50 million an hour =D

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Denial ain't just a rive in Egypt. Exploiters, those that exploit, will always be judge harshly by those that, you know, play the game as intended. :)

So much black and white. I enjoy the game and play it "as intended" the vast majority of the time. I wanted to see what the fuss was about and tried the thing in Robigo for about 25 mins. Actually seemed quite boring and was not impressed by the credits generated. It is only about double the amount of doing shadow deliveries per hour.

By all means keep pigeon holing people and shouting "EXPLOIT" making a mountain out of a mole hill.
 
Aye, one would think that rep loss would be the obvious penalty in abandoning missions. If none is lost then that's another bug that begs reporting.

I got red arrows after abandoning the mission. At first i tried this without beeing allied with the station and i was unfriendly after 3 missions.
 
You gain more rep for selling the cargo then you loose for abandoning the mission. Because the slaves are high value and the total sale is considered as trading profit. That is what makes this possible.
 
I got red arrows after abandoning the mission. At first i tried this without beeing allied with the station and i was unfriendly after 3 missions.

You sold the cargo back to the commodities market and still made a net rep loss?

If that's the case, it would appear it would only work if allied to begin with.
 
You gain more rep for selling the cargo then you loose for abandoning the mission. Because the slaves are high value and the total sale is considered as trading profit. That is what makes this possible.

But why i got unfriendly then? Currently iam allied (because i did a lot of missions for one faction) with one of the two factions and iam still unfriendly with the secound one (Where i was to lazy to do missions). I never saw blue arrows so it must go down slowly.
 
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But why i got unfriendly then? Currently iam allied (because i did a lot of missions for one faction) with one of the two factions and iam still unfriendly with the secound one (Where i was to lazy to do missions). I never saw blue arrows so it must go down slowly.

It depends which faction you did the mission for. It needs to be the ruling faction. I'll bet the video shows the guy is only taking missions from them. Selling to the commodity market will give you reputation for that ruling faction only.
 
Overly complex. We already have the "fix", when you fail a mission (you run out of time, for example) then the cargo is marked as stolen. This allows you to jettison or sell it at a black market.

That's all this really needs... And it is obviously a bug that it isn't the same as mission failure.

You can sell cargo before you abandon the mission. How is this fix going to solve the issue?

It depends which faction you did the mission for. It needs to be the ruling faction. I'll bet the video shows the guy is only taking missions from them. Selling to the commodity market will give you reputation for that ruling faction only.

Charity are also charity missions for the factions that increase the reputation.
 
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Just because you can....doesn't necessarily mean you should....
you can combat log...guess that's ok too...because no one has the time to re-earn the insurance cost to a ship....so heh...yea...because we can....let's do!!
ps - to answer your question I do know exactly how long it takes....little over 2,000 hours since early June - Elite in all categories but CQC - Rear Admiral - Prince - I have put in the time...and I'm glad I did....didn't have to cheat to get it done...:)

How the hell do you earn a living in RL ? :p
 
You can sell cargo before you abandon the mission. How is this fix going to solve the issue?

You sure? I cant sell mission-specific cargo. It gets labeled 'haulage' or some such and it doesnt show up in the commodity market. Only non-specific mission cargo can be sold.
 
I believe you'll find this thread isn't about shadow delieveries. Check the video on bottom of the first page.

Overly complex. We already have the "fix", when you fail a mission (you run out of time, for example) then the cargo is marked as stolen. This allows you to jettison or sell it at a black market.

That's all this really needs... And it is obviously a bug that it isn't the same as mission failure.

I did see the video, this isn't about stopping shadow deliveries. My idea wouldn't stop them but it would stop people making money by just selling the goods which is the exploit that shown in the video.

Also your rep with the mob should go to hostile as soon as you abandon one of their mission but that another fix balancing issue.

But think my idea is valid for the simple reason that most companies wouldn't let you walk ways with thousands of £ $ cr of good without some kind of deposit or insurance that you aren't going to make a runner.

If you want to make it simple then you just make the charge apply to everyone from the start but I was just thinking of giving the new players a bit of help at the start.

As for mission failing tagging the cargo stolen this doesn't happen with shadow deliveries. My way means you don't make a profit and if they add a bit from power play (where the faction you left send ships after you for leaving them), then would be closer to what we would expect from a criminal group.
 
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I will consider this exploit as my well deserved salary for dealing with the asinine imperial and federal navy ranking system. So there... it's a wash.
 
You are discussing shadow deliveries. The thread is discussing the video on the first page of the thread.

