50mil mission credit cap

I was wondering the other day how it would be cool to have somewhere to stock things whilst doing business, this pretty much seems to answers that question!
 
"No! We can't open that cargo hatch... That would be theft..."

The best thing about crime in this game is that it is up to the individual just how law-abiding they wish to be
The games initial intent was that everything is fair game when the target is an NPC, seems that line has blurred somewhat since.

Addendum: Some time in a hazardous mining site with the right equipment on board and a fair sized cargo rack is quite high up on my todo list!
 
I was wondering the other day how it would be cool to have somewhere to stock things whilst doing business, this pretty much seems to answers that question!
With SS on your FC you can buy & sell stolen goods, they retain their stolen tag
You may also ensure that large, high value goods, deliveries are made absolutely safe from piracy by taking a team mission to deliver, then setting a buy order in SS for the amount of cargo needing safekeeping. Then abandoning the mission when every item has been stored.
Sadly, the original shipping manifest gets destroyed and the FD owner has to buy back the goods from SS to sell, as clean goods, into normal markets, in order to reclaim storage after such an unfortunate error in ownership...
 
With SS on your FC you can buy & sell stolen goods, they retain their stolen tag
You may also ensure that large, high value goods, deliveries are made absolutely safe from piracy by taking a team mission to deliver, then setting a buy order in SS for the amount of cargo needing safekeeping. Then abandoning the mission when every item has been stored.
Sadly, the original shipping manifest gets destroyed and the FD owner has to buy back the goods from SS to sell, as clean goods, into normal markets, in order to reclaim storage after such an unfortunate error in ownership...
But if another commander buys it from your SS then it reverts to stolen again!
 
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