So as we all know, Elite is apparently about to receive some great updates throughout this year, which is absolutely great, but also I feel like CQC is slowly becoming more active again, which is awesome because it can be lots of fun, but there's also a lot of things in it's current state that are driving people away from it/making their first experience with it quite unpleasant, which I think really is a shame.
And many of them I also feel like could be fairly easy fixes/improvements. Let's talk about them!
Critical issues
These are direct causes for so many people's negative experience with CQC and resolving them will directly improve the gamemode's health and population.
We are talking mainly connection issues, and other things that often make even just finding games a chore.
1) Crashes at the end of games, possibly leading to Broken lobbies after requeing.
You get into a lobby which despite number of players requirement being met, never starts. Requeing nor voting to skip a map usually fixes this, only possible fix is every player in the aftected lobby leaving it and relogging from main game menu. This is however very hard to do with random players you don't know in the lobby.
This directly leads me to another problem being...
2) No chat function in your squad/lobby.
Add it, it makes sense.
3) Squad invites functionality
The UI is very bad here, as it shows all your in game friends (even if offline) in a huge list that's pain to navigate.
My suggestion - possibly keep the list, BUT...
Add search function.
Do not show offline friends.
Let us add people to friends and accept the friend requests from this CQC menu so that we don't have to always exit to main menu and social tab, possibly dissolving our current squad if we just want to add someone to it we don't have in friends yet.
4) Squads only up to 4 people/Not being able to make a private match
Now I would be totally fine if some kind of private CQC games didn't even give any squadron leaderboard points or even normal CQC rank, or if the gains for those were severely lowered, but making them a thing would for sure make CQC
1) Way more approachable for new ppl for example just wanting to try it out with friends and just have a chill evening in there (there is this option in main game, you don't have to straight up fly to ShinDez and let 4 FDLs gang up on you right away, you can take it easy at first and just have some casual duels and flying drills until you get a better grasp)
2) Make it a decently popular option for squadron events/competitions due to its great accesebility and essentially everyone being on a leveled playing field from the get go, no need to go anywhere and engineer anything.
Gameplay issues
Now we move to less sever issues that are not by any means gamebreaking, but together result in a suboptimal enjoyment of the games nevertheless.
In this category, mainly powerups are the issue. It's definitely a very engaging and Fun concept, but as they are, their balance is really broken.
1) Powerups are broken on Asteria and Cluster Compound
In a way that makes them being instanced for every player separately so everyone has their own timer on them and mutiple people can pick it up at the same time.
Altho this does make it impossible for anyone to be able to take the powerup from someone else, it is in its way kind of fun, especially on Cluster Compound so it might be worthwhile to maybe try and make us somehow be able to choose from both of these options on any map maybe with vote or something.
But if not, just fix it and make the PUs be instanced for everyone in the match in a same way.
2) Bad Powerups balance
Some, like engines boost and Shields PUs are situational at best, while Weapons and mainly Stealth can be extremely overpowered, especially when paired together which is way too easy to do especially on maps like Icefield or Elevate.
This could be a rather easy fix for esample by changing how Stealth works in a way that when you fire at someone, you stop being non targetable for everyone in the match, not just the commander you are targetting, making it harder to cheese the fights with it by forcing 1v1 on someone.
Im sure Im not the only one having some thoughts on this, feel free to discuss/disagree/share your ideas under this post.
And if you ever feel like it, try some CQC
It may still be buggy as hell but also is just a lot of fun when the stars align and everything goes right 
And many of them I also feel like could be fairly easy fixes/improvements. Let's talk about them!
Critical issues
These are direct causes for so many people's negative experience with CQC and resolving them will directly improve the gamemode's health and population.
We are talking mainly connection issues, and other things that often make even just finding games a chore.
1) Crashes at the end of games, possibly leading to Broken lobbies after requeing.
You get into a lobby which despite number of players requirement being met, never starts. Requeing nor voting to skip a map usually fixes this, only possible fix is every player in the aftected lobby leaving it and relogging from main game menu. This is however very hard to do with random players you don't know in the lobby.
This directly leads me to another problem being...
2) No chat function in your squad/lobby.
Add it, it makes sense.
3) Squad invites functionality
The UI is very bad here, as it shows all your in game friends (even if offline) in a huge list that's pain to navigate.
My suggestion - possibly keep the list, BUT...
Add search function.
Do not show offline friends.
Let us add people to friends and accept the friend requests from this CQC menu so that we don't have to always exit to main menu and social tab, possibly dissolving our current squad if we just want to add someone to it we don't have in friends yet.
4) Squads only up to 4 people/Not being able to make a private match
Now I would be totally fine if some kind of private CQC games didn't even give any squadron leaderboard points or even normal CQC rank, or if the gains for those were severely lowered, but making them a thing would for sure make CQC
1) Way more approachable for new ppl for example just wanting to try it out with friends and just have a chill evening in there (there is this option in main game, you don't have to straight up fly to ShinDez and let 4 FDLs gang up on you right away, you can take it easy at first and just have some casual duels and flying drills until you get a better grasp)
2) Make it a decently popular option for squadron events/competitions due to its great accesebility and essentially everyone being on a leveled playing field from the get go, no need to go anywhere and engineer anything.
Gameplay issues
Now we move to less sever issues that are not by any means gamebreaking, but together result in a suboptimal enjoyment of the games nevertheless.
In this category, mainly powerups are the issue. It's definitely a very engaging and Fun concept, but as they are, their balance is really broken.
1) Powerups are broken on Asteria and Cluster Compound
In a way that makes them being instanced for every player separately so everyone has their own timer on them and mutiple people can pick it up at the same time.
Altho this does make it impossible for anyone to be able to take the powerup from someone else, it is in its way kind of fun, especially on Cluster Compound so it might be worthwhile to maybe try and make us somehow be able to choose from both of these options on any map maybe with vote or something.
But if not, just fix it and make the PUs be instanced for everyone in the match in a same way.
2) Bad Powerups balance
Some, like engines boost and Shields PUs are situational at best, while Weapons and mainly Stealth can be extremely overpowered, especially when paired together which is way too easy to do especially on maps like Icefield or Elevate.
This could be a rather easy fix for esample by changing how Stealth works in a way that when you fire at someone, you stop being non targetable for everyone in the match, not just the commander you are targetting, making it harder to cheese the fights with it by forcing 1v1 on someone.
Im sure Im not the only one having some thoughts on this, feel free to discuss/disagree/share your ideas under this post.
And if you ever feel like it, try some CQC

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