...To what end does it matter how big this place really is?![]()
I think you guys need to understand that this is a game. It's not Universe Sandbox.
It's both, actually.
You are very close to grasping the insignificance of our existence in relation to the vastness of space and time! Is it daunting? It should be!
S
1) Frankly the 400 billion stars doesn't serve gameplay at all, and I doubt it ever will.
2) They need to add a lot more depth to mechanics.
I think you guys need to understand that this is a GAME. It's not Universe Sandbox. This means that systems implemented in game should support and reinforce gameplay. 400 billion stars is a cool number to throw out there for marketing, but 99% of those systems will never be seen by 99.9% of the player base and thus server absolutely no purpose. They could have just had all the stars that all 3 major factions currently control and it would have been overkill anyways.
The game currently has almost no depth compared to how big it is. It boils down to:
Space Trucker running Rare commodities runs ad nauseam
Kill the NPC Anaconda ad nauseam
Interdict Space Truckers to make their game time miserable ad nauseam
In-between all of these sitting in Super-Cruise watching numbers for X minutes (who's idea was it to have stations or outposts literally 30+ real time mins away from nav points?? This may be "realistic" but it's not fun and froma gameplay design perspective, criminal)
Instead of 400 billion sameish star systems, the game would need more compelling ways to interact with players, with more interesting things to do and spend credits on. Now it's make credits to buy bigger ship to make more credits to buy bigger better ship to make more credits.....
For the simple fact that we can get lost in the edges of space and never see another human in its vastness beauty is a reason to celebrate its brilliance. Most games don't give you this kind of freedom!
But I have to ask: do you ever look up at night and wonder why anyone bothered with making quite so many stars? I mean, most of them just sit there not doing anything...
First, Andromeda would be a different game. It would be a much more ambitious game than Elite, as it's the largest galaxy in the local group with over a trillion stars. It would literally make ED look small.It is very cool to see the scale mock up of our own Milkyway, can't say I don't have a soft spot for Andromeda and Sol, however span so far out and unless there is some incredible things happening out there - like none ever seen before in local systems, what benefit to the players is it to expand outwardly and ultimately thin itself out?
I think you guys need to understand that this is a GAME. It's not Universe Sandbox. This means that systems implemented in game should support and reinforce gameplay. 400 billion stars is a cool number to throw out there for marketing, but 99% of those systems will never be seen by 99.9% of the player base and thus server absolutely no purpose. They could have just had all the stars that all 3 major factions currently control and it would have been overkill anyways.
The game currently has almost no depth compared to how big it is. It boils down to:
Space Trucker running Rare commodities runs ad nauseam
Kill the NPC Anaconda ad nauseam
Interdict Space Truckers to make their game time miserable ad nauseam
In-between all of these sitting in Super-Cruise watching numbers for X minutes (who's idea was it to have stations or outposts literally 30+ real time mins away from nav points?? This may be "realistic" but it's not fun and froma gameplay design perspective, criminal)
Instead of 400 billion sameish star systems, the game would need more compelling ways to interact with players, with more interesting things to do and spend credits on. Now it's make credits to buy bigger ship to make more credits to buy bigger better ship to make more credits.....
Those who chose exploring as their in-game vocation would probably have a bone to pick with everything you wrote. Doesn't seem like interacting with other players or spending credits is their cup of tea, as they spend so much of their time willingly avoiding both.I think you guys need to understand that this is a GAME. It's not Universe Sandbox. This means that systems implemented in game should support and reinforce gameplay. 400 billion stars is a cool number to throw out there for marketing, but 99% of those systems will never be seen by 99.9% of the player base and thus server absolutely no purpose. They could have just had all the stars that all 3 major factions currently control and it would have been overkill anyways.
Frankly I think the game size is the games biggest drawback, its biggest mistake in fact. It makes most things in the game meaningless.
Multiplayer meaningless. 300,000 player spread across 400 billion systems, lol.
Trading, you can find everything in the game, except rares within a few jumps.
Exploring, 90% of the systems seem like copy/paste, minor variations.
Factions, meaningless. A gazillion minor factions that are not in the least way memorable, and 3 major factions that control hundreds of millions of systems. Are we really supposed to care if the Empire loses a handful of systems?
The factions seem rather peaceful since there is no shortage of resources, or systems. You will never visit 1/100th of the game, and likely wouldn't find anything different there if you did.
If the game had a smaller space factions would be fighting over the limited amount of useable systems, factions would matter. Our action might actually count, we might be able to uninfluenced the game in a meaningful way.
Now it feels like sitting in a rowboat in the middle of the ocean wondering how much you can raise the sea level by pouring a shot glass into the water.
Then it doesn't do either very effectively. Either be a Universe Sandbox clone or be a game. Frankly the 400 billion stars doesn't serve gameplay at all, and I doubt it ever will.
They need to add a lot more depth to mechanics. Like most things in life: Quality over quantity.