Vid
- 'Dynamic' chat between NPCs [25m30s]
- Over 800 music tracks for the bars [26m50s]
- Layouts very similar, there will always be a lounge / pub etc, but will feel different depending on the type of port, the location etc.
- They worked hard to get variety into the different concourses. (Some of the Engineer bases have concourses too). Layout is similar, so finding things easy. But the High Tech / Agricultural etc types have different schemes, lighting etc. Some have litter on the floor, some have plants etc. Your home station should have its own feel and flavour.
- Arthur felt a planet port he visited, with the different views / interior, had a v distinct feeling from one in vid.
- Won't be spending 25mins traipsing everywhere. [29m30s]
- You can chill out and watch ships arrive in 'the barrel', or just dash in dash out etc. You can just go to a terminal and get a mission quickly, or track down mission givers etc.
- Haggling / barter based on your influence & the BGS. Chance of haggling and getting more. Chance of losing the opportunity.
- Pioneer Supplies: Your on foot gear. Weapons, suits, tools. Upgrade the same there. Occasionally have 'premium' stock. IE a pre-upgraded or engineered weapon. Can depend on BGS as well. IE a high tech station may influence what you'll find etc. Changes every week so won't be there next time necessarily. [33m35s]
- Bar / Pilot's lounge: Bartender = shady trade black market guy. Goods, assets, data etc. Stolen / scavenged goods etc. You can trade assets/data for assets/data, or you can sell, but can't buy from him. [38m]
- Vista Genomics: Biologist vendor. Will purchase explo sample data. There are organics 'and other exciting things' to scan. Need to discover a certain amount before sellable [?]. [40m10s]
- Exobiology rank goes 'beyond Elite' - as do the other ranks now.
- New discoverables come in various stages of maturity. Geologicals and organics from Horizons updated too.
- Some work done on subtle lighting to help signal shop areas / draw the eye / help you navigate.
- Inter Astra = Ship store, with shiny new interface
- Apex Interstellar - It's a shuttle service. Go down to the hangar and a ship will be waiting for you. [47m30s]
- Frontline Solutions - Can ship you to a conflict zone if there is one nearby. Dependent on BGS. Delivery options include 'drop ship', which puts you in a classic harness seat etc. Once there pick your side of the conflict. There are control points that you need to secure. The Conflict Zones to differ in intensity/difficulty. [50m15s]
- Says nightime / daytime vibe v different at CZs. Squads go in with torches etc / laser flash at night etc. (Plus throw in local location, planet type etc)
- Suggests that that's 'just one thing that Frontline can do'. So other services? [52m50s]
- Mission board consoles in stations. Same as current on essentially. You can access from many places etc. Just an extra touch.
- Turbolift to hangar is super quick.
- Arthur making case for teleport transition into ship being good for gameplay, compared to prolonged traversal to cockpit.
- Memorials added to game now. Can submit more.
- Alpha phases aiming to be 1wk long each but may run long.
- POIs - Can't 'trade with them' (mistake in prior text). They might be abandoned / occupied / might have people turn up
- Could find all the potential life forms on one planet in stage 3 alpha in theory, if conditions were right?!
- 2/3 days between 3rd & 4th alpha stages for snapshot to be taken
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