3 train ride test issue

Hello,

That's a bit of a mouthful ^

I have just modified one of my rollercoasters to add some block brakes. It now has 3 trains instead of 1 (which is gonna help get that massive queue in and out the door as quickly as possible, hooray) - or so I thought. The ride can't get past the test stage. All the block brakes seem operational - I think I've put them in pretty good positions really considering I built the ride so that the coaster never stops moving. The issue I've found when testing is this: Once the first train leaves the station, the second moves into the station and the third (which is positioned halfway through the entire ride, starts moving. The first train makes its way through the ride, the third moves to the next block brake but the second train (which had entered the station) doesn't move. Therefore the third doesn't and the first eventually gets stuck too.

I can't just open the ride to see if it'll all work out as no guests will go near a ride that hasn't finished its testing stage.

Anyone know how to fix this or where I might have made a mistake? I thought about putting a block brake at the start of the ride instead of positioning one towards the end (but there's not much logic in that, in the sense that no one would ever build a coaster like that in real life).

Thanks for any help you can offer me. [big grin]
 
Three trains require four blocks. How many do you have?
If you only have three, the first train can't leave the first block, so the second train can't leave either. The first train has to pass the first block to free up the previous. If it's stopped, it's occupying the first block.
 
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Three trains require four blocks. How many do you have?

Ah maybe that's it. Yet, I added a third to see if I could make it work with two trains and the same issue occurred. The second train refuses to budge. Let me test it out again presently and see what's what.
 
Can you put up a screenshot or video?
The block brakes work really well, so there's gotta be something amiss.

You could share the coaster via the workshop, and I'd be happy to check it out, but in a few hours. I'm at "work" LOL
 
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Can you put up a screenshot or video?
The block brakes work really well, so there's gotta be something amiss.

Yeah let me sort out some screenshots (My park is a work in progess, so excuse the mess)

I did notice that at one point I had one train going one way and another moving down the opposite side of the track which was funny - didn't result in a crash. Maybe it's glitched. Anywho, screenshots - brb
 
Ok Here's an overview, you might notice the train already on the tracks there. It's about 20 seconds away from the station. There's no chain lift at the start - trains are propelled up into that cave on the left. Inside theres a block brake before a drop.



8DA362F773000A05C48F7B4FC9D7B2055D914CEA




Here's the cave, the block brake and then the drop:

38E028D3E34C2CC77A279D97C1317A833A0A3B14



And the final block brake at the end of the ride before the station:

D1CA4618ADE389E229C2A7B671433D66FD84CB82


- - - - - Additional Content Posted / Auto Merge - - - - -

I could upload the park to steam if anyone was willing to have a poke around - would be so grateful. But if not, then I'm sure I will figure something out eventually
 
Big coaster!

So right now you have two block brakes, plus the station (3 block sections total) and you can't run two trains?

*scratches head*

I have to see it first hand to see what's up. That should work.
 
Big coaster!

So right now you have two block brakes, plus the station (3 block sections total) and you can't run two trains?

*scratches head*

I have to see it first hand to see what's up. That should work.

3 block brakes on the tracks and the station so 4 block sections in total haha.

I am gonna upload this to Steam. Would really appreciate you having a look. Feeling pretty OCD about it [wacky]
 
make sure you are setting the block brakes forward from the station all the way around instead of backward from the station on the track, it seems to be a bug in the coaster's.i place block brakes throughout the coaster to make sure this doesn't happen
[video=youtube;l0r5gsQSi_g]https://www.youtube.com/watch?v=l0r5gsQSi_g[/video]
 
make sure you are setting the block brakes forward from the station all the way around instead of backward from the station on the track, it seems to be a bug in the coaster's.i place block brakes throughout the coaster to make sure this doesn't happen
https://www.youtube.com/watch?v=l0r5gsQSi_g

Hello!

Thanks, I thought I would check - so I demolished the track pieces I had modified and then added them again following the route the trains will take. Something very odd is happening now. I can no longer add multiple trains despite having 3 block brakes and when I run the test with just one, once the train reaches the block brakes it vanishes and ends the test!

I have no idea what to do
 
thats something i have never seen before, do you have a link to the coaster on the workshop? or the name for me to search?i am stupid, i am looking at it now.
 
