Modes 5 minutes in Open...

Not referring to OP here; but there are others on this thread (and the forums in general) who get upset when a player destroys them in Open; like it's some taboo activity, or the destroyer needs a "valid" reason.

It is brainless; it doesn't achieve anything and there are likely psychological reasons why people do this; but, it's Open and unless they're griefing or ganking.. they're simply playing the game in a way that they enjoy; and as harsh as it sounds, if that means a Cmdr is on the receiving end of that enjoyment.. well, tough cookies - it's Open; man up. :)

Oh - so *that's* why all the salty griefers are crying about ATR.
 
(Please tell me how its impossible in ED for people to get just as well gear'd/engineered if they actually put the time in?)

not everyone has the time. i do (i'm happily retired!) but i just can't be bothered to waste it waiting for absurd uss to spawn just so i can do some pvp, life is too precious. luckily i have many other games for that. as much as i love elite and pvp, elite is just not good pvp for me.

but i'll keep an eye on "escape from tarkov". thanks for the heads up!
 
I logged in to Open a while back.


I spent 4 hours doing what I wanted to do.
Did some Engineering at Decait, and a few other places.
Ran some missions out of Sol.
I also had about 20t of Modular Terminals, so I hung around in Sirius in supercruise for 15 minutes to offer them up to passers by.


Then I logged off.

Total Player Interaction: 0
No Comms, no RP. Nothing. Just nothing at all.
I was more at risk of death from boredem. Lol


It basically boils down to what time you log in, and where you are in the galaxy.

CMDR Cosmic Spacehead
 
sure, and never learn how to play, fly shieldess cardboard build, never get shot, and compete who types "O7" the fastest. …

My piloting skills is debatable, but flying in a shieldless cardboard build, never get shot and compete who types "o7" faster is what I did today in Open Mode [wacky]

[weird]

[hehe]

(And you need to git gud at typing o7 - it's o7 and not O7 or 07 :D )
 
Oh - so *that's* why all the salty griefers are crying about ATR.

mmm ... it seems atr is currently quite crappy, it has already been singlehandedly beaten. no doubt frontier will buff them, but i would recommend to re-examine your enthusiastic (and simplistic) view of the problem. even if atr were instant death to offenders, the lowlifes you are referring to can still combat log and will, with impunity. the side effects of this will affect many other good spirited players, though.
 
I personally didn't get much into open until fairly late game - I did it because I wanted more excitement. And boy, has it delivered - I would say it's more than doubled my playtime in this game.

I could see how it wouldn't be for everybody. I do wish there was more enticement to get people into open but I understand those that don't like it - there has been some definite frustration from it too.
 
Seems that the OP gets questioned about most everything, what about the player that killed him? What motivation or thoughts does he have?

We won't know but may be worthwhile to theorize.

What does the killer get out of encounter:

Worthwhile play?

Player v. player comms?

Financial gain?

Skill gain?

Game goal progression, i.e. PowerPlay, BGS, CG?

Satisfaction/happiness?

A feeling of dominance, enhanced self-worth?

For a personal fun-factor?

I'm not a psych professional by any stretch (and feel free to tell me I'm full of it), but activities that offer little in return, seem to be pointless, and a waste of my time, aren't very attractive.

If you wish to think rationally, the killer seems to get little in return for most of the above, doing what he did is as challenging as killing NPC's (for me they're easy, others may think differently), at least NPC's offer a return in CR.

The reason that sticks in my mind is that players such as this killer just do it to lesser players to relish in the victim's imagined thoughts, reactions and the inconvenience caused, or maybe elevate their "status" wherever.

There are many PvP aces around that engage in worthwhile combat against similar opponents, absolutely acceptable. Open is Open, no matter who you run into, and when you click that menu selection, you have agreed to all that goes along with it.

So human nature and the game being what it is, just assume that what happened to the OP will continue to happen.
 
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mmm ... it seems atr is currently quite crappy, it has already been singlehandedly beaten. no doubt frontier will buff them, but i would recommend to re-examine your enthusiastic (and simplistic) view of the problem. even if atr were instant death to offenders, the lowlifes you are referring to can still combat log and will, with impunity. the side effects of this will affect many other good spirited players, though.

There's nothing good-spirited about murdering other cmdrs for no reason.

Besides, this doesn't ruin PKing, but it makes it a pain in the aft exhaust outside of anarchy, which is exactly as it should be.
 
sure, and never learn how to play, fly shieldess cardboard build, never get shot, and compete who types "O7" the fastest. Thats Mobius, wasnt really intended by FDEV, that's why PvP is allowed everywhere, even in PGs.

Bit of a leap, isn't it?