Are you guys sure you've read the topic? This is not about smuggling, but about using an exploit to cheat yourself to billions without leaving the station...
Oh I meant the stuff shown in the video alright. Not leaving the station. Slight change of pace as you can make your income without ever leaving the station. Ever had kind of a teleworker credits making opportunity in a game? Any game? I didn't.

That doesn't mean smuggling isn't a more interesting way to make money, which is what I was saying when comparing both methods.
 
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But why i got unfriendly then? Currently iam allied (because i did a lot of missions for one faction) with one of the two factions and iam still unfriendly with the secound one (Where i was to lazy to do missions). I never saw blue arrows so it must go down slowly.

The red arrow is for abandoning the mission. I noticed it but the net rep gain is still there. I am not sure about the actual figure, but f.e. 1-1.5M ( or 100-150 slaves) profit should make you already at least friendly with any faction your selling at. Way more then the penalty for abandoning a mission.

There are also smuggling missions from Sirius Corp at Robigo. If you do this to them you loos rep with them. because you abandon but not sell back to them.
 
You sure? I cant sell mission-specific cargo. It gets labeled 'haulage' or some such and it doesnt show up in the commodity market. Only non-specific mission cargo can be sold.

Maybe it depends on the types of the missions. The missions used for such activity (icon with both the skull and the cannister) do not even have fines if you abandon/fail them.
 
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The easiest fix to this and surprised no one has thought about it before.

All delivery missions once you have passed the first trade rank should ask for a deposit that is equal to the current selling price. Then at higher ranks the galactic average.

Once you have made the delivery you will get that back plus the fee but if you were to sell the good you would at best break even or more likely make a small loss ( plus any fine ).

This removes the exploit without stopping people that could have a valid reason to sell the cargo (ie you overloaded and can't make the jump out of system etc).

That's pretty much what I suggested in post #203... Great minds and all ;).
IMHO, I think this would be better/more punitive than a bit of reputation decay that other solutions would give.
Having said that, being made instantly hostile to a faction you're deliberately ripping off would be a cool game feature...
 
Also dont forget the red arrows are aggregate scores over a certain time window. At times you'll see it point in the opposite direction from what you'd expect, based on your last action, if before that you did something conflicting with your recent action. As for Robigo reputation, there are two factions there. Both are independent, so neither of them has reputation-decay. Sirius is among the larger minor factions in the game, and its very much possible to do something against them in a completely different system, hundreds of lightyears from Robigo: from shooting their ships at res, working for a competitor or a lot of different things. The Robigo crime syndicate is a very small minor faction, and only exists in Robigo. Cancelling/failing missions will drop their rep, but selling to them at the mines increases it again. For example, it is very much possible that someone who wants to increase his Federal rank takes on a few Fed missions in the bubble, and by doing so gets into trouble with Sirius Corp. Because of this, most missions given to that player in Robigo would be from the crime syndicate, which means shadow deliveries will become more prevalent compared with the more frequently legal missions from Sirius.

Completely off-topic: every time these mechanics are discussed I cant help but notice it is in pretty sharp contrast with the 'inch deep' mantra. :)
 
I haven't done any smuggling from Robigo lately except for some shadow deliveries to test them. But I'm fairly certain the smuggling missions mostly had a fine attached to them before. Is that no longer the case? It's the only reason why this works in the first place. You can sell your free cargo. There's no patch required. Just a fix.
 
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It has happened to me when I failed a mission but I never thought rinse repeat.

There is no fun for me in making credits in an exploitive way I want to have a journey in this game that earns me the credits.

I suggest that anyone doing this for a quick gain rather than failing a mission should have no ship insurance for a year.

Ship insurance could be a way to bring order to the galaxy?

If you are really really good it is very low, if you are very very bad you don't get any insurance at all!
 
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Maybe it depends on the types of the missions. The missions used for such activity (icon with both the skull and the cannister) do not even have fines if you abandon/fail them.

True. AFAIK 'mission specific' cargo never comes with a fine, and the cargo cannot be sold pre-cancelling. Non-specific cargo usually does come with a fine, but the cargo can be sold pre-cancelling. :) Shadow deliveries are always the former, but the latter comes in both criminal and legal flavours. Mission-specific does generally pay better than the other types, though.

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It has happened to me when I failed a mission but I never thought rinse repeat.

There is no fun for me in making credits in an exploitive way I want to have a journey in this game that earns me the credits.

I suggest that anyone doing this to have a quick gain rather than failing a mission should have no ship insurance for a year.

Ship insurance could be a way to bring order to the galaxy?

If you are really really good it is very low, if you are very very bad you don't get any insurance at all!


Whoohoo, Ironman mode! Gimme gimme!
 
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