The difference being that people dont constantly get to see they've been lied to and all that weird stuff we've seen. They're working on the game, and tell very little. Its a balancing act, and if you would prefer it the other way around there is always CZ. Regardless of your opinion about the level of communication, its still a fact that any discussion about whether its correct or not to not have storage (yet) is pointless if we dont know why we dont have it.
Its a simple point, really.
Stand corrected for the Engine, don't remember where I got this mis-info.
The "I don't know" comes from the Community Manager, if this is not representative of what comes from the development team then I fear the problem is even bigger than we could imagine.
In terms of communication, whatever feedback they get is absolutely normal. If the community gets sentimental about whatever announcement it only shows care and dedication to the team. It doesn't matter what the reaction from the crowd is. You can
not under no circumstance as a company jump to this absolute false conclusion that cutting the communication will offer
any positive outcome.
If something is misunderstood then clarification is in order. Cutting communications is what I expect from a child pouting because they didn't like what they heard.
Communication isn't about making promises. The premise that one would feel lied to because "communication" is false.
I have to insist that my critic lies in the time it takes to make a decision here. The idea that a decision still hasn't been made is beyond ridiculous.
Discussion is all about exchanging information and getting a better understanding. Your point only strengthens that the lack of communication is a fundamental issue.