3 Questions for the Frontier guys...

I really don't get the logic with this kind of thinking.
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You are going out of your way to find the simplest, quickest way to make combat money and then complaining you are getting bored. You are making yourself bored.
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Instead of milking the combat for cash and exploiting an obviously not intended game mechanic, why don't you go and get some basic guns on a basic ship and then come back and try to actually kill your targets yourself, rather than letting the AI do it for you?
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If you want an interesting and exciting game, its very easy to make it happen. If you want to farm an exploit and have the AI fight for you, prepare for boredom.
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You have the power to shape your own enjoyment. This is what ED is all about. Play the game in a way it makes it interesting and exciting. Its not all about the money grind.

What did Pete Sampras say . He knows he was boring but always won.

I have made many exciting loses..
 
If the 10 second rule feels like cheating.... don't cheat... maybe? You also have the fun of you and an NPC giving full beam laser blasts to a ship. Does the game role dice to see if you get the bounty?
 
Ok, it's a bit sucky, but how do you resolve it? If you make it so NPC hits don't count as kill steals, you're left with the same issue. If you make it so that the last hit claims the bounty, people will whinge about NPC kill stealing. It could be based on who did the most damage, but then again, if an NPC dishes out 51% to your 49% you would no doubt feel robbed, especially if you were firing actual ammo and not just lazorz.
 

Rafe Zetter

Banned
Basically, if you damage a ship and it dies within ten seconds, you get the credit.
This makes getting bounties or combat bonds, and farming for combat rank in conflict zones and capital ship areas, trivially easy.
You just tag a ship with a laser and move on - if it gets killed by local security or nearby capital ships, and it usually will - win.
Edit - I tested it in a capital ship zone, getting 100,000 credits in a few minutes is easy and I ranked up to Competent in one session. Didn't take any damage and was totally bored.
I expect FD will fix this, it only happened because there was a lot of people complaining about NPC kill stealing, which I must admit was irritating but was better than how it is now.

As simple and easy to exploit as it sounds, this still sounds like a better solution to the issue than the previous system where you could use time and ammo trying to bring down a big ship and get nothing in return.

Until the game software becomes far more advanced and discerning, I think this is still the better option of the two, as there won't always be hordes of NPC's around to do your killing for you, remember all it takes is just 1 shot by 1 NPC to ruin all your work.

FDev have far more important things to think about than designing the (probably complex) code a better damage ratio based kill / bounty system will require, now that they are on Jaycen Alert.
 
I would head to Mars, but my Wagon Wheel fell off. I could always take a ride over there on a Double Decker, if you think its worth risking it for a Swisskitt
 

Tar Stone

Banned
Bumping again. Tentatively hoping that the 10 sec rule is going to be reduced soon. Persistent NPCs are a biggie and deserving of a comment I would have thought.

Dr. Hans Reinhardt - is that a Rush reference in your sig?
 
I don't think the devs will return it to the way it was unfortunately, but definitely needs dialing down.
Frontier please reduce it to 3 or 5 seconds at least and that way we can find a middle ground for people that want challenge and for people that want quick fun.
 
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