48hrs till cv1 pre orders start

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Slopey

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HTC are not in great shape, financially. I suspect they will want to actually make money off the hardware so I'd guess the price difference will not be entirely trivial between the two systems.

Probably pre-ordering the CV1 here as long as it's £400 or less. Any more and I'll wait and see, despite being an Oculus Kickstarter backer so been through the DK1 and DK2 phases.

Jabbie - if you had a DK1, you get the CV1 for free - see your Kickstarter account :)
 
It's worth noting that the 1.0 sdk dropped over the Holiday period. I'd be very surprised if FDEV did not receive priority access to CV1 "dev kits" to work on the technical issues, and compatibility. FDEV have always said that they are continuing to work with oculus, but the real work starts now with this SDK. When they know, I'm sure they will let us know.
My suspicion is that given Oculus is shipping with EVE: Valkyrie and Frontier have switched to using Vive for their demos recently, they won't have been sent one of the new dev kits. I'll be happy to be proven wrong and Elite will support Oculus at release, but at this point I'm prepared for disappointment.
 
vive has a camera mounted in front, hopefully will allow people to have a way to 'check' things like keyboard and such without having to lift off the headset as you have to do with oculus.

In case others hadn't seen today's announcement from CES ...

http://www.bbc.co.uk/news/technology-35229548

By pressing a button on a handheld controller, the user can see objects near them ghosted in to the virtual reality environment.

While I wouldn't personally describe a webcam as a "technological breakthrough" this does seem like a VERY cool idea. When I first tried VR (with Eve:Valkyrie) and then started playing Elite I immediately thought ... uh oh, how am I gonna type system names in the galaxy map? (I'm not a touch typist). The idea of being able to press a button to make the display go semi-transparent seemed like an obvious solution to me.
 
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In case others hadn't seen today's announcement from CES ...

http://www.bbc.co.uk/news/technology-35229548

By pressing a button on a handheld controller, the user can see objects near them ghosted in to the virtual reality environment.

While I wouldn't personally describe a webcam as a "technological breakthrough" this does seem like a VERY cool idea. When I first tried VR (with Eve:Valkyrie) and then started playing Elite I immediately thought ... uh oh, how am I gonna type system names in the galaxy map? (I'm not a touch typist). The idea of being able to press a button to make the display go semi-transparent seemed like an obvious solution to me.
Do we know if Oculus has a front-facing camera? The rumours were that they were going to add one to the consumer hardware, but I can't see anything obvious confirming it. Would seem a bit silly not to have it.
 
My suspicion is that given Oculus is shipping with EVE: Valkyrie and Frontier have switched to using Vive for their demos recently, they won't have been sent one of the new dev kits. I'll be happy to be proven wrong and Elite will support Oculus at release, but at this point I'm prepared for disappointment.

They didn't support one driver set for a development kit due to ongoing issues with Oculus. I can't see them ditching the consumer version outright given their former excellent rift support (again for a unit that was still in prototype form) and really good peripheral support overall. It's been an excellent source of press for them, I just can't see them not supporting it.

That said, the advice about waiting is good.
 
Do we know if Oculus has a front-facing camera? The rumours were that they were going to add one to the consumer hardware, but I can't see anything obvious confirming it. Would seem a bit silly not to have it.


Don't see one ...

oculus_front.jpg
 
They didn't support one driver set for a development kit due to ongoing issues with Oculus. I can't see them ditching the consumer version outright given their former excellent rift support (again for a unit that was still in prototype form) and really good peripheral support overall. It's been an excellent source of press for them, I just can't see them not supporting it.

That said, the advice about waiting is good.
I think they *will* support it, just not at release. My suspicion is that it'll come shortly after the Vive releases to market.

[edit]I really hope to be proven wrong, as I think that both Oculus and Elite will gain sales from it.[/edit]
 
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Dont forget Frank that Valkyre is a made for vr game built from the ground up whereas Elite isnt. I think Oculus want the vr gaming industry to go this way, as I think they feel this is how you'll get the best VR experience which is what they are all about. All their declared release games are made for vr, and I expect Valve will be doing the same.

I think future priorities towards either hmd's will only be given for technical reasons and/or based on available resources at the time,the usual story there.

No idea why they would take off the Oculus logo though. Could be that until they are absolutely sure it will work like they do with the Vive, that its best to leave it off for now?

That was my feeling as well. Whenever I read anything from Oculus they always sound very concerned about having games built with VR specifically in mind. They can ensure that nothing that happens in Valkyre will upset the contents of people's stomachs, and I can see that as a plausible reason why they're concentrating on Valkyre first. Of course that doesn't rule out any political wheeling and dealing as well <grin>.

They might have a point about Made-for-VR games. Last night I managed to make myself queasy by barrelling my SRV over the undulating surface of a moon. It's not stopped my my enjoyment of Elite though. Maybe my stomach's reaction to that simulated experience was very realistic.

 
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