Hey, sorry for putting this in a thread instead of filing a bug report, but i see no way in properly explaining the kinks and errors that occur within the 3DSmax workflow,
it's probably best explained with pictures and videos documenting the outcome and to explain step by step how to reproduce the errors.
There are currently 3 known issues i am aware of.
I will list them below and then further elaborate/document them in future postings:
1: Animation keyframe mismatch - Animations seem to become truncated in stepping and length when converted via TMTK
2: Hitbox pivot orientation - This only is detectable under certain circumstances, will show steps how to reproduce. The Hitbox flips 180 degrees or is mirrored.
3: MT shading inversion - Metal shader acts as if the light is coming from the opposite direction
Edit: I intentionally left out the SP map issue, as it concerns Blender, too, and is not maxspecific.
it's probably best explained with pictures and videos documenting the outcome and to explain step by step how to reproduce the errors.
There are currently 3 known issues i am aware of.
I will list them below and then further elaborate/document them in future postings:
1: Animation keyframe mismatch - Animations seem to become truncated in stepping and length when converted via TMTK
2: Hitbox pivot orientation - This only is detectable under certain circumstances, will show steps how to reproduce. The Hitbox flips 180 degrees or is mirrored.
3: MT shading inversion - Metal shader acts as if the light is coming from the opposite direction
Edit: I intentionally left out the SP map issue, as it concerns Blender, too, and is not maxspecific.
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