3 Weeks WASTED
I had a vacation like that once.
3 Weeks WASTED
Actually, I did just that. I also told him that large ships aren't suitable for smuggling / stealth gameplay. You know, a large ship is easy to spot. There are people who can do it (we had a discussion about this a few pages ago), but it requires some skill. No, it's not a bad mechanic, just a player who picked the wrong tool for the job.
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Good thing is, you don't know what you are talking about. I can name dozens of non combat suggestions that made it into the game.
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That's basically already the case, just with different tools and designs. Just because people ignore the mechanics it doesn't mean they are not there. We have heat sinks, silent running, small ships, patrols changing shifts, etc. They all work.
None of the people giving advice on how he should have avoided getting scanned apparently bothered to look at his linked screenshot and see that it wouldn't have worked since he was in a ' conda. Boost out of range? Is that a joke?
1. What ship are you flying? I hope it's small-medium because large ships aren't suitable for stealth missions.
2. Don't pick missions that you are likely to fail if you don't want to be disappointed.
3. I think most of the mission failed criteria for passenger missions are too punishing (getting scanned, hull damage...). They should just lower your payouts instead.
3 weeks. I SPENT 3 WEEKS of jumping from system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system, to system ONLY TO GET SCANNED AND GET A MISSION FAILED RIGHT AS IM GOING TO LAND AT THE STATION TO CASH IN THE MISSIONS FOR 187 MILLION CREDITS. I was literally less then 2 MINUTES from getting that 187 mil, but THIS ONE AI decided to scan me while I was in silent running, AND RUIN IT ALL.
http://steamcommunity.com/sharedfiles/filedetails/?id=850199007 A screenshot of what it looks like for four missions with rewards equaling up to 187 million credits look like when failed
THIS IS RIDICULOUS
LOL. This is incredibly terrible game design. Allowing a player to waste 3 (three!) real time weeks...
Before you jump on me, let me tell you that the game does a poor job of teaching the player the various missions. For example, I did quite a lot of transport missions without ever been scanned. So it's perfectly reasonable that a new-ish player would be tempted to take one of the high paying long distance transport.
Not to mention the fact that the mission description doesn't say anything about insta-fail on scan. Just that the passenger doesn't like to be scanned, whatever that means.
So, criticizing the poor soul for his decision to take the mission is not really justified.
He learned... just now. He saw dollar signs in stacking missions without looking, spent 3 weeks out there thinking nothing about it, did no research, spent no time noticing the requirements of the mission, spent no time considering that his ship might not be good for stealth, spent no time even learning heat management. But yeah, totally it's the game's fault right? Just like it's the game's fault for people losing everything because they choose to fly without enough for insurance; they weren't killed by random pirates before.LOL. This is incredibly terrible game design. Allowing a player to waste 3 (three!) real time weeks...
Before you jump on me, let me tell you that the game does a poor job of teaching the player the various missions.