50,000+ tons of CMM Composite at 792t a trip = 64 trips. From the Port to the FC. 64 trips from the FC to the Colonization ship. 127 total trips.

All the complaining is by solo players trying to build systems alone.

Colonizing is not a solo effort and it should not be. It should be (and is) geared toward group effort. Go make some friends and share the effort. Four friends with t-9s can make very short work of even the big stations. A group of 10 or more is the best, it becomes a social event.
You’re missing the point: besides the fact that you don’t decide how the game works, in RL a company would build that ship in order to make money. The CEO isn’t going to say “no, we won’t build what the buyers want because that would make things too easy”.
 
You’re missing the point: besides the fact that you don’t decide how the game works, in RL a company would build that ship in order to make money. The CEO isn’t going to say “no, we won’t build what the buyers want because that would make things too easy”.

This. They can fight it all they want, but Trailblazers has caused a dramatic re-alignment for what the community now considers to be an acceptable cargo ship. And Elite has been found wanting in that area.
 
The definition of acceptable may vary with who you ask. The current carrying capacity is set by FDev, and even if a ship with a bigger cargo capacity was released, it would still likely to be not enough for some. The cutter and T9 get the job done, the issue with carrying capacity seems to be some CMDRs want to speed run building imo, and not put effort in. Colonization is optional after all.
 
the issue with carrying capacity seems to be some CMDRs want to speed run building imo, and not put effort in. Colonization is optional after all.

I think I'm done seeing people ascribe bad-faith motives to Colonization input, or these kind of straw-man attacks. Attacking the players and not the argument is supposed to be against the rules here, but it's all I see your side doing on these debates.
 
This. They can fight it all they want, but Trailblazers has caused a dramatic re-alignment for what the community now considers to be an acceptable cargo ship. And Elite has been found wanting in that area.

My pilot knew that...

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My pilot knew that...




Panther Clipper LX! LOL I never knew there were in-game references to it in Elite like that. Cool!

We are badly needing a "massive" cargo ship, yes.
 
I just think its funny that we are basically freelance architects who just barge into the colonization office at some port and claim a system. We are not hired by a development firm, we don't have a business plan (nor any way to realize true profit) and we are not the owners of a vast development firm.

We plant a virtual flag on a grand, well-resourced system and then proceed to build it out with 1 or maybe 2 hauling vessels. Gotta say, Pilot's Federation got some wild egos.
 
I just think its funny that we are basically freelance architects who just barge into the colonization office at some port and claim a system. We are not hired by a development firm, we don't have a business plan (nor any way to realize true profit) and we are not the owners of a vast development firm.

We plant a virtual flag on a grand, well-resourced system and then proceed to build it out with 1 or maybe 2 hauling vessels. Gotta say, Pilot's Federation got some wild egos.
We're the only mugs that are prepared to haul! And haul big!
NPCs would not sully their hands with ton one of it.
 
So many threads about colonisation hauling being rubbish frankly.
So message to those who think otherwise.
Do you see a pattern here?
Is there a point being made which kinda sticks out like the proverbial sore thumb?
Can So many be wrong?
I dont get those who say there's nothing wrong.... really l don't.
Clearly there is.
And it's nothing to do with how a cmdr or group of cmdrs approach it. It's the hauling. That's the problem.
Why defend something that should be changed 🤔? That in my opinion the vast majority think it sucks.
 
So many threads about colonisation hauling being rubbish frankly.
So message to those who think otherwise.
Do you see a pattern here?
Is there a point being made which kinda sticks out like the proverbial sore thumb?
Can So many be wrong?
I dont get those who say there's nothing wrong.... really l don't.
Clearly there is.
And it's nothing to do with how a cmdr or group of cmdrs approach it. It's the hauling. That's the problem.
Why defend something that should be changed 🤔? That in my opinion the vast majority think it sucks.
Only thing is, you see the complaints on the forum, then there's the masses of systems spreading out from the old bubble boundaries which aren't colony economies, meaning there is more than one structure, meaning players are doing more than building a structure and deciding enough is enough because it's just hauling. Trailblazers has been an unmitigated success and way more players are engaging with it than are complaining on the forum, by a long way.

If it ain't broke, don't fix it is one way FDev could look at this.
 