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Fixed it! [wacky]

OK, I am not EXACTLY sure where the issue was.
I was clicking on the station, and was getting weird things in the (editing) settings. Like it had the sliders for launching one time, another time it was drive tires, but it was never the typical "entry/exit" speed sliders. I thought the station was backwards too. I dunno. But it deleted it and put another one in.

I also took out the friction brakes from the mid course block. Shouldn't matter. I was trying everything.
I took out launch and drive tires that linked directly to the station (front/back). Shouldn't matter.
I redid all the blocks, just by highlighting while editing and changing them.

Still not working.

*sigh*

I added a block section in front of the station before the launch. Didn't do it.

What I think it was, and I HAVE done this before, is you may have joined up track without using the "puzzle piece" icon on the other end. What you get is track that LOOKS like it meets up, but doesn't. It even extends a new piece into the original track, but red, because it can't be placed. This was at the top lift hill block. You have like three small pieces for that section, so I made the block brake a longer (shorter than two short pieces) piece, then a shortest piece that still left a gap, and clicked the puzzle piece icon. Cachunk! Joined!

Then it worked! [up]

A problem you will have now though, is (read through my block brake efficiency thread!) the blocks aren't timed well, so you will have trains sitting still on the track faaaaaarrrrr too long, and this will tank your coaster ratings. I don't see a way to fix it with this coaster, so just keep timing in ond with future designs. The problem (and it may actually not be, once I consider loading time) is that it takes longer to go through the second block section after the lift hill, than it does the lift hill.

I'm going to go back and try to fix the coaster again, and see.

[video=youtube;Tj4ZYmZunAc]https://www.youtube.com/watch?v=Tj4ZYmZunAc[/video]
 
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I went back and tried to fix just the lift hill block brake, and it still didn't work. So I went back to look at the station, because I felt something was wrong there.
Something was, but I am not sure what. Perhaps another piece "lined up" but not "joined"? Who's to say.




Here is a screenshot showing the weirdness of selecting the station, and the "settings" being for regular track...

Dvumhir.jpg



And this one, when I was futzing with the station, showing the puzzle piece again...


epqUChN.jpg



I couldn't put a new station in after deleting the original, because of the scenery. So I "undid" a few times, and that sorta fixed it, somehow. I don't know how.

Here is your park file, I saved and uploaded. Peeps are riding! All three trains a' runnin'!
(let me know when you have SAVED your fixed park, and I'll remove it from my workshop. [up]

http://steamcommunity.com/sharedfiles/filedetails/?id=782864820


Here's a video showing how I fixed the top block, and a short clip of the station weirdness...

[video=youtube;KZf8qHarsp8]https://www.youtube.com/watch?v=KZf8qHarsp8&feature=youtu.be[/video]
 
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Wow I'm speechless. You have gone above and beyond - thank you so much. And to you Culley.

Advice, screenshots, fixes, uploads and videos - I'm so grateful. Thanks! [up]

I had a little play around with the version you uploaded (I've saved it now so you can remove it from your workshop page if you like) - I noticed the ratings had indeed plummeted and so I went back to my original plan of two trains and this seemed to help with timings and what not. I sped up time to see how the rate of passengers would affect the coaster's performance and it was only now and again that there was any significant wait. Ratings fluctuated every 3-4 rides, dipping by one number in the excitement category. That I can live with. Good learning experience for my next coaster I think!

I think I may go back to my old save file and tweak the track to do what you've done ^ as I noticed that there were a few extra hundred peeps in the park and there was some extra traffic on the pathways I would like to anticipate and deal with as they come in.


Thank you so much for taking the time to do this. If you wouldn't mind, would appreciate being able to view those videos you uploaded for maybe another day or so just in case.


All the best,
Chris.
 
Happy to help!

I like puzzles. This one was interesting for sure.
The "bug" with placing track that matches, but isn't joined is a silent killer.

I was glad to get it working for you, as I can see how much time you have spent creating the park.
Kinda devastating to have a broken coaster!


I'll leave all the media up, it may help others someday!

If you are adventurous, you might be able to buy some more time by making the lift launch a little slower, and add launch track farther up, and then try to make a helix at the top before that block. It would be some work, to gain a few points of excitement.
 
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