I don't have to say that general oppinion of Elite is mixed at best, but most of us still love the game. I also hear a lot of desire for 2.4 to be a fix rather than adding additional content. However what I come across more is a desire for there to be more in the last updates we've had throughout this season, which is why I'm thinking that it'd be a good idea if 2.4 put the polish on this season before we get to season 3.
I think that 2.4 should go back over every update we've had in season 2 to add further content, fix bugs, and release it in segments. Might be best to have beta servers up during all of 2.4 until the final segment is released.
I'd recommend this.
2.4
More SRVs, mining, attack, exploration, etc.
SRV modules and hardpoints like ships.
Maybe even a shuttle craft. A SRV fighter combo. No weapons, increased cargo, and can land and move around. It can land at small landing pads, completing missions, or trading.
More planet side activities with mining.
2.4.1
Engineer fighters and SRVs
More modules to engineer, or engineering options maybe engineer non modular stuff like materials and data storage.
2.4.2
More fighter roles. Miners that can prospect and mine away from the mothership leaving ore for her to collect. This would add to mining in Multi crew.
Service fighter, can repair hull damage, modules, has fuel limpets.
Exploration fighter, Supercruise capable, can explore other parts of a solar system independently from the mothership. Added multi crew activity.
Maybe modules for fighters too.
More passenger related missions such as search and rescue, distress calls, service calls, missions that can utilize the additional fighters. Medical cabins for certain missions like search and rescue, distress calls, etc.
2.4.3
Add SRVs to multicrew.
Add permissions for navigation, pips, modules, and even helm control.
Rebuy deposits, the percentage of the reward you can earn depends on the percentage of the ship's rebuy you can match.
Utilize the additional crafts to their full potential.
Multicrew missions.
That's just some stuff off of the top of my head. What are your thoughts?
I think that 2.4 should go back over every update we've had in season 2 to add further content, fix bugs, and release it in segments. Might be best to have beta servers up during all of 2.4 until the final segment is released.
I'd recommend this.
2.4
More SRVs, mining, attack, exploration, etc.
SRV modules and hardpoints like ships.
Maybe even a shuttle craft. A SRV fighter combo. No weapons, increased cargo, and can land and move around. It can land at small landing pads, completing missions, or trading.
More planet side activities with mining.
2.4.1
Engineer fighters and SRVs
More modules to engineer, or engineering options maybe engineer non modular stuff like materials and data storage.
2.4.2
More fighter roles. Miners that can prospect and mine away from the mothership leaving ore for her to collect. This would add to mining in Multi crew.
Service fighter, can repair hull damage, modules, has fuel limpets.
Exploration fighter, Supercruise capable, can explore other parts of a solar system independently from the mothership. Added multi crew activity.
Maybe modules for fighters too.
More passenger related missions such as search and rescue, distress calls, service calls, missions that can utilize the additional fighters. Medical cabins for certain missions like search and rescue, distress calls, etc.
2.4.3
Add SRVs to multicrew.
Add permissions for navigation, pips, modules, and even helm control.
Rebuy deposits, the percentage of the reward you can earn depends on the percentage of the ship's rebuy you can match.
Utilize the additional crafts to their full potential.
Multicrew missions.
That's just some stuff off of the top of my head. What are your thoughts?