So many threads about colonisation hauling being rubbish frankly.
Which have taken over from similar claims about the Thargoid War, PP2 and given a long enough view almost any feature in the game at some point.
So message to those who think otherwise.
Do you see a pattern here?
Is there a point being made which kinda sticks out like the proverbial sore thumb?
Can So many be wrong?
Of course they can, keep in mind the forums are a minority so even if it was a majority here it would still be only a handful of players. We are just noisier than most.
I dont get those who say there's nothing wrong.... really l don't.
Clearly there is.
Of course there are things wrong, there are all sorts of bugs and too little clarity even by ED standards.
And it's nothing to do with how a cmdr or group of cmdrs approach it. It's the hauling. That's the problem.
Well it is an issue for some at least.
Why defend something that should be changed 🤔?
Because they don’t think it should be changed. Why else?
That in my opinion the vast majority think it sucks.
In my opinion none of us know what the vast majority of the player base think of it, I am not sure that even the majority of forum readers think it sucks.
 
Trailblazers has been an unmitigated success and way more players are engaging with it than are complaining on the forum, by a long way.
There was a massive exploit that was used to colonize who knows how many systems nearly instantly. I'm not even sure FDEV accurately cleaned those up. It was taken offline for weeks due to bugs, exploits, and other failures. They publish updates that brick thousands of systems without a word of what they did or why, then had to roll it back. Unmitigated success?

People are using alts and bot'ing en-mass to get the hauling done, yeah let's not deny this please it's a fact.

PP v1.0 was an unmitigated success because people participated....I mean come you could use that logic to justify keeping any broken system as-is.
 
There was a massive exploit that was used to colonize who knows how many systems nearly instantly. I'm not even sure FDEV accurately cleaned those up. It was taken offline for weeks due to bugs, exploits, and other failures. They publish updates that brick thousands of systems without a word of what they did or why, then had to roll it back. Unmitigated success?

People are using alts and bot'ing en-mass to get the hauling done, yeah let's not deny this please it's a fact.

PP v1.0 was an unmitigated success because people participated....I mean come you could use that logic to justify keeping any broken system as-is.
Why are people doing it then? If it's so awful, as you claim, there shouldn't even be a reason for cheating, which you seem to know a great deal about for some reason.
 
Why are people doing it then? If it's so awful, as you claim, there shouldn't even be a reason for cheating, which you seem to know a great deal about for some reason.
That's very close to sounding like an accusation, but moving on. That's a really silly counter-argument. I mean just because some people want to claim such and such systems, or build a bridge to a nebula or whatever doesn't mean it's well done and the hauling requirements aren't static, boring, and unrewarding. This isn't even worth addressing almost as a serious comment about the Elite community. "People did a thing, so that means they did it because they love doing it."

Why don't we address the feedback that is here instead of mythical majorities of people loving this thing that you can't produce or show evidence for?
 
That's very close to sounding like an accusation, but moving on. That's a really silly counter-argument. I mean just because some people want to claim such and such systems, or build a bridge to a nebula or whatever doesn't mean it's well done and the hauling requirements aren't static, boring, and unrewarding. This isn't even worth addressing almost as a serious comment about the Elite community. "People did a thing, so that means they did it because they love doing it."

Why don't we address the feedback that is here instead of mythical majorities of people loving this thing that you can't produce or show evidence for?
It's an accusation that you're just pulling words out of the air, so quite frankly you're wasting both our time talking to me. No-one admits that they "know" its a "fact" that people are cheating. How else is that statement meant to be taken?

I don't know anyone who cheats and I don't care to, or anyone who "knows" players that do.

Honestly though, it's a good thing ED players don't play Minecraft, otherwise Mojang would be constantly inundated with complaints that it's a grind to create a life size copy of New York. Do you have to create an exact copy of New York in the game? No, but ED players would do it anyway, because that's exactly what is happening with colonisation of systems right now. Mix the hauling in with other gameplay, for goodness sake, it's not hard.
 
The colonisation requirements should be expanded to provide alternative pathways.

For instance, there could be a base colonisation progress that is subject to a modifier. Do nothing, and the colony will not succeed.

To ensure that success of the project, you could haul commodities and make a profit doing so, as you already can.

If straight up repetitive hauling isn't your thing, you could instead take source-and-return missions. Alternatively, you could be asked to scan particular systems in detail in order to map "convoy" routes. Other missions could involve convoy escort, protecting cargo/data/etc in a series of scenarios. These could be chained together, i.e. first you scan a planetside data beacon, then defend a marshaling post at an Odyssey settlement, then attack an installation that's preparing an assault on the colonisation efforts. One could even include massacre missions in the chain. The code for this already exists in the game; it just needs some tying into the current colonisation system.

There would be no one way of ensuring the success of the effort. One could even poke it along at 5-10% per day by just running a single mission or unloading commodities, but contribute much more by engaging in more elaborate chained scenarios. Chain missions have been part of the game before. They should be again.

Mission- based contributions like this would provide a framework of activity for colonisation that isn't just straight up 24/7 repetitive hauling.
 
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