I don't require all of my games to be shallow. , I don't sit around begging someone else to provide it for me.
Wow, you think this game has depth, lol.
I don't require all of my games to be shallow. , I don't sit around begging someone else to provide it for me.
Wait, hold on a sec'. She's enjoying playing her game, and she's the troll out to generate bad moods? I think you are deeply, deeply confused here.Either you're just a pure troll, trying to generate bad moods or you're an autist. You know that E|D, besides SOL, has basically 0 to do with realism in any way, right? Not even the constellations are accurate, but further more tons and tons of stuff in this game make 0 sense. Sense I'd expect from a such advanced civilization.
Such big space makes taking over system influence seem redundant haha.
I think anyone who is put off by this game's accurate depiction of the vastness of the universe is a bit self-indulging. It kind of makes you feel small doesn't it? You don't like feeling small, do you? It's all about you and you must be the center of all existence. You only want to play games that you can conquer...and you can't EVER conquer this one. So what's the point?
In the end, it's not a bad question. What's the point to 400 billion stars? Well, I don't know. But I don't think you should be asking FD for the answer. Maybe you should ask God...it was his idea.
Why does it matter how big it is?
That is kind of my point. The more interesting idea in this game was the promise of a dynamic universe that the player could influence. Factions, waxing and waning.Such big space makes taking over system influence seem redundant haha.
Then it doesn't do either very effectively. Either be a Universe Sandbox clone or be a game. Frankly the 400 billion stars doesn't serve gameplay at all, and I doubt it ever will.
They need to add a lot more depth to mechanics. Like most things in life: Quality over quantity.
It doesn't server you concept of gameplay. It is serving mine and many others quite nicely thanks very much.
there is settled space where u can shift factions around, im sure more elements and content will coem to that in the future, u then have colonisation into empty space on the fringe. U have empty sapce which is now confirned to exploration and data collection ( and then aliens) perhaps we might see the aliens trying to invade outlying human systems in the future. And players to help fight back.
Most conflicts in human history have been over limited resources. Struggling over any limited resource causes tensions, that creates drama, and that makes things interesting.Why does it matter how big it is?