5E/6E Anti-Corrosion Cargo Racks

A simple solution to the CRCR thing could be that CR racks have slightly lower capacity than regular racks; and/or cost significantly more than the regular ones, so you'd only run them if you needed them. We know that FDev can alter the stats of in-game assets, as they changed the Scarab SRV to have a cargo bay of 4 rather than 2 when they released the Scorpion (which I still say should have been part of Horizons and available to console players) so they could reduce the class 4 CRCR slightly to keep it in line with a reduced capacity for CRCR across the board. Say a stock class 4 CR has a capacity of 16, a class 4 CRCR could be... I don't know, 12? The in-universe explanation would be that the "special materials" used in its construction take up more of the volume/mass so there's not as much room for cargo as there is in a standard rack.

OR

Now that we have caustic sinks, let them absorb the corrosion from inside the cargo racks too, rendering CRCR obsolete and letting you run caustic cargo in regular racks until you run out of sinks. Or have a special module that does the same for cargo racks as the caustic sinks do for the hull, like the experimental weapon stabiliser or the FSD booster.
 
UA bombing hasn't been a thing for a long time since the corrosion issue was canonically resolved for good a while back.
A better question is why aren't all racks corrosion resistant now?
 
A simple solution to the CRCR thing could be that CR racks have slightly lower capacity than regular racks; and/or cost significantly more than the regular ones, so you'd only run them if you needed them. We know that FDev can alter the stats of in-game assets, as they changed the Scarab SRV to have a cargo bay of 4 rather than 2 when they released the Scorpion (which I still say should have been part of Horizons and available to console players) so they could reduce the class 4 CRCR slightly to keep it in line with a reduced capacity for CRCR across the board. Say a stock class 4 CR has a capacity of 16, a class 4 CRCR could be... I don't know, 12? The in-universe explanation would be that the "special materials" used in its construction take up more of the volume/mass so there's not as much room for cargo as there is in a standard rack.

OR

Now that we have caustic sinks, let them absorb the corrosion from inside the cargo racks too, rendering CRCR obsolete and letting you run caustic cargo in regular racks until you run out of sinks. Or have a special module that does the same for cargo racks as the caustic sinks do for the hull, like the experimental weapon stabiliser or the FSD booster.
There's a bunch of different ways to cut it.

The naive solution is some variant on reducing overall capacity like you suggested. That doesn't step away from the (imo) problem that it still leaves hauling corrosives and using CRCRs is a binary on/off switch for corrosive effects[1]. I don't think a flat -50% is unreasonable given you can't just "bulk grab" corrosives under any circumstance and a Class 8 would still offer 128 tonnes, and it's a hard enough drop that means it has significant enough impact on traditional hauling to not want to fit CRCRs as-standard.
Also, if you could remove CRCRs from the game, and replace it as a Cargo Rack experimental modification (which opens the door for needing other Cargo Rack engineering, which is an interesting prospect to consider).

But, I'd rather see CRCRs be a mitigation against corrosive damage, rather than a hard-stop. I like the idea of caustic sinks tanking the damage, but there's implications for larger volumes, as opposed to having the effect organically resolved by the CRCR itself.

To tease out the engineering piece some more... right now, Cargo Racks aren't really "modules" like other modules; they have no integrity or anything like that... so if we make them actually have integrity and a physical location on the ship, that opens the window for a mechanism where Corrosive Cargo causes integrity damage to racks... and maybe MRPs could absorb that damage. Further, engineering could apply effects like "Lightweight"; reducing integrity and increasing capacity, "Armoured" to do the opposite, and many other options.

[1] Where I've talked before that there's a missed opportunity in mechanics around "dangerous hauling" where, among other possible effects, corrosive cargo is one hauling hazard, which could result in better rewards for that flavour of hauling mission. Simply being able to "switch off" the corrosion effect using appropriate racks wouldn't justify any increase in reward there.
UA bombing hasn't been a thing for a long time since the corrosion issue was canonically resolved for good a while back.
A better question is why aren't all racks corrosion resistant now?
Because the issue with UAs (Thargoid Sensors) wasn't their corrosive nature, it was a self-repair mechanism specific to Thargoid Sensors that didn't seem to apply to other types of Thargoid cargo which caused (electrical) disruption to Station services. "Coral Sap" (for example) doing the same thing doesn't make sense, so the corrosion mustn't be caused by the same mechanism.
 
Because the issue with UAs (Thargoid Sensors) wasn't their corrosive nature, it was a self-repair mechanism specific to Thargoid Sensors that didn't seem to apply to other types of Thargoid cargo which caused (electrical) disruption to Station services. "Coral Sap" (for example) doing the same thing doesn't make sense, so the corrosion mustn't be caused by the same mechanism.
The weaponized corrosive enzymes the Thargoids use were described as some sort of catalytic cold plasma.

Corrosive objects include the sensors themselves and presumably most Thargoid biotechnology has a similar self-healing mechanism, which is something else.
 
The weaponized corrosive enzymes the Thargoids use were described as some sort of catalytic cold plasma.

