5 Easy Tweaks That Would Make The Game Better

Here are my 5 - what are yours?


  • make escape pods always legal salvage to fit with the lore; it makes no sense that you have to leave them or blackmarket trade them

Slight tweak to this one though...

Selling escape pods on the black market makes some sense for "questionable characters".
Selling these legally on a commodity market makes no sense what so ever though (unless it's a pirate station I guess).

Escape pods should be handed in to the authorities instead. ;)
 

Mitore

Banned
Also, ban PvP in Open.

Dying in PVP should not be that horrible, dying in pvp should be 100x cheaper or free than dying to NPC/wall smash/whatever other stupidity you manage to do. You still lose cargo though so don't think traders will not worry about a thing.
 
Slight tweak to this one though...

Selling escape pods on the black market makes some sense for "questionable characters".
Selling these legally on a commodity market makes no sense what so ever though (unless it's a pirate station I guess).

Escape pods should be handed in to the authorities instead. ;)

This revision is absolutely right, including the authority hand over (and possible pirate variation).
I'd add that reputation effects could be interesting too, perhaps a boost with the local receiving authority and, if we can know what faction the pod was aligned with, reputation effects with the owning faction.
Maybe a small bounty incentive for legal hand in too would be nice. Reputation effects and maybe bounty would adjust depending on your relation with authorities and owners and their relationship with one another.
So handing over a pod to an authority which is at war with the owning faction of the pod would score you more rep with the authority, negative rep with the owner and perhaps a bit of a bounty for being collected in general.
Those go find our missing pilot missions would then feel they have more urgency, the owner really would want that pod back lest an unfriendly faction got their first.

That ended up being a bit longer than my original 'I agree'...
 
I like the revised escape pod idea.

Maybe you can hand them in in the same way. You cash in bounties.

"Hand over X escape pods to X faction for X credits"
With an appropriate reward.
You can have a few options for multi faction stations.
Return to original faction, lots of rep, some cash.
(Or, if no suitavle faction exists, Free them, no reward, just good karma. )
Sell to enemy faction, lots of cash, negetives rep.
Sell as slave! Wooo.
 

Jex =TE=

Banned
Also, ban PvP in Open.


Aaaah so glad you reminded me!

The reason for the game's name has already been stated, so I won't repeat it.
However, you (and some others) seem to be of the opinion that it's possible for a game to be dangerous?

If it's danger you seek, then I recommend that as soon as you are old enough, you leave the computer games behind, sign up to join your country's armed forces and volunteer to be deployed to a war zone. This should give you all the "danger" you could possibly want. And I wish you good luck and hope you come home safe and unmaimed.

Games are not dangerous. Games are entertainment and should be fun.

Elite: Dangerous is a game. If someone CLs on you, you move on to the next, hopefully thinking about why they did it. If yyou are someone who CLs or in any way cheats, then I pity you, as the only person you cheat is yourself.

There's 2 issues with your argument.

1) It has nothing to do with making games more or less dangerous. So go and do something in real life that is dangerous so you don't have to put up with PVP? LOL ok that's a winning argument right there. There's something called "challenge" as well btw but we could call the game Elite: Janitor.

2) The second fail of your argument is that I already joined the Army and left it, so once again, your argument fails, not that I ever needed to join the army for it to win as I pointed out in 1 above, it's not an argument.

You're basically saying, "I don't agree with your point and if you want that in the game, go do something in real life that ummm...isn't in the game which we're arguing about except my point takes you out of the game so, ummm...."

Yes, games should be fun and "challenging" - no game is dangerous in reality and Elite is one of the least dangerous games there is. Face it, Mario Bro's has you losing a life more than you ever will in ED. In DayZ the game was hugely addictive and fun and exciting because you had the chance to lose all your gear to another player - in ED the consequences for losing are so minor I don't care. I lost my ship yesterday and so what, I had 20 times the money to buy it back and all I lost were 200k in combat bonds. Dying means nothing in ED.
 
Put a surface skin on the zoomed in planet map. Allow waypoints to be dropped on it for lock on navigation.

Have an advanced surface scanner that is used by orbiting the planet one complete time and add details to the map like high concentrations of minerals, metals, volcanism, or general points of interest.
 
Disagree with your second point regarding BBS trade rewards being too low, but all of the others are fine. :)

I'm Entrepreneur level because I made most of my money in Bounty Hunting and Combat Bonds. I have an Anaconda and Corvette along with several other ships. Despite my Elite combat status, many systems I visit are offering me trade or smuggling missions < 20K; it's not much incentive to try something other than combat missions and hardly pays the wear and tear plus fuel costs of the trip.

The Elite back story suggested that people with Elite combat rating were sought for all types of mission but I don't see this in the game. This was the basis of my comment.
 
Also, ban PvP in Open.
In what way would this possibly benefit the game?

Mobius already gives you exactly the experience you are asking for, so if you want open without PvP, play there.

Not everyone who likes PvP is a soulless murderer you know.

Some, myself included, enjoy PvP but don't want to ruin the day of anyone who doesn't, so we go hang around where we know we'll be attacked and get our PvP kicks that way.

Others aren't really PvPers, but enjoy the challenge of escaping a PvPer.

And then there are the people who love PvP and look for it anywhere they can. Guess what, just because they interdicted you and blew you up doesn't make them evil griefers. Most of them are really nice people who just enjoy pitting their skills and ship build against those of another human player. Yeah, sure they interdicted you, because they probably assumed that if you are in open instead of Mobius or solo, you are implicitly consenting to the possibility of PvP.

There may be a few       who hang around starter systems blasting away newb sidewinders with an Anaconda (although I spent my first 3 weeks playing around 6 hours a day in and around my starter system in open and never saw any sign of them), but they are a tiny minority.

So what would this do for the game? I mean apart from driving away a sizeable portion of the playerbase and reducing the game's long term viability due to reduced funding.
 
Another thing that would add to the fun would be random rewards for refuelling NPCs. It would be great if every now and again one was really grateful and dropped some cargo, or cash into your transaction tab - particularly if you fought off 3 waves of pirates to help them excape. Of course this needs to be balanced with the "so long and thanks for the fuel/fish" ungrateful ones that we see all the time.
 

dxm55

Banned
Meh, why do you even bother arguing with Siob?
Just crying a little, venting a little, that's all.

They already have Solo/Mobius and are doing just fine on their own.
 
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