I’ve got stock 4D shields on mine. Jumps 76 and change when full of fuel and will do a smidge over 82ly max
Ooooo, Seamus Heaney poem!! Lovely name.Ho-leeeee sh-
Me likey.
A tiny bit of tuning to do on the modules not able to be brought over from my DBX, but currently using 9.99 MW of 10 MW fully-deployed. No switching vehicle hangar on and off!
Couldn't of said it better myself. Here's my Mandalay I'm loving this thing so far. My Asp Explorer is going to be gathering dust for awhile lolIf the idea of exploration is to explore, then the bigger the jump range you use, the more content you skip when jumping.
If the idea of exploration is to explore, then the bigger the jump range you use, the more content you skip when jumping.
Explore using Economical route plotting.
For me, it comes down to the simple fact that a high jump range ship can always make shorter jumps, while a shorter range ship can't make longer jumps.
Exactly. And if you have a long jump range ship it’s much quicker to get back to civilisation when you’ve had enough and fancy a change of pace.Explore using Economical route plotting.
For me, it comes down to the simple fact that a high jump range ship can always make shorter jumps, while a shorter range ship can't make longer jumps.
Not familiar with the poet; my fleet all has water- and sea-related names. Minnow (sidewinder), Ayukawa (cobra iii), Hammerhead (eagle), Lure of the Sea (dbx), Melusine (python), the Selkie's Sorrow (asp x), Rusalka (cutter), etc.Ooooo, Seamus Heaney poem!! Lovely name.
I think that's the same in the Mamba.Not familiar with the poet; my fleet all has water- and sea-related names. Minnow (sidewinder), Ayukawa (cobra iii), Hammerhead (eagle), Lure of the Sea (dbx), Melusine (python), the Selkie's Sorrow (asp x), Rusalka (cutter), etc.
Looked around the cockpit in VR, and...oh hey that's neat, there's a pit in between the pilot and secondary seat!