Well, the latest bottle neck in my PC has now shifted again thanks to buying 16 GiB Ram from Scan. Installed and works as per. Fear my 24 GiB.
That is all.![]()
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No it's better than 24GB it's 24 GiB!PAH! Only 24GB ??.......![]()
Well, the latest bottle neck in my PC has now shifted again thanks to buying 16 GiB Ram from Scan. Installed and works as per. Fear my 24 GiB.
That is all.![]()
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I struggle with 32![]()
Dual or Quad channel ?
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A poorly dual channel Mr P. I was somewhat limited with funds when I bought my MOBO, so it is by far not the best.
Like everything, it depends on where the bottleneck is. With hindsight, I kinda wish I didn't get so many Skylake systems and should have went with Haswell-E on at least one of them. The application? Prime number finding. High end consumer quads are more ram bandwidth limited than CPU limited.
Even 8Gb is more than most games will ever need.
Indeed. My mates first PC (the ones that the 'Turbo' button to boost the CPU) had 4MB of RAM and 120MB HDD. We thought it was amazing.In a time we would never have thought to need 8MB of RAM in a computer
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Indeed. My mates first PC (the ones that the 'Turbo' button to boost the CPU) had 4MB of RAM and 120MB HDD. We thought it was amazing.
Indeed. My mates first PC (the ones that the 'Turbo' button to boost the CPU) had 4MB of RAM and 120MB HDD. We thought it was amazing.
If you played games you soon learnt how to write Autoexec.bat and config.sys files to put drivers etc. above the 640 KByte limit. Which wasn't helped by the fact there were two systems, "Expanded" and "Extended" memory. So to change from one game to another usually meant re-booting with a different floppy.Never believe those stories that say it was better in the good old days.
Such young people around here. My first computer was an Ohio Superboard with 4 KByte of memory. Later had a BBC where we 1st met DB and Elite, which could only directly address 64 KByte OF RAM due to them being 8 bit (256 x 256 address).
When we got IBM compatibles we wondered how we were ever going to use all of the 640 KByte available on 16bit systems. We soon found out. Programmers got lazy and business wanted instant results so nobody optimised code anymore.
If you played games you soon learnt how to write Autoexec.bat and config.sys files to put drivers etc. above the 640 KByte limit. Which wasn't helped by the fact there were two systems, "Expanded" and "Extended" memory. So to change from one game to another usually meant re-booting with a different floppy.
Never believe those stories that say it was better in the good old days.
In mainframe shops the answer is ALWAYS more CPU - optimising code is never an option (it must therefore be perfect all the time). PC's just follow the trend...
My brief period of technical masochism was writing RISC assembler...
In a time we would never have thought to need 8MB of RAM in a computer
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