Corrosive objects include the sensors themselves and presumably most Thargoid biotechnology has a similar self-healing mechanism, which is something else.
Presumably, but the only one which has any lore confirming the self healing mechanism is the Thargoid Sensor.

My point of contention to simply apply that to everything is the sheer variety of things that would need to cover. I'd happily concede that might be a shared property of Sensors, Probes, Links, and maybe even the Titan Drive Component, as actual Thargoid devices.

But to consider the full gamut of corrosive Thargoid items, we need to include things like: Resin, Tissue Samples, impure/ semi pure mineral samples, coral sap, hearts, organs, bone fragments, cysts.... it beggars belief to me that all these things use the same regenerative mechanism purportedly employed by Thargoid Sensors instead of simply being corrosive.

And then there's toxic waste...

But regardless, even if the corrosive nature of Thargoid goods is caused by the self healing mechanism universally or not, that's very different to the electronic interference caused to stations by Sensors.

Edit: though, bottom line from me, all that aside, just burying the corrosive mechanic and calling it solved and standard with all regular cargo racks would be a big missed opportunity.
 
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One of the ways they could fix having to make cargo racks of different sizes is they could convert the corrosion resistance into an engineering blueprint so that you can convert ANY cargo rack into a corrosion-resistant cargo rack. That way you can pin the BP and make them as needed.
 
One of the ways they could fix having to make cargo racks of different sizes is they could convert the corrosion resistance into an engineering blueprint so that you can convert ANY cargo rack into a corrosion-resistant cargo rack. That way you can pin the BP and make them as needed.
This would be nice, I wonder who would get stuck with the job I doubt we would get two new engineers out of it.
 
One of the ways they could fix having to make cargo racks of different sizes is they could convert the corrosion resistance into an engineering blueprint so that you can convert ANY cargo rack into a corrosion-resistant cargo rack. That way you can pin the BP and make them as needed.
This would also mean that you are able to reverse the effect if you should need to.
 
Greetings @Paul_Crowther

Was wondering if you read my post at https://forums.frontier.co.uk/threa...rgo-racks-of-other-sizes.615682/post-10335806 regarding adding other sizes of Corrosive resistant Cargo Racks. We're currently doing tissue samples, and we really need those 5E/6E corrosive resistant cargo racks especially during this time of Thargoid war. Can you kindly relay it to the Dev team to enable these racks for us to purchase or unlock. Unfortunately some of us that play this game on a daily basis were not available to get to this particular CG since we were in an expedition away from the Bubble.

Like you did with 'Engineered FSD V1' the 'Engineered Detailed Surface Scanner V1' among other modules, You can also add these Cargo racks.

Thanks in advance, and hope to hear from you soon.

Kind regards
CMDR XpressioN
 
Regarding Corrosion Resistant Cargo Racks, I remember this CG, it was 2016 or so and was nigh on impossible back then. I tried to participate and could not find these goddamn barnacle sites (they were not a point of interest yet). Other players managed to get up to 1st tier. Mind you, there were no carriers nor FSD boosters, so it was a long trip to Maia.
FD "took pity" on us and gave us size 4 later. And we are still suffering the consequences of a really important CG which was not even that obvious back then. I seriously feel sorry for AXI teams having to ferry 24k of samples from carrier to megaship in one evening...
 
Regarding Corrosion Resistant Cargo Racks, I remember this CG, it was 2016 or so and was nigh on impossible back then. I tried to participate and could not find these goddamn barnacle sites (they were not a point of interest yet). Other players managed to get up to 1st tier. Mind you, there were no carriers nor FSD boosters, so it was a long trip to Maia.
FD "took pity" on us and gave us size 4 later. And we are still suffering the consequences of a really important CG which was not even that obvious back then. I seriously feel sorry for AXI teams having to ferry 24k of samples from carrier to megaship in one evening...
Finding meta alloys wasn't really the issue then imo (although, yes, if you weren't on the forums, you probably didn't know where they were), rather, FD weren't used to running commodity CGs like this... the original goals were set like a standard trade commodity CG and were in the literal tens of millions. When the only way to get them (back then) was to relog-farm a Barnacle two at a time... the figure was always going to be low-thousands... FD had to scale it back twice.

To the other two comments though... I don't think (even if the CG was 100% successful) we would've got anything larger than the size 4... the CG was Tier 4 (of 8) successful, which unlocked the 1t&2t variants. and it wasn't a linear unlock, it was something like Tier 1: 1t Rack, Tier 4: 2T Rack. Based on how other CG rewards worked at that time, it's unlikely we would've had anything higher than a 4t fall out of that for Tier 8... FD were using exponential reward structures at the time

Either way, the results wouldn't have impacted the AXI teams at all i think. Going from FC to Megaship should be a short trip, in which case you might as well just naked-haul a full rack loadout, since there won't be enough time for any major impact.

I get the desire for the bigger cargo racks, especially today... but i don't think this is hangover from that CG these days... that would just be vindictive at the detriment of the game.
 
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Palin is just sitting on almost 900K of tons of meta-alloys we delivered to him 2 years ago doing who-knows-what with them.

And I highlighted the 2 very important words <hint hint nudge nudge FDev>.
 
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