Why is a lack of interest in pew-pew any more "important" than a lack of interest in, say, mining, trading or exploration?
You seem stuck on the idea that everything in ED revolves around combat.

Also (purely speculative of course), I have a sneaking suspicion that the reason FDev don't officially endorse Mobius is because they know that an "official" PvE mode would kill Open stone-bleedin'-dead. ;)
 
Also if you get ganked low wake out immediately and as soon as you hit supercruise drop back into subspace. The ganker will jump into supercruise a few seconds later aiming to gank you again but you have already dropped back into subspace. The low wake won't exist for him to track as he entered the instance 'after' you left

And isn't that a classic bit of FD corner-cutting game design? I guess it's nice that it exists, for those who want to run the gauntlet in Open and need a full bag of tricks, but ideally it shouldn't work that way. It's clearly a case of playing the code rather than playing the game, something of a signature feature in ED. :(
 
We won't know but may be worthwhile to theorize.

What does the killer get out of encounter:

Worthwhile play?

Player v. player comms?

Financial gain?

Skill gain?

Game goal progression, i.e. PowerPlay, BGS, CG?

Satisfaction/happiness?

A feeling of dominance, enhanced self-worth?

For a personal fun-factor?

I'm not a psych professional by any stretch (and feel free to tell me I'm full of it), but activities that offer little in return, seem to be pointless and a waste of my time aren't very attractive.

Obviously can't speak for every in game mindless murderer... A very good friend of mine, mid 30's, successful career, probably the most level headed out of my group of freinds, awesome loving family man. Put him in front of a game like ED/GTA or any open game with guns, he turns into the biggest bell end known to man, I don't mean just killing, he puts hours into disrupting game play for others, if I was on the receiving end I would assume it was some pimply faced 13yr old living in a basement somewhere. I've asked why he kills people for no reason, his reply 'It's just a game'
 
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ALGOMATIC

Banned
You don't need any shields. They're only to save you from damage in the station. as soon as yous witch on SR, they go switch off anyway. You don't need any hull reinforcement, weapons, chaff or anything. You don't even need to be a good pilot. Here's me playing with them in a Sidewinder. These guys are the best PvP guys, and they couldn't get me. I was only shooting them for fun. If I had turned and run immediately, they would never have landed a shot. A sidewinder isn't as good at interdicting as an Imperial eagle.
https://www.youtube.com/watch?v=gqMA9uidQ0Q

Running away from a T10 or a vette is easy. Show me you running from an FDL/FAS.
 
Ah, so that's why Laksak was busy yesterday, two cmdrs in a hurry yelling to free the pad at engineer's almost simultaneously. :rolleyes:

Well, I have no feel for you. Flying (clumsily) only in open, and had my first interdiction by a player only yesterday, not in Laksak, I was hunting for USS and didn't care. Ya, so I was very surprised, first by being interdicted from the front (I think the angular distance was still more than 100 deg between us, not sure about this, could someone explain?), and then losing the mini-game although I had full blue bar (again, could anyone explain this?). Being mesmerized I simply boosted away in a straight line instead of maneuvering defensively and chaffing... oh no, only 1 shield ring is left... but I still managed to high wake out of this with shields still on. I was in my engineering DBX (engineered only lightly, mostly G1 except for FSD obviously), and he was in a Cobra. A newbie I guess, and I feel sorry for him actually, was fully prepared to visit the rebuy screen and I rather should've gave him a fight, or perhaps just a quick suicide haha.

Oh, and I had been interdicted successfully by NPC not a once, and been forced to visit the rebuy screen by "murdering mindless" NPC, probably "good-spirited" (because they have time to RP, i.e. say some nonsense in chat), not a once as well. So, no, I have no feel for you, and actually I'm laughing at all these threads. And I'm not going to change my mind even if all gankers will notice this and will go hunting endlessly (no, I'm not inviting, you know :D).
 
"MAN YER BATTLESTATIONS!"

That was what the Federal Corvette texted me. I was in a HazRez, freshly arrived, having forgot I had cargo so I was kind a busy explaining the local NPC's that no, they could not have my cargo and yes, they would now all die for demanding it. *Sigh*, How plans quickly change.

"MAN YER BATTLESTATIONS!" flashed on the message-board. "Hmm, never saw a NPC say that before". Oh crap, it's a player. The attack by the player added to the chaos created by the attacks from all the NPC's wanting my cargo. For some reason I was in Open, I rarely go there, don't like the delays very much. Right, change of plans, this is not so much a tactical withdrawal, as a re-scheduling of plans.

Now, if I hadn't been busy arguing with the locals, I might have taken the fight, now he'd been nice and all and text me beforehand.

Luckily I could high wake out of there, skin intact. Was fun though, you know, with the text.
 
