Newcomer / Intro The 1001newbie tips thread

7. Before accepting a mission that asks you to take cargo - use the Galaxy map with it's cargo and travel distance slider to work out if you can reach your mission destination with the amount of cargo the mission requires.

the same applies to trading. cargo can reduce the distance your ship will jump. too much cargo and you may find you can no longer reach your destination.
 
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8. Until your really proficient with controlling your ships don't use Boost while docking or leaving the docking area as you will end up splattered against the station walls or a T9.
 
9. Maneuvering speed: keep the throttle midrange to get best turning performance (see that blue scale next to the speed/throttle indicator? )

10. Power management: Keep 4 pips in SYS during station docking/launch (less speed and more shields means you just might survive an accident)
 
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11. Create a routine/check list for docking. Request permission to dock when 7.5KM from the station, lower your landing gear at 3KM ( this will slow you down) and activate ship lights (this will save you from hitting that floating billboard drone thats in shadow)
 
12: When leaving docking stations, leave gear down until your aligned with the exit, this way your speed remains low so if you need to stop/move you have time.

13: Assign the Boost key away from the Deploy Landing Gear key
 
14. Keep a button mapped to 75% thrust. Use it in supercruise once the time-to-target reaches 0:07 to maximise your speed to the destination.

(In detail: You should supercruise to your target destination at 100% thrust until the clock below the target distance indicates 0:07 (0:06 is the actual sweet spot but 0:07 reduces the risk of overshooting. It will settle at 0:06 anyway) then press the 75% thrust button. This is by far the best way to reduce supercruