400+ Billion Stars but to what end?

I don't require all of my games to be shallow. , I don't sit around begging someone else to provide it for me.

Wow, you think this game has depth, lol.:eek: Big does NOT equal depth. If your entertainment comes from within why did you need to buy the game? You could have just closed your eyes and imagined it.
 
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combat exploration economics, colonisatin, covert operations, world building mining its all here, the size is unimportatn that just allows for players to go off and control their own small system. Bigger groups will form up with fed alliance and imps and be able to do their thing. As long as the devs build all those systems up and allow them to cross interact. This is a little more open and freform, we will soon get sued to it
 
Do you think when that happens, the need for jump portals and shortcuts should also be introduced? Will that completely ruin that immersion many players are looking for?
 
Either you're just a pure troll, trying to generate bad moods or you're an autist. You know that E|D, besides SOL, has basically 0 to do with realism in any way, right? Not even the constellations are accurate, but further more tons and tons of stuff in this game make 0 sense. Sense I'd expect from a such advanced civilization.
Wait, hold on a sec'. She's enjoying playing her game, and she's the troll out to generate bad moods? I think you are deeply, deeply confused here.

And for the record, it's accurate way beyond Sol. The developers have already explained that the entire galaxy is procedurally generated, and then known objects are inserted as procedural objects that would contraindicate their presence are deleted.

Look, it's obvious that you really don't like this game. We get it. Maybe you should find another game to play.
 
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There could easily be wormholes but I'd bet they would be sparse. Since some of the galaxy is cordoned off at the moment there could easily be a new civ hiding in there. Like others have said it's early days.

And it hasn't been mentioned, there is skill involved in exploring and keeping your ship in one piece, mostly discipline.
 
Such big space makes taking over system influence seem redundant haha.

big game for explorers, system influence is for those that want to do something long term, build and influence a world or worlds. And sooner or later those supported factions will have the wealth to expand and build their own mini empires
 
I think anyone who is put off by this game's accurate depiction of the vastness of the universe is a bit self-indulging. It kind of makes you feel small doesn't it? You don't like feeling small, do you? It's all about you and you must be the center of all existence. You only want to play games that you can conquer...and you can't EVER conquer this one. So what's the point?


Self Indulging??? Feeling small?? all about us? Well yes it's all about us, we are the players IN A GAME. This isn't the meaning of life and all that jazz, it's a damn GAME. There are some fundamentals about game design. Respect the players time is one. A lot of ED right now doesn't do that. An example is 30+ min real time travel from a nav beacon to a station. Seriously? who's idea of fun is that?

"so whats the point?" Exactly. Whats the point of 400 billion stars when you can't interact with this scope in any meaningful way other then spending a ton of RL time to go to the other side of the Milky Way and point at a star or planet to let a Discovery Scanner do it's thing and sell the info for a pittance?

No one is asking to "conquer" the game. They are asking for game play depth. Reasons for all that empty space to exist in the context that serves game play and fun. Just because it's a "space sim" doesn't mean it should be tedious and monotonous. Give us reasons to care about the different factions. Right now all they amount to is either a green, red, or blue dot on the galaxy map. Give us other goals in game other then amass credits to buy a ship to get more credit to buy another ship. Give us ways to interact with other players, the factions, the environment. ED right now is 100,000ly wide and a hair thin.

I'll say it again, quality over quantity.

In the end, it's not a bad question. What's the point to 400 billion stars? Well, I don't know. But I don't think you should be asking FD for the answer. Maybe you should ask God...it was his idea.

I'm an atheist so asking god, in my opinion is pretty silly. God didn't make ED's galaxy, FD did. So yes we should ask them why, because at the moment there's no good reason.
 
