both longer, a bit less sci-fi' maybe, when overspeed (or something like it if you like) is both reasonably snappy and for me describes the "run-away condition" of the engines/warp when you get the alert.
 
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I know. o7

I've heard several newbies ask, 'why does it say slow down? I can't!' so on the intuitive level, it's a bit confusing.

Understanding how it goes, basically on the Gravity Well level, perhaps by (two) examples;

1. You're in SC heading to a station base when a USS pops up. Targetting it, the 'automated' element of your FSD is suddenly trying to decellerate you quicker than it's able to. You lose control of the throttle because your engines can only cool down (ability to decellerate) or warm up (ability to accelerate) at a certain rate, and your ENGINES end up in a 'condition' of overspeed.

2. Likewise near planets but where it's now (still a description of your engines) to say that your FSD "loses traction" when you're in influence of a gravity well. Either you're coming in hot and trying to decellerate (but the planet gravity prevents the collapse of your FSD warp) or because the engines are ramping up the delivery of power to accelerate but you lose of traction now trying by to create a warp inside a gravity well means under acceleration you're burning out 'the clutch' (for want of a better expression) your engines are providing more power than can be transmitted to the road at this time.

(Lastly, for me the "logical disconnect" is as if 'slow down' is being 'sent' by the planet, telling you to slow down. On ship, it would say something like 'you are being slowed down" or 'slowing down' but those are both longer, a bit less sci-fi' maybe. Overspeed (or something like it) is both reasonably snappy and for me describes the "run-away condition" of the engines/warp when you get the alert)

My moment of clarity was when it kept telling me to slow down when I was about to jump out of the system, surely I can't both throttle up to engage and slow down. It had to mean something else.
 
My moment of clarity was when it kept telling me to slow down when I was about to jump out of the system, surely I can't both throttle up to engage and slow down. It had to mean something else.

Apologies for the on topicness of the thread!.
But yes, every time I see it! Waaaaa.

Last word, a quick note, that (suggestion) is 'overspeed' (one word) and specifically not 'over speed' (two words)
overspeed is a condition in which any drive is (either) forced, or allowed to run, beyond its design limit.

o7

goes with Galactic Powers, left panel, renamed Galnet as here :)
 
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Not a beta player, but will the new Vanity cam have separately bindable controls? I'm using a Hotas T-Flight Hotas X for flight, but would like to use my F710 gamepad for the new cam. On that note, it would be nice if the main menu controls screen distinguished which controller a given bind corresponded to. Perhaps automatic colour coding, with a key, if more than one controller is detected? It distinguishes in the binds file, so why not ingame?

http://imgur.com/2ANyxFe <- Rough mockup of idea. The hatswitch on the stickl was bound to move the SRV turret, but I added one of the pad sticks as an alternate for analogue control.

Yes, the vanity camera has its own set of bindings (which are a PITA to set if you're using a custom bindings file because there are no pre-defined settings). I guess the trick would be to switch to a pre-defined binding, make a change, quit the game and edit the Custom binding file that should have been created after the change, go to the vanity camera section and then copy all the pre-defined bindings and paste them into your regular binding file.
 
Yes, the vanity camera has its own set of bindings (which are a PITA to set if you're using a custom bindings file because there are no pre-defined settings). I guess the trick would be to switch to a pre-defined binding, make a change, quit the game and edit the Custom binding file that should have been created after the change, go to the vanity camera section and then copy all the pre-defined bindings and paste them into your regular binding file.

Ah, good to know. Yes, the whole binding system is just a bit convoluted.
 
Well the slowdown from gravity well could be
GRAVITY WELL
or
HIGH GRAVITY
for example. Or
GRAVITY SLOWDOWN
or something like that. Or
MASS EFFECT [big grin]
 
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Exploration



- Rebalance the amount of exploration career rank awarded when completing Passenger missions

- Stop awarding First Discovery bonuses of zero credits

- Fix transaction server error when purchasing exploration data for certain systems

- Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.

wait... what? some of us been out in the black for weeks and months and we wont get the money that we deserve? why can't you retroactively change this?
 
wait... what? some of us been out in the black for weeks and months and we wont get the money that we deserve? why can't you retroactively change this?
Likely no tracking of the sold data, and without that, how?

Also because explorers are used to not getting any love.
 
this will be the first time in the beta, I have just loaded up and after sometime trying to sort custom controls for my Hotas as none of the new multicrew and camera have anything for the Hotas, I load up to find my normal save, in my explorer and 5million credits in the middle of nowhere, should I delete my save on beta so I can test new features like character creation and go to places like Jameson Memorial and try ships out and mods etc, since Ive never been able to?
I'm guessing deleting my save on beta will not effect my main save on live servers yes... so should I delete?. hopefully someone lets me know asap as I'm currently in game and ready to delete lol
 
this will be the first time in the beta, I have just loaded up and after sometime trying to sort custom controls for my Hotas as none of the new multicrew and camera have anything for the Hotas, I load up to find my normal save, in my explorer and 5million credits in the middle of nowhere, should I delete my save on beta so I can test new features like character creation and go to places like Jameson Memorial and try ships out and mods etc, since Ive never been able to?
I'm guessing deleting my save on beta will not effect my main save on live servers yes... so should I delete?. hopefully someone lets me know asap as I'm currently in game and ready to delete lol

You don't need to delete your save...?

Just self-destruct *MAKING SURE YOU ARE IN THE BETA* and go from there.
 
So still no change to having to sell all collector limpets when switching to a ship in storage that doesn't have a limpet collector? Rather than just storing the limpets with the ship having the limpet collector (kind of like how ammo is stored)?
 
Likely no tracking of the sold data, and without that, how?

Also because explorers are used to not getting any love.

Noone gets paid more retroactively. Not Bounty hunters, not miners, not traders, so no explorers either. You'll 'deserve' the money with the scans after the patch lands, before that you dont 'deserve' it.
 
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