I was running a mission in an unarmed ship yesterday, when I jumped into a system and immediately saw two angry hollow squares closing in. Just as my FSD was almost charged, I was hit by an interdictor beam. A brief struggle ensued, before I was finally able to break away and jump. All part of the "excitement" of open.:D
 

Goose4291

Banned
Oh - so *that's* why all the salty griefers are crying about ATR.

Nope. What you're seeing is people who actually play in open highlighting to those who have no prior experience or intention of setting foot in open why the ATR approach is simply put, not going to work in any sort of way to curb ganking in game, but instead hurt those few left who actually play criminal professions.
 
This I disagree with. This IS the same attitude, as the get good sentiments. Agreed, running shield-less and being greedy for profits, is 'asking' for a quick death, but running even a combat fitted Cobra, only gives you seconds, against the engineered Annies and FDLs, that most of these idiots seem to play. You are saying, grind credits and get a powerful ship, grind some more for the right modules and then grind even more and hope for some god rolls with the engineers. During all of this time, grind combat skills and of course, get gud.

I have been killed in my Cobra many times under 12 seconds, by Commanders. I know it is about that amount of time, because that is about the maximum I need to get it to high wake.

Not true. I fly a combat fitted sidey and Eagle. I can survive against engineered FDLS and Annies for more than a few seconds. In fact I can usually last for a protracted fight and sometimes win it. With a proper build/escape tactics you can get away 99% of the time in anything, from anything.
 
I've been killed quite a few times in Open, and another times I've survived the encounter...
On the last one, my A rated, non-engineered Cutter saved me from a wing of highly engineered, and not too friendly commanders... Since that one, I've been engineering my Cutter to be able to stand a change, and even win such kind of encounters. Time will tell...

For some reason, I think Open-Play is the only real way to play this game. I just love the feeling of risk and randomness that comes with that, and often, the interactions with other commanders, be it desired situations or not, bring up the most exciting and fun moments of the whole game-play.

That being said, I hate griefers that shoot without warning just for the fun of it. They usually cause other commanders to flee from OpenPlay forever, and that is clearly not good for the game. Something needs to be done, in my opinion, from a game-play perspective, to punish that kind of attitude, and make the in-game live of this griefers a lot more complicated.

As I have said before, if one is to fly in Open Mode, he/she should realize that there are really only two simple rules to follow:

1. Avoid the hollow icon that appears on your HUD screen whenever possible. Unless you are sitting pretty in hopped-up, crank-dusted engineered monstrosity, you are probably going to end up at the rebuy screen. Yeah, you'll hear stories about the Cobra who took out the Python, or how "this build" will get you out of trouble, but there is a reason they are called "stories". Seeing that hollow icon on the HUD display is like seeing a digital Grim Reaper smiling at you. And may the Good Lord help you if you see the infamous "o7" pop up on your Comm Panel. The "o7" is nothing more than bait to lure you in like a seal pup for the final death blow. If you see that hollow icon, or the vile "o7", then hit the hyperdrive and head on out of there.

2. Realistically, no matter how much you try to avoid others while fluttering about in Open Mode, you will eventually be interdicted. It's inevitable. As you already know, you will probably be doing the "dead man walk" soon enough, or as my tequila-slugging buddy likes to say, "haciendo un viaje a la pantalla de recompra". Because your fate is practically determined once the interdiction begins, it is best to perform an Elite Dangerous version of Seppuku. Just hit the Self-Destruct button as soon as you can, take yourself out, and finish the interaction. It saves a lot of time and headaches for everyone involved, and quite frankly, it is considerate to the player who has interdicted you. Think about it. They not only save on ammo (multicannon stuff, which can get expensive, and there is no need to make any "pirate" grind for cash overhead), but they still get the kill. And another bonus point is that pulling an Elite Dangerous Seppuku is way better than Combat Logging. Yeah, when that interdiction starts to happen, just slam your finger down on that Self-Destruct button. It may sometimes take less than 12 seconds to blow you out of the sky, but why not help that process along if possible.

If more individuals followed these two simple rules, there would be more happier content in Open Mode.

https://s17.postimg.org/9p6fotnb3/o7_beware.jpg

If you see this symbol, for God's Sake, RUN!




What I certainly don't buy about your post is all that "kill yourself and save your time" stuff. What about trying to survive with all you have? At all costs?

For me, your point clearly goes against all that I've learned in space, since I began my carreer as trader, fighter, and bounty hunter... For me, surrender will never be an option, and no matter how unbalanced the match is, I'll always try my best to last till the next day. And for sure I won't self destruct myself just to save some bullets of the son of a bi*** that is trying to kill me...
 
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