I have to go one further. Most of the stuff we interact with on any immediate scale are all instanced any way. It really makes no difference where we are in relation to the rest of the galaxy. I am trying to understand how the size benefits the game, but all I can come up with is "because reasons" and "because it is a simulation". There is that Space Engine program that does that already right, and that's free? So what is drawing people in if not for the promise of adventure and / or zen? If the space occupied was only a few local star systems but was filled with many many activities and options would it be chastised for NOT being a scale model of the Milkyway? Or would it be hailed as an inventive, entertaining, and engaging sandbox all the same?
 
Why does it matter how big it is?

That is the very question raised up for discussion. Does it matter? If so, how? Will it affect game play or player options in any positive or negative way? Does having such an impossible space to cover matter to a player. If you are one end of the galaxy, but your friends are on the other, does it detract from the experience have to circumnavigate the GALAXY to get to them, or is that part of the appeal? I am very interested in people's opinions on this being a selling point to the game, a detraction, or maybe - just a passing "so what" to them.
 
Such big space makes taking over system influence seem redundant haha.
That is kind of my point. The more interesting idea in this game was the promise of a dynamic universe that the player could influence. Factions, waxing and waning.

Sure it's there, but in an almost meaningless way. There is no power struggle in the game, and so no real sense of drama. Nothing is at stake. You might as well make a walking simulator where you can just walk for hours looking at the flowers, and staring up at the clouds, and calling it a "game". It might be an interesting experience for a while, but it's not a game.
 
Then it doesn't do either very effectively. Either be a Universe Sandbox clone or be a game. Frankly the 400 billion stars doesn't serve gameplay at all, and I doubt it ever will.

They need to add a lot more depth to mechanics. Like most things in life: Quality over quantity.

It doesn't serve you concept of gameplay. It is serving mine and many others quite nicely thanks very much.
 
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there is settled space where u can shift factions around, im sure more elements and content will coem to that in the future, u then have colonisation into empty space on the fringe. U have empty sapce which is now confirned to exploration and data collection ( and then aliens) perhaps we might see the aliens trying to invade outlying human systems in the future. And players to help fight back.
 
It doesn't server you concept of gameplay. It is serving mine and many others quite nicely thanks very much.

SeregDuin, what do you like best about the expansiveness of the space the game occupies? Was it a large part of your purchasing decisions? I genuinely want to know from people who enjoy having all this sand to play in!

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there is settled space where u can shift factions around, im sure more elements and content will coem to that in the future, u then have colonisation into empty space on the fringe. U have empty sapce which is now confirned to exploration and data collection ( and then aliens) perhaps we might see the aliens trying to invade outlying human systems in the future. And players to help fight back.

Ollobrains, was colonization modes and player controlled sectors mentioned by the development team as focused goals? Do you think they have an over arching plan for the this super massive simulation environment?
 
CMDR Azriel, you strike me as someone who has peed in his own soup and is complaining about the flavor. Every time someone points out that perhaps the problem is your interactions with your soup, you take another spoonful, roll it around in your mouth, and find some other thing you dislike about the flavor of the soup. Meanwhile, most of the people you're talking to fully understand that you do not like the soup. We just don't understand why you don't go look for some other soup, or perhaps stop peeing in yours. What I really don't understand is why you choose to sit around and argue with a dozen or so people about the soup - soup being a matter of taste preference whether it has pee in it or not.
 
Why does it matter how big it is?
Most conflicts in human history have been over limited resources. Struggling over any limited resource causes tensions, that creates drama, and that makes things interesting.

This game might as well be limitless, the resources are as well. If the game had 1 trillion systems would that make it a better game? If 399 billion of the systems disappeared would anyone even notice? No, they wouldn't.

Does anyone think that only 1 billion star systems would have been too few? You're not ever going to see the others, so what does it matter?
 
Surly, I opened this can of soup so you can blame me. I don't think having an opinion out weighs another in this case, since overall there is nothing to be done or maybe even needs to be done about the current model ED is based around - namely a 1:1 scale of the milkyway. I posed the question, what, if any, affect do players think it will have on overall gameplay options, experience, or detraction. Azriel has raised a lot of good points on his/her end.
 
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