The purpose of a multirole shipis that it can do a great many things, yet not at the same time or not as good as dedicated ships and even when maxed to try and compete, not gonna win.
This is why loadouts need changed. I can do a great many more things in an AspX than I can in say a courier and not need to go back to the system where I have stored other ships. I will need a high tech system or at least a good one to switch in and out what I need, depending on what role I choose.
I have no problem with this and multi-role ships can do more than one role but never be a match for dedicated combat builds, so we run. Don't have a problem with that either.
It's about the need to swap ships as opposed to having a ship that can be outfitted to do many roles, hence multirole.
I don't like your assumption that an Asp will just stack mining lasers because it's a miner. That is you trying to make a point that is far from valid because it doesn't take 5 mining lasers to mine anything? Why you would even go down this road is questionable. Your point in that regard is invalid and kinda funny.
I'm just gonna lay this out plain for you.
Farming in this game is not involving yourself in the game or caring about how it works beyond your own credit balance.
You want to farm things for the candy then fair enough but you really aren't doing it right.
You will always be allowed to play that way but I agree with FD that you should not be allowed to just endlessly farm credits.
Maybe the problem is there aren't harsh enough penalties for the player, not so much the affects on the BGS, where if you fail then you get held to account. Trolled by badass npc's.
Maybe you should be more selective in your missions and complete them before taking others, than blaming the game when you caused the issue in the first place.
They will need to nerf the bugs first though but for every action there should be an equal and opposite reaction.
They can always change the mission timers which will annoy a few as well.
If the mission timers were a lot shorter we wouldn't even be having this conversation but they're trying to cater for those with limited time. However, you just flipped it on its head.
Which do you prefer regards mission timers?
Old system or new?
They seem opposed to farming so...
Again.. you were the one suggesting you needed to have a specific load-out to engage in a certain activity; "Missions should involve changing loadouts and doing different things."
I'm saying it's absolutely not true by giving a valid hyperbole.
You're completely besides the point. Nobody's farming anything here. There is no mention of grind, no mention of "effective money-making".
I don't understand why you keep hammering on this when it's completely unrelated.
Mission timers don't have anything to do with it... If I have 2 hours to go through 7 systems for 5 different factions I'll do it. The timer gets postponed perpetually because the new mission resets a new timer.