2yrs and counting...

If you don't mind spending the time, you can get around it with custom hardware.

All you need is a mouse macro that presses "click" -> "right click" -> "right click" with about a 250ms delay. This will do the fss junk without actually showing you what it is or looks like. So do that to taste, and after that, you nav panel is full discovered bodies that you have no idea what they are and can fly to. At least there's a consolation prize, you get a mapped tag, which is still dumb as it always was.. why do you need to have your name written on something twice when its just you?

If you also consider carriers, "travelling" is an invalid activity as well, and good riddance. Just economy your way making a growing sphere or light blue dots around your carrier, and take your time to do it. This is huge, because you don't have to travel any more, spending the time in the fss is less offensive.

You can also cheat once you get bored of a system, strip-mine the rest with a slap happy click and off you go.

There's a change you might get interesting orbit data from this if that's what you're looking for by looking at the distance in the lower left corner before you click.

Without the need to travel anymore and mouse macros to avoid the spoilers, with compesation of a cheat button available on command, been doing this for a while now without any problems.

Oh yeah if you set the system to ornery mode before getting there, it remembers that setting, so you can plot out the best route for flying while missing out on the spoilers too.

EDIT; More like i just learned to live with it. The panning and zooming thing is still stupid, and there are still systems with bodies not on the orbital plane. And the bugs. The tuning mechanic also doesn't add any value. It really should be autotune on discovery, and then tuning to FIND / filter specific bodies once they've been discovered. You want to do this fairly often actually.. "okay I'm finished, now where was that gas giant?" Pretty sure the pointers go away once its been done. Also it functions as an optical telescope and tuning definitely isn't a focus .
 
Last edited:
An ADS is coming with Odyssey, just not the old one ;)

I've not gone out exploring for nearly 2 years now, I just found other things to do. Others didn't enjoy exploring at all until the 3.3 changes. Seems to me the sensible approach is to allow the player to choose either or both.
 
Frontier thought it needed revamping, so they revamped it........their game, their rules.

I was sceptical about it, when it was first announced, but now I'm used to it & would have no thoughts of returning back to the Old System - which players can still do, by not using the FSS at all & just fly around a System hunting for Planets using the Parallax method.

This will always be a 'marmite' issue;)
 
Only because the old modules were removed ;)

I've stayed in explored space around the bubble, there's still plenty of other stuff to do :)
But even the old ADS System had it's critics, among them was the 'one honk reveals all' brigade. It was likely that because of those 'voices', Frontier looked into this in the first place.
Don't get me wrong, I was happy & content with the old method.......personal choice, the FSS & DSS systems are an improvement on a, by then, neglected playing area of the game.
 
But even the old ADS System had it's critics, among them was the 'one honk reveals all' brigade. It was likely that because of those 'voices', Frontier looked into this in the first place.
Don't get me wrong, I was happy & content with the old method.......personal choice, the FSS & DSS systems are an improvement on a, by then, neglected playing area of the game.

Indeed. So changing it back would just generate threads about what a mistake it was.

Can't please all the people.
 
Indeed. So changing it back would just generate threads about what a mistake it was.

Can't please all the people.

Yes you can in this case, by putting the three old modules back into outfitting. Of course not removing them in the first place would have been less trouble.
 
Yet here you are :)

So with 2 years of hindsight, how would leaving those modules in the game have affected you? Do (or did you) you have a vested interest?
Maybe the programming wouldn't allow both systems being used without breaking something......this game IS quite fragile:unsure:
 
Maybe the programming wouldn't allow both systems being used without breaking something......this game IS quite fragile:unsure:

I remain in explored space & the functionality works just fine. There was no need to remove that functionality, the devs chose to for gameplay reasons. Putting them back in would be just another design choice for gameplay reasons that they have said would detract from the intended game (I forget the exact quote).

It's just a choice, but one made (needlessly) long after the functionality was added. But with no corresponding benefit in this case, they could have just left them in & didn't :)

Didn't affect most people, it affected me though.
 
Back
Top Bottom