Starport Tour - Q&A Quick Notes

And why cant we get menus that all feel the same? It seems like the UI designers that made the ship UI, didnt make the carrier UI, didnt make the on foot UI and also didnt take notes from the earlier designs

The menu after menu after menu system is going to get old fast if thats whats going live - give 1 screen that refreshes instead of going down menu after menu.

I did note in the OP that there will be a terminal to get missions from instead of chasing down the mission giver NPC's, as if they spawn at different points in different stations that would get old real fast.
You have the same UI on every cash dispenser, IRL ?
 
The video was solid, but I'd have prefered to have waited one or two more months and to get ship interiors. That'd have made it even better.

Weird logic, I mean you will have to wait for Ship Interiors, we knew that a long time ago, why not have some other new content, you know the stuff that was close to finishing, to enjoy WHILE you wait. This "ship interior" dogma that is being used as a tool to down-play everything else just comes across as spam with ulterior motives. I would bet my Grandmas house that they have a dev environment already running ship Interior prototype gameplay.
 
but X4 managed to offer the player both walking into their ship and teleporting so Arthurs 'reason' felt more like an excuse

In a real-time game you cant really have both the option to walk and to teleport. The conditions have to be identical for everyone
Pretty much the same way the Hyperjump sequence takes the same amount of time on the €4000 PC monster and on the minimal spec 7 years old PC
 
Weird logic, I mean you will have to wait for Ship Interiors, we knew that a long time ago, why not have some other new content, you know the stuff that was close to finishing, to enjoy WHILE you wait. This "ship interior" dogma that is being used as a tool to down-play everything else just comes across as spam with ulterior motives. I would bet my Grandmas house that they have a dev environment already running ship Interior prototype gameplay.
Also, creating full interiors for 20+ gigantic ships within 2 months is beyond wishful thinking, especially if modules are visualized. Ship interiors are nothing to delay Odyssey over, but it's not to say that it shouldn't happen in the future.
 
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Arthurs 'reason' felt more like an excuse
That's becuase Arthur isn't particularly skilled at presentation.

The video was solid, but I'd have prefered to have waited one or two more months and to get ship interiors. That'd have made it even better.
All the transitions are fade to black - it's possible that the technical underpinnings of "fade to black" would be simply too big to unravel and replace with something seamless.
 
Yep, agreed - should walk up the stairs, to the door, or ladder, and then have the teleport transition from there. While I'm not one of the "ship interiors" criers, anything to make it feel just that bit more immersive would be nice. Alternatively why bother with that blue portal at all, just have a wrist-unit/visor menu item to board your ship whenever you're close enough to the ship.

Clearly the blue portal is the generic "ladder", at some point you need a marked out zone where the boarding option activates, but the blue zone neatly avoids clashing with ship lore. There is a complication even with the idea of a compromise generic boarding animation as the entrance to the ship is actually ship specific and that sort of detailing becomes embedded in the lore. I can see why it was distanced from as it would become a per ship asset.

I would actually put the point that choosing such a stark differential between outside and inside could actually be promising in that ship interiors could be closer than we think, if "ship interiors" was still merely a distant wishlist then throwing a quick win bone of doing an animation specific to each ship would make sense, but it becomes more wasteful in dev time the closer a dedicated content release would be e.g. if it already had a detailed development project timeline.

I'm interested in speculating that this could actually insinuate that ship interior is planned to be interwoven with the exterior aspects of the ship. It would then make the entrance aspect more demanding in the detailing. They have already said that content will only be revealed with new gameplay attached, it seems that ship interior gameplay might need to contemplate external aspects of the ship, for example we know that hostile ship boarding gameplay is on the wishlist as well as EVA.
 
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Also, creating full interiors for 20+ gigantic ships within 2 months is beyond wishful thinking, especially if modules are visualized. Ship interiors are nothing to delay Odyssey over, but it's not to say that it shouldn't happen in the the future.

Sure - make it a separate expansion. It can be named "the expansion with no gameplay".
 
I'm still massively disappointed that we don't have ship interiors, they can claim it's a gameplay choice as much as they want but we all know it's because they couldn't be bothered.

What? Still after nearly half a year of knowing there will be no ship interiors at launch? Its clearly a choice of business priorities regarding allocating development time to bringing a product to market. They felt that going into the risk of developing an on foot perspective would net a larger audience if it went hand in hand with over-hauling planet gameplay, I'm sure they did their market research where as the typical "ship interior" spammer has done zero market research. They arent going to now just sit there and put their feet up are they, there will be a business plan of how to generate longer term income from all that new code that they spent the last 3 years developing. There is a market demand for ship interiors sure and it offers a nicely segmented potential for a content pack, so seems it will be coming, but you can not say it should have been a higher priority compared to what the Odyssey DLC is attempting.
 
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Vid
  • Exobiology rank goes 'beyond Elite' - as do the other ranks now.
Looks to me like it will probably go something like..
20210326_103621.jpg
 
What? Still after nearly half a year of knowing there will be no ship interiors at launch? Its clearly a choice of business priorities regarding allocating development time to bringing a product to market. They felt that going into the risk of developing an on foot perspective would net a larger audience if it went hand in hand with over-hauling planet gameplay, I'm sure they did their market research where as the typical "ship interior" spammer has done zero market research. They arent going to now just sit there and put their feet up are they, there will be a business plan of how to generate longer term income from all that new code that they spent the last 3 years developing. There is a market demand for ship interiors sure and it offers a nicely segmented potential for a content pack, so seems it will be coming, but you can not say it should have been a higher priority compared to what the Odyssey DLC is attempting.

This ^^^

I still want ship interiors very much, but it would be completely worthless if I could finally wander inside my ship, but couldn't get out, or had nothing to do outside. So it makes sense taking care of the outside before the inside, if there isnt time to make everything in one go.

The addition of Ship interiors and EVA were not only pitched in the kickstarter, but re-iterated again much later in a newsletter at the time of the initial release of Horizons. So I'm quite sure it will be done at some point. I'm also quite sure FD are quite business-savvy (their financial results demonstrate it) and they aren't blind, they also look "elsewhere" and know all too well that ship interiors have massive demand and can be a huge cash cow.
 
Isn't that the whole point of it? Its only offered in systems in a conflict state and the ads literally state join in to determine the future of the system
Yeah but that could just be BGS stuff, what I'm really hopeful for is on-foot combat zones for undermining and specific PP activities
 
I loved the glimpse of the new station interiors, they look brilliant as do the new plant textures. I'm well excited for the whole new level of immersion and game play it will bring to the game. It's very unlikely they would have had anytime for ship interiors, it seems like such a small thing in the scope of things, besides I'm sure they will come eventually.
 
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