250cr fine results in entire settlement trying to kill me and then they impound my ship for 2.5mil?

Doing a legal mission to retrieve data from a port, the port is in a restricted zone, not only are there way to many npcs patrolling said zone but they themselves do not even have the clearance level to be there yet have the audacity to tell me to leave when i have more clearance than them. Furthermore when i don't leave instantly and have to walk out of the zone. i get a measly 250cr fine, which then prompts the technician to sound the alarm, which then makes all the settlement red to me, they down me and send me to the nearest prison ship, because i was legally docked i get a 2.5 million impound on my ship, that seems ridiculous to me, there needs to be a reasonable response to this sort of thing like a guard arrests you and asks for the fine, I mean a ship getting a fine at a station doesn't immediately get attacked, all you need do is dock quickly and pay the fine, this is not how ground settlements work and its pretty silly.
 
yet have the audacity to tell me to leave when i have more clearance than them.
Where, exactly, did you get this "clearance"?

Because if you got it by (illegally) scanning and cloning Fred's ID, then the technician who sees you knows perfectly well that while you may have managed to fool the door sensors with it you're not Fred and you're not supposed to be there.

I mean a ship getting a fine at a station doesn't immediately get attacked, all you need do is dock quickly and pay the fine, this is not how ground settlements work and its pretty silly.
Arguably it's the ship gameplay that's more silly.

Ground settlement: a heavily armed stranger shows up, in a galaxy where it's very common for mercenaries to be hired to wipe out the staff of opposing settlements, doesn't comply with requests from security, of course they open fire after the first warning, what do you expect.
Ground bounties: a scan reveals that Fred has a 500 credit bounty on him, issued by some other faction. Fred's colleagues don't care what some other faction thinks and defend him.

Space station: a police ship tries to scan an incoming unknown vessel, which evades and boosts out of scan range. "Guess we just let them dock, then, this is cutting into valuable snack time"
Space RES: a pirate is scanning an obvious combat vessel with deployed weapons, ignores pretty much all attempts to avoid the scan or even fire back until a shot actually hits them
Space bounties: a scan reveals that Fred has a 500 credit bounty, issued by some other faction. Fred's colleagues instantly turn on him.

The utter apathy of spaceship crews to life-and-death situations means that the ground staff having a small amount of setting-appropriate suspicion can be quite a surprise the first few times.
 
Restricted Zones are not related to security access - they're more about if you are on the Staff List at the base (hint: you aren't).

e.g. It's completely safe to go through a door into a level 3 area that isn't a Restricted Area[*] - no-one will even look at you and even guards can scan you and let you go (assuming you ditched that dodgy level 3 access). OTOH there have been level 0 areas with Restricted Zones and they will still be unhappy with visitors wandering in.

This is a good settlement guide for the OP https://forums.frontier.co.uk/threads/the-definitive-stealth-guide.579192/

[*] Assuming you haven't done / aren't doing anything illegal
 
I'd love to have more NPC interactivity and the option to surrender and more variety in NPC behavior. Unfortunately many other things were apparently a greater priority.
 
there needs to be a reasonable response to this sort of thing
says you, but you are not the one in charge of developing the game. If you want the game to perform in certain way that you prefer, well, make your own game and then listen to all the whining and complaints about terrible your game turned out 🤣
On more serious note, instead of trying to bend the game to what you want it to be, try to learn the rules following which would allow to enjoy the game more. There's an excellent series of YT video by stealthboy (he still posts around here) to address all the issues you experience and following a few simple steps you can avoid the pitfalls you inadvertently encountered and actually achieve anything you want when dealing with ground content in this game.
 
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O7
 
You sure about that one? Used to be a daily thread that went "Waaaaah! It's too hard to get a 'conda!" Some other 'Waaahs!" seem to have been answered too :sneaky:
Yep, I'm sure that never resolves the issue. It might lead to understanding, only if the trolls don't dogpile it too fast. It's generally better to just skip directly to #3.
 
As ever, an easy fix given that you just need to turn the alarm off and kill everyone in the settlement before you deal with the mission stuff.

Although you'll want to pick up the mission from an anarchy controlled station/settlement in the first place in that case.
 
says you, but you are not the one in charge of developing the game. If you want the game to perform in certain way that you prefer, well, make your own game and then listen to all the whining and complaints about terrible your game turned out 🤣
On more serious note, instead of trying to bend the game to what you want it to be, try to learn the rules following which would allow to enjoy the game more. There's an excellent series of YT video by stealthboy (he still posts around here) to address all the issues you experience and following a few simple steps you can avoid the pitfalls you inadvertently encountered and actually achieve anything you want when dealing with ground content in this game.
So i should be forced to stealth a legal mission for legal objective all because the developers didn't use their brains and put it someone that is logical? why would a level 1 npc not having scanned me immediately cause me to get a fine when i am complying with their Ludacris request, seeming they dont have the access to be in the zone they are trying to kick me out of, this can easily even be exploited by luring them out then there are "UNABLE" to re enter the zone they just left. A legal mission with a legal objective should never result in you getting a fine let alone murdered for simply following the objectives. I am saying that the whole premis is stupid, if it was an illegal mission to get illegal data then By all means put it behind level 3 security and behind a restricted access, but there is almost no chance you can do a mission like this legally without incurring a bounty or aggro from the guards. The real issue is the intended result is not what occured the npc saw me and asked me to leave, i attempted to comply walking back the way i came but got a fine of 250cr that measely fine resulted in the entire settlement turning red and an impounded ship. Explain how that makes sense.
 
As ever, an easy fix given that you just need to turn the alarm off and kill everyone in the settlement before you deal with the mission stuff.

Although you'll want to pick up the mission from an anarchy controlled station/settlement in the first place in that case.
This was a legal mission requiring me to download legal data, there should be no illegal actions needed to complete it. especially say if it was a covert or non lethal mission perse.
 
There are generally three ways players respond to a situation like this (in order of popularity):
  1. Keep doing what you're doing, hoping for a different outcome
  2. Start a complaint thread on the forums
  3. Slow down and pay attention
The first two don't work.
I was going slow, apparently too slow for the npcs like, maybe add something actually helpful.
 
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