3 Weeks WASTED

I just want to see jettison passengers and sell passengers as slaves in my inventory window.

Won't pay fine eat star dust freeloaders.....
 
Actually, I did just that. I also told him that large ships aren't suitable for smuggling / stealth gameplay. You know, a large ship is easy to spot. There are people who can do it (we had a discussion about this a few pages ago), but it requires some skill. No, it's not a bad mechanic, just a player who picked the wrong tool for the job.

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Good thing is, you don't know what you are talking about. I can name dozens of non combat suggestions that made it into the game.

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That's basically already the case, just with different tools and designs. Just because people ignore the mechanics it doesn't mean they are not there. We have heat sinks, silent running, small ships, patrols changing shifts, etc. They all work.

Now compare that number to the sheer number of suggestions that get made. Judging from just the suggestions and feedback forums, there is a difference of at least 3 or 4 powers of 10 between the two.
 
None of the people giving advice on how he should have avoided getting scanned apparently bothered to look at his linked screenshot and see that it wouldn't have worked since he was in a ' conda. Boost out of range? Is that a joke?

Why on earth would someone who is obviously inexperienced in sneaking in undetected make such a dreadful choice of ship for a mission which requires discretion above all else? And then blames the game for his own bad choices?

Its like complaining about not being able to be king of a compromised nav beacon in a sidewinder, or not being able to finish top 10% in the trading CG while flying an Adder..
 
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1. What ship are you flying? I hope it's small-medium because large ships aren't suitable for stealth missions.
2. Don't pick missions that you are likely to fail if you don't want to be disappointed.
3. I think most of the mission failed criteria for passenger missions are too punishing (getting scanned, hull damage...). They should just lower your payouts instead.

Your wrong.. i smuggle easy in my cutter. drop a heat sink + silent running never been scanned. AND even if there a SCAN WARNING, i can boost away before its completed.
 

Rafe Zetter

Banned
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.

http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed

THIS IS RIDICULOUS

Contact FD, ask them to turn back time or move your ship, or give you the 187 mill because an ingame mechanic didn'y work in your favor

Apparently they do this sort of thing now.
 
Silent Running + Heatsink, never been scanned from Corvertte, to Anaconda to sidewinder, always have a few heat sinks for those type of missions. Line up as soon as you hit the 7.5 km limit Boost, Hit Silent runing, heatsink, FA OFF then at the last second drop gear and reverse thrusters as you go through the slot. Feel Free to switch FA Back on if not that great at Landing with FA off. Never failed me yet, great thing about FA Off is you stay travelling at that speed until you add thrust in a different direction etc.
 
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LOL. This is incredibly terrible game design. Allowing a player to waste 3 (three!) real time weeks...

Before you jump on me, let me tell you that the game does a poor job of teaching the player the various missions. For example, I did quite a lot of transport missions without ever been scanned. So it's perfectly reasonable that a new-ish player would be tempted to take one of the high paying long distance transport.

Not to mention the fact that the mission description doesn't say anything about insta-fail on scan. Just that the passenger doesn't like to be scanned, whatever that means.

So, criticizing the poor soul for his decision to take the mission is not really justified.
 
LOL. This is incredibly terrible game design. Allowing a player to waste 3 (three!) real time weeks...

Before you jump on me, let me tell you that the game does a poor job of teaching the player the various missions. For example, I did quite a lot of transport missions without ever been scanned. So it's perfectly reasonable that a new-ish player would be tempted to take one of the high paying long distance transport.

Not to mention the fact that the mission description doesn't say anything about insta-fail on scan. Just that the passenger doesn't like to be scanned, whatever that means.

So, criticizing the poor soul for his decision to take the mission is not really justified.

Not criticizing the player. His choice. This was the consequence. Taking a mission does not mean that you will succeed. Missions do often have criteria where they will fail. He happened to fail these missions.

If a passenger does not like to be scanned, that means that scanning will increase his/her discontent. Too much and mission fails because passenger ejects. Been a known mechanic of passenger missions for a while. While the game doesn't explain much, other resources do. Failing to take advantage of the non-game resources is generally a mistake.
 
LOL. This is incredibly terrible game design. Allowing a player to waste 3 (three!) real time weeks...

Before you jump on me, let me tell you that the game does a poor job of teaching the player the various missions.
He learned... just now. He saw dollar signs in stacking missions without looking, spent 3 weeks out there thinking nothing about it, did no research, spent no time noticing the requirements of the mission, spent no time considering that his ship might not be good for stealth, spent no time even learning heat management. But yeah, totally it's the game's fault right? Just like it's the game's fault for people losing everything because they choose to fly without enough for insurance; they weren't killed by random pirates before.

This game is not hand-holdy. It was never meant to be. Landing, fighting, transporting, bounty hunting, and everything else are things you pretty much have to learn by means of trial and error. Yes, sometimes the error is costly. This is why you take precautions, try things with lower risk situations. Instead of learning to smuggle by driving your Type 9 full of slaves through the mailslot, you do smaller runs with more inconsequential salvage in a cobra to learn things like heat management and stealth mechanics. Instead of learning how to use a fighter in a D ranked anaconda, you buy a keelback and mostly harmless pilot and just learn the systems involved (deploying, docking, ect) while 15km from a station or in a HRCZ where you aren't likely to be obliterated outright. You don't practice your planet landing and scarab driving abilities 5,000ly from the bubble, you do it in a system where you have recently docked, and using an inexpensive ship incase everything goes boom. I would not be so bold as to say that these things should be common sense (such things are only found in the ancient datalogs of yore), but you also can't expect much sympathy.
 
I noted what others were saying about sensitive passenger missions. Then tried it out for myself on a small one. Spent about an hour, got scanned, lost about a million. Learned my lesson. No real harm done...
 
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