Just going to mention that when you swap/replace already installed modules, the game defaults to storage UNLESS your module storage is full, in which case it quietly sells the module without making any mention of it or otherwise highlighting that it's about to sell your module. So that might have happened.
Just going to mention that when you swap/replace already installed modules, the game defaults to storage UNLESS your module storage is full, in which case it quietly sells the module without making any mention of it or otherwise highlighting that it's about to sell your module. So that might have happened.
That could explain the loss of an engineered 5A thruster I had, I just assumed I'd stupidly sold it, but if what you say is true, that's a terrible setup.
Just going to mention that when you swap/replace already installed modules, the game defaults to storage UNLESS your module storage is full, in which case it quietly sells the module without making any mention of it or otherwise highlighting that it's about to sell your module. So that might have happened.
Galloping galaxies ... yes, I will!
Um ... OK ... dumb pew-pew here ... could you possibly link me to a thread with a step-by-step? Honestly not on my radar, just seen it mentioned once or twice.
Thank you and +1
import os
sold = open('soldmodules.txt', 'w')
for x in os.listdir():
if x.startswith('Journal.') and x.endswith('.log'):
log = open(x, 'r', encoding='utf8')
for y in log.readlines():
if '"SellItem":"$int_hullreinforcement_size3' in y:
sold.write(y)
log.close()
sold.close()
Thanks for this. Having considered the other posts in this thread, looked again at the bug forum, and made some enquiries, I'm strongly suspecting that the earlier module storage bug you mention has been revived by the 2.4 patch.
I've learned that a lot of other older bugs from about the same time are observed to be back in game, including some I've seen myself, such as NPC's crashing drunkenly into objects.
Bug reversion has been an ongoing problem in ED, so it's possible that it's happened again and this is part of a wider issue.
(Incidentally, concerning another post in this thread, I must repeat that disappearing modules have nothing to do with exploits. Frontier afaik haven't made any modules vanish due to exploits, they leave them in game but wipe the mods back to vanilla. And as I understand it, they wipe all modules - legit or illegit - affected by the exploited blueprint, not just one. I have a stack of g5 heavy duty HRP's all rolled at the same time. One c3 g5 only has disappeared. The others are still in game and still with their mods, including the 'twin' c3 g5 to the one that has vanished.)
I think what I'm going to have to do is spend an hour or two going through such records and vids as I keep to see whether I can identify any other missing modules ... then email support ... meh ...
Just going to mention that when you swap/replace already installed modules, the game defaults to storage UNLESS your module storage is full, in which case it quietly sells the module without making any mention of it or otherwise highlighting that it's about to sell your module. So that might have happened.
Zac Antonaci posted journal documentation here. EDCodex has an online version of it as well. (...)
I actually have the opposite
I gained some modules after 2.4 launched, including 4 plasmas with effects I had never modded and also some prismatic shields I had never modded
You could always check your journal, it will list module module storage, purchase and those sold - could take some time searching it though.
I actually have the opposite
I gained some modules after 2.4 launched, including 4 plasmas with effects I had never modded and also some prismatic shields I had never modded
Bug reversion is a problem with every game I've played in the past 20 years that gets routinely updated. My layman theory is that the copy of the game they use to create the newest revision was taken while those issues were present, and the fixed issues list didn't make it into that version.
Strange, i remember to store all the passanger cabins from my conda to change it from uber to jumpconda, when i come back to uber i see that one cabin vanish. ( This really don't matter, since the cabin are a stock and cheap cabin i can buy another!) but yeah i think the storage are somehow eating some stored modules now!
Strange, i remember to store all the passanger cabins from my conda to change it from uber to jumpconda, when i come back to uber i see that one cabin vanish. ( This really don't matter, since the cabin are a stock and cheap cabin i can buy another!) but yeah i think the storage are somehow eating some stored modules now!