Hardware & Technical 3D or not 3D that is the question

In the last couple of years i have seen the emergence of 3D games on the playstation and xbox, for example the latest call of duty game utilizes it.(What i mean by 3D is Side by Side split screen, the technology they use in the cinema these days) and i would imagine this trend is only going to continue and grow.
so I'd like to see if there is any possibility or even support for the idea of ED being in 3D ?
I think it's the future of gaming and if ED is going to be a future classic we should be looking at it.
CHeers...
 
Last edited:
Remember that when viewing space in 3D, beyond a certain distance, an object's depth cannot be easily discriminated from infinity. Can you tell that the Moon isn't anywhere near as far away as the stars around it, just by looking? By the time you get close enough for depth perception to kick in you are either docking or crashing, which makes it a moot point.
 
I have an Acer GR235H 3D monitor.....It changes into 3D mode at the click of a button for games or movies...

Trust me when I say the gameplay in the Dev Diaries looks incredible in full screen 3D so I cant wait :)

In fact to be honest Oolite and FFED3D look pretty impressive as well. :)
Just having the monitor and Glasses is all you need...A game does not have to support 3D to play it in it..
 
Last edited:
I'd love to see ED support Oculus Rift. 3D has so far been a bit ahemm.. Let's say lackluster. Maybe with passive 3D it would be better, as very few people currently have the required HW (which has quite some drawbacks).

So for me 3D is nice but not really relevant. Now 3D for Oculus... That could be something :)
 
I got an LG telly with passive 3D. I use TriDef 3D Ignition to play the games that weren't designed to be played stereoscopically. HalfLife 2 was stunning in 3D.

here's a list of supported games
http://www.tridef.com/user-guide/supported-games

My computer's a bit long in the tooth and so I have to use the software's speed saving mode to play the games. It's true that all the big spectacular stuff in Elite: Dangerous will occur at infinity, but a little bit of extra info about the distance of that asteroid looming towards you might save you a collision.

And in case you're wondering, Oolite isn't on the list :(
 
Last edited:
No 3D. Especially in its current format. Those silly glasses, splitting headaches and distracting things that fly at you add nothing to a good film, let alone game.

3D is a gimmick, it is old technology that failed to take off in the 1920s, 1950s and 1980s. it is not te future, its the past!
 
From what I understand, 3D is a gimmick in film, but not so much of a gimmick in gaming. The two seem quite different in their effect. I've been watching lots of Oculus Rift videos cross-eyed and been quite impressed with the sense of depth and how much it adds to the experience. I'm waiting for OR rather than getting a 3D monitor setup, but think that it should definitely be supported.

As for everything happening at infinity... nonsense! You've got the 3D cockpit, within which the camera will move about when you get hit. You've got incoming and outgoing weapons fire. You've got flying through the rings of Saturn to look forward to. Also, possibly we'll be flying through the atmosphere of gas giants, unless that's a planetary landing only thing. Also flying up close with your buddies, and on the tail of an enemy in dogfights. Loads of stuff to look forward to in 3D.
 
I got an LG telly with passive 3D. I use TriDef 3D Ignition to play the games that weren't designed to be played stereoscopically. HalfLife 2 was stunning in 3D.
(

Thanks for the info Frank, i also have an LG 3D TV so i will definitely be looking at that when the game comes out.
did you notice any lag when piping your games through the TRiDef software ?
 
Last edited:
A game does not have to support 3D to play it in it..

Not entirely true. Or, at least, being able to enjoy that 3D. Deliberately not supporting 3D opens up for some faster techniques, hacks, and tricks in order to get some of the rendering job done. I.e. antialiasing of transparent shadows. Or being forced to use a different "layer" (?) for GUI elements if the 3D game "layer" outperforms it.

Designing for 3D in mind, you need to keep it in the back of your head throughout the whole design process of the game. Or else, although it may be kind of compatible, you will suffer consequences.

I work with 3D professionally, so I guess I should be highly pro 3D. For some games, I am. But this one? Not so sure. Ref one of the first posters; not sure how it could really benefit anything (provided the game ends up being what I expect it to be).
 
I'd heard that the LGs weren't great because of their picture lag. I'd never noticed any lag at all but, just in case, I went into picture option and switched off all the image manipulating. The only thing I've got switched on in that menu is the Highest Black Setting.

Even though I didn't notice any lag before or after switching it all off, I did notice an improvement in my Unreal Tournament score. So maybe there was a bit of lag there. I really don't know.

And so when I use the Tridef software I don't notice any lag there as well, But just 'cause I can't see it doesn't mean it's not there. There is a definite hit on the framerate but the software has a turbo mode to cut down on the overhead.

I'd highly recommend the 14 day free trial.
$
 
Last edited:
Not entirely true. Or, at least, being able to enjoy that 3D. Deliberately not supporting 3D opens up for some faster techniques, hacks, and tricks in order to get some of the rendering job done. I.e. antialiasing of transparent shadows. Or being forced to use a different "layer" (?) for GUI elements if the 3D game "layer" outperforms it.

Designing for 3D in mind, you need to keep it in the back of your head throughout the whole design process of the game. Or else, although it may be kind of compatible, you will suffer consequences.

I work with 3D professionally, so I guess I should be highly pro 3D. For some games, I am. But this one? Not so sure. Ref one of the first posters; not sure how it could really benefit anything (provided the game ends up being what I expect it to be).

So far I have only found a couple that don't look good on a 3d monitor and one surprisingly was force unleashed series .....But the usual FPS games work incredibly well...

I agree with paulJ2303 that Half life 2 looked stunning and was not made for 3D in its day...A couple of other oldies that look amazing are Farcry..Tomb Raider and so far no headaches yet...
Ok the ships in ED are not going to shoot over your head but just watching the dev diaries pirate attack it has a lot of depth and for me made a great difference....Perhaps it may not be a benefit when just in space but Oolite's Stations look fantastic so whatever happens im looking forward to ED incredible structures in 3D mode :)
 
3d support

im looking for 3D support in one form or another, whether oculus rift or 3d tv etc so I think building the engine with stereo rendering is a good idea and also making sure in game HUDS / UI support 3d etc.
 
For a game to look GOOD in 3D it has to be made for it from the start. Some graphical effects don't work properly and look broken in 3D and you need to pretty much remove anything that's 2D (like most of the Hud) and either build it in to the 3d environment, or be ultra-minimal. Otherwise it ruins the effect.

Even if you don't care about 3d it's still worth getting a 120hz monitor though :)
 
Last edited:
Back
Top Bottom