AFMU uses Ammo, most A class variants have more than enough for 10 even 20kly of neutron jumping repairs, also the AFMU only uses ammo when repairing and can only repair modules while they are switched "off" so dont click repair in SC otherwise you will emergency drop, you have to manually re-activate modules once repaired too. most of us keep the AMFU switched off to save power and use lighter powerplants for better range, but if you have the power keeping them on does not do any harm or consume ammo / materials.
I do plan on taking the big red button home. [yesnod]
I might make it more interesting by seeing how close I can get to a sun, I do love BBQs!
Would also be fun to suffocate in space, anyone know a way to ensure your canopy gets taken out?
Totally OT, but one of my favorite movies everGo that way, really fast!! If something gets in your way... turn.
What did I do? I wanted to see what the far side of Barnard's loop (the purple eye looking thing) looks like, so I went and looked.
"Second star to the right and straight on 'til morning."
Head for the second star on the left, until morning.