Not referring to OP here; but there are others on this thread (and the forums in general) who get upset when a player destroys them in Open; like it's some taboo activity, or the destroyer needs a "valid" reason.
It is brainless; it doesn't achieve anything and there are likely psychological reasons why people do this; but, it's Open and unless they're griefing or ganking.. they're simply playing the game in a way that they enjoy; and as harsh as it sounds, if that means a Cmdr is on the receiving end of that enjoyment.. well, tough cookies - it's Open; man up.![]()
(Please tell me how its impossible in ED for people to get just as well gear'd/engineered if they actually put the time in?)
sure, and never learn how to play, fly shieldess cardboard build, never get shot, and compete who types "O7" the fastest. …
Oh - so *that's* why all the salty griefers are crying about ATR.
mmm ... it seems atr is currently quite crappy, it has already been singlehandedly beaten. no doubt frontier will buff them, but i would recommend to re-examine your enthusiastic (and simplistic) view of the problem. even if atr were instant death to offenders, the lowlifes you are referring to can still combat log and will, with impunity. the side effects of this will affect many other good spirited players, though.
sure, and never learn how to play, fly shieldess cardboard build, never get shot, and compete who types "O7" the fastest. Thats Mobius, wasnt really intended by FDEV, that's why PvP is allowed everywhere, even in PGs.
Also if you get ganked low wake out immediately and as soon as you hit supercruise drop back into subspace. The ganker will jump into supercruise a few seconds later aiming to gank you again but you have already dropped back into subspace. The low wake won't exist for him to track as he entered the instance 'after' you left
We won't know but may be worthwhile to theorize.
What does the killer get out of encounter:
Worthwhile play?
Player v. player comms?
Financial gain?
Skill gain?
Game goal progression, i.e. PowerPlay, BGS, CG?
Satisfaction/happiness?
A feeling of dominance, enhanced self-worth?
For a personal fun-factor?
I'm not a psych professional by any stretch (and feel free to tell me I'm full of it), but activities that offer little in return, seem to be pointless and a waste of my time aren't very attractive.
You don't need any shields. They're only to save you from damage in the station. as soon as yous witch on SR, they go switch off anyway. You don't need any hull reinforcement, weapons, chaff or anything. You don't even need to be a good pilot. Here's me playing with them in a Sidewinder. These guys are the best PvP guys, and they couldn't get me. I was only shooting them for fun. If I had turned and run immediately, they would never have landed a shot. A sidewinder isn't as good at interdicting as an Imperial eagle.
https://www.youtube.com/watch?v=gqMA9uidQ0Q
There's nothing good-spirited about murdering other cmdrs for no reason.
Besides, this doesn't ruin PKing, but it makes it a pain in the aft exhaust outside of anarchy, which is exactly as it should be.
Oh - so *that's* why all the salty griefers are crying about ATR.
This I disagree with. This IS the same attitude, as the get good sentiments. Agreed, running shield-less and being greedy for profits, is 'asking' for a quick death, but running even a combat fitted Cobra, only gives you seconds, against the engineered Annies and FDLs, that most of these idiots seem to play. You are saying, grind credits and get a powerful ship, grind some more for the right modules and then grind even more and hope for some god rolls with the engineers. During all of this time, grind combat skills and of course, get gud.
I have been killed in my Cobra many times under 12 seconds, by Commanders. I know it is about that amount of time, because that is about the maximum I need to get it to high wake.
As I have said before, if one is to fly in Open Mode, he/she should realize that there are really only two simple rules to follow:
1. Avoid the hollow icon that appears on your HUD screen whenever possible. Unless you are sitting pretty in hopped-up, crank-dusted engineered monstrosity, you are probably going to end up at the rebuy screen. Yeah, you'll hear stories about the Cobra who took out the Python, or how "this build" will get you out of trouble, but there is a reason they are called "stories". Seeing that hollow icon on the HUD display is like seeing a digital Grim Reaper smiling at you. And may the Good Lord help you if you see the infamous "o7" pop up on your Comm Panel. The "o7" is nothing more than bait to lure you in like a seal pup for the final death blow. If you see that hollow icon, or the vile "o7", then hit the hyperdrive and head on out of there.
2. Realistically, no matter how much you try to avoid others while fluttering about in Open Mode, you will eventually be interdicted. It's inevitable. As you already know, you will probably be doing the "dead man walk" soon enough, or as my tequila-slugging buddy likes to say, "haciendo un viaje a la pantalla de recompra". Because your fate is practically determined once the interdiction begins, it is best to perform an Elite Dangerous version of Seppuku. Just hit the Self-Destruct button as soon as you can, take yourself out, and finish the interaction. It saves a lot of time and headaches for everyone involved, and quite frankly, it is considerate to the player who has interdicted you. Think about it. They not only save on ammo (multicannon stuff, which can get expensive, and there is no need to make any "pirate" grind for cash overhead), but they still get the kill. And another bonus point is that pulling an Elite Dangerous Seppuku is way better than Combat Logging. Yeah, when that interdiction starts to happen, just slam your finger down on that Self-Destruct button. It may sometimes take less than 12 seconds to blow you out of the sky, but why not help that process along if possible.
If more individuals followed these two simple rules, there would be more happier content in Open Mode.