Starport Tour - Q&A Quick Notes

Vid

  • 'Dynamic' chat between NPCs [25m30s]
  • Over 800 music tracks for the bars [26m50s]
  • Layouts very similar, there will always be a lounge / pub etc, but will feel different depending on the type of port, the location etc.
  • They worked hard to get variety into the different concourses. (Some of the Engineer bases have concourses too). Layout is similar, so finding things easy. But the High Tech / Agricultural etc types have different schemes, lighting etc. Some have litter on the floor, some have plants etc. Your home station should have its own feel and flavour.
  • Arthur felt a planet port he visited, with the different views / interior, had a v distinct feeling from one in vid.
  • Won't be spending 25mins traipsing everywhere. [29m30s]
  • You can chill out and watch ships arrive in 'the barrel', or just dash in dash out etc. You can just go to a terminal and get a mission quickly, or track down mission givers etc.
  • Haggling / barter based on your influence & the BGS. Chance of haggling and getting more. Chance of losing the opportunity.
  • Pioneer Supplies: Your on foot gear. Weapons, suits, tools. Upgrade the same there. Occasionally have 'premium' stock. IE a pre-upgraded or engineered weapon. Can depend on BGS as well. IE a high tech station may influence what you'll find etc. Changes every week so won't be there next time necessarily. [33m35s]
  • Bar / Pilot's lounge: Bartender = shady trade black market guy. Goods, assets, data etc. Stolen / scavenged goods etc. You can trade assets/data for assets/data, or you can sell, but can't buy from him. [38m]
  • Vista Genomics: Biologist vendor. Will purchase explo sample data. There are organics 'and other exciting things' to scan. Need to discover a certain amount before sellable [?]. [40m10s]
  • Exobiology rank goes 'beyond Elite' - as do the other ranks now.
  • New discoverables come in various stages of maturity. Geologicals and organics from Horizons updated too.
  • Some work done on subtle lighting to help signal shop areas / draw the eye / help you navigate.
  • Inter Astra = Ship store, with shiny new interface
  • Apex Interstellar - It's a shuttle service. Go down to the hangar and a ship will be waiting for you. [47m30s]
  • Frontline Solutions - Can ship you to a conflict zone if there is one nearby. Dependent on BGS. Delivery options include 'drop ship', which puts you in a classic harness seat etc. Once there pick your side of the conflict. There are control points that you need to secure. The Conflict Zones to differ in intensity/difficulty. [50m15s]
  • Says nightime / daytime vibe v different at CZs. Squads go in with torches etc / laser flash at night etc. (Plus throw in local location, planet type etc)
  • Suggests that that's 'just one thing that Frontline can do'. So other services? [52m50s]
  • Mission board consoles in stations. Same as current on essentially. You can access from many places etc. Just an extra touch.
  • Turbolift to hangar is super quick.
  • Arthur making case for teleport transition into ship being good for gameplay, compared to prolonged traversal to cockpit.
  • Memorials added to game now. Can submit more.
  • Alpha phases aiming to be 1wk long each but may run long.
  • POIs - Can't 'trade with them' (mistake in prior text). They might be abandoned / occupied / might have people turn up
  • Could find all the potential life forms on one planet in stage 3 alpha in theory, if conditions were right?!
  • 2/3 days between 3rd & 4th alpha stages for snapshot to be taken
 
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... Just watching it now, first impressions are this is x-rebirth / x4? done properly!! I love it! It even has the exact same the cheesy female messages announcer. It reminds me so much of the last 2 x games.

Other people, not me, might really have something to say about this though. The walking space in those games is quite polairizing.

Definitely not playing the alpha (unless frontier ask and offer a decal).

EDIT: I think i like the space mission board.... Not sure l like the windows 10 notifications. 0/10 for originality.

EDIT2: I get joy really easy from spaceports. This is probably going to get slammed. Not by me.

EDIT3: There also needs to be one more detail pass where they add the little details into the scene and up the model LOD for everything. Looks like a end ps3 / rushed for day 1 launch ps4 title. Or x rebirth. Disclaimer, i liked x-rebirth, never played older x games. Also bonus feedback, npc clothing simply is sub par.

Its worth it just for the hangar experience? Its missing holodancers. It does have npcs calling out at you as you get close, and the same kind of bar music.

EDIT4: If you can't buy a drink at the bar, the entire experience will be pointless. Please add this. Doesn't have to be alchohol if that trips the age ratings. You go and get a drink after "work" and watch the ships go by.

Watched it 4 times. I can't believe it so x-rebirth :)
 
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They all seemed pretty personable (my first live stream) but X4 managed to offer the player both walking into their ship and teleporting so Arthurs 'reason' felt more like an excuse, not even a ladder up to a lift direct to the bridge to sit in your chair.
Starting to fear they're not hiding much - a 100+ dev team and three years... Not sure how this is as big as all of Horizons!
Not sure I believe this'll get out by May either with all the stressing about pre-alpha.
 
Vid

  • 'Dynamic' chat between NPCs [25m30s]
  • Over 800 music tracks for the bars [26m50s]
  • Layouts very similar, there will always be a lounge / pub etc, but will feel different depending on the type of port, the location etc.
  • They worked hard to get variety into the different concourses. (Some of the Engineer bases have concourses too). Layout is similar, so finding things easy. But the High Tech / Agricultural etc types have different schemes, lighting etc. Some have litter on the floor, some have plants etc. Your home station should have its own feel and flavour.
  • Arthur felt a planet port he visited, with the different views / interior, had a v distinct feeling from one in vid.
  • Won't be spending 25mins traipsing everywhere. [29m30s]
  • You can chill out and watch ships arrive in 'the barrel', or just dash in dash out etc. You can just go to a terminal and get a mission quickly, or track down mission givers etc.
  • Haggling / barter based on your influence & the BGS. Chance of haggling and getting more. Chance of losing the opportunity.
  • Pioneer Supplies: Your on foot gear. Weapons, suits, tools. Upgrade the same there. Occasionally have 'premium' stock. IE a pre-upgraded or engineered weapon. Can depend on BGS as well. IE a high tech station may influence what you'll find etc. Changes every week so won't be there next time necessarily. [33m35s]
  • Bar / Pilot's lounge: Bartender = shady trade black market guy. Goods, assets, data etc. Stolen / scavenged goods etc. You can trade assets/data for assets/data, or you can sell, but can't buy from him. [38m]
  • Vista Genomics: Biologist vendor. Will purchase explo sample data. There are organics 'and other exciting things' to scan. Need to discover a certain amount before sellable [?]. [40m10s]
  • Exobiology rank goes 'beyond Elite' - as do the other ranks now.
  • New discoverables come in various stages of maturity. Geologicals and organics from Horizons updated too.
  • Some work done on subtle lighting to help signal shop areas / draw the eye / help you navigate.
  • Inter Astra = Ship store, with shiny new interface
  • Apex Interstellar - It's a shuttle service. Go down to the hangar and a ship will be waiting for you. [47m30s]
  • Frontline Solutions - Can ship you to a conflict zone if there is one nearby. Dependent on BGS. Delivery options include 'drop ship', which puts you in a classic harness seat etc. Once there pick your side of the conflict. There are control points that you need to secure. The Conflict Zones to differ in intensity/difficulty. [50m15s]
  • Says nightime / daytime vibe v different at CZs. Squads go in with torches etc / laser flash at night etc. (Plus throw in local location, planet type etc)
  • Suggests that that's 'just one thing that Frontline can do'. So other services? [52m50s]
  • Mission board consoles in stations. Same as current on essentially. You can access from many places etc. Just an extra touch.
  • Turbolift to hangar is super quick.
  • Arthur making case for teleport transition into ship being good for gameplay, compared to prolonged traversal to cockpit.
  • Memorials added to game now. Can submit more.
  • Alpha phases aiming to be 1wk long each but may run long.
  • POIs - Can't 'trade with them' (mistake in prior text). They might be abandoned / occupied / might have people turn up
  • Could find all the potential life forms on one planet in stage 3 alpha in theory, if conditions were right?!
  • 2/3 days between 3rd & 4th alpha stages for snapshot to be taken
You sir, are a god.

(even when wrong :sneaky: )
 
You may have missed the easter egg:

easter egg.jpg


Definitely agree about the transporter pad being a bit of a cop out. Couldn't you go up to the door at least for the ships that have them built in? It may be a bit funny to walk past the stairs door that does nothing and go to the blue pad.
 
Loving the Frontline idea - explained that you can stumble on a CZ yourself and take part, but Frontline allows you to find it from the stations.

This is great. I was worried the Frontline Solutions zones were like CQC, out of game as it were, or disconnected.
 
You may have missed the easter egg:

View attachment 214563

Definitely agree about the transporter pad being a bit of a cop out. Couldn't you go up to the door at least for the ships that have them built in? It may be a bit funny to walk past the stairs door that does nothing and go to the blue pad.

Oo where was that bit? In the ship store?

(Wouldn't that just be for the main holo display?)
 
Loving the Frontline idea - explained that you can stumble on a CZ yourself and take part, but Frontline allows you to find it from the stations.

This is great. I was worried the Frontline Solutions zones were like CQC, out of game as it were, or disconnected.

They did say previously there was an 'on foot' CQC, so think maybe an arena mode still coming too. But this does seem like as close to 'quick action' for new Cmdrs as they could possibly get in-world.

Big thing for me was that there are 'hold the control points' style shape and objectives. Definitely felt like settlements would need that kind of structure.

(Ok and the drop ship interior sounds good too. Even if it doubtless doesn't actually 'drop' you ;))
 
Oo where was that bit? In the ship store?

(Wouldn't that just be for the main holo display?)

Yep, just after the video turns away from it. Thinking about it, it looks very rough, it has a y/n prompt with looks out of place.. but the question would be why would they have this in the first place if not for multiple cmdrs per account? No comment about what they're going to do for existing people who have already bought multiple accounts :/ And multiple cosmetics...

Thanks for saving me watch the twitch stream. The tour is all i need!
 
Yep, just after the video turns away from it. Thinking about it, it looks very rough, it has a y/n prompt with looks out of place.. but the question would be why would they have this in the first place if not for multiple cmdrs per account? No comment about what they're going to do for existing people who have already bought multiple accounts :/ And multiple cosmetics...

I dunno I think the 'check out big holograms of the different ships' explanation seems more likely no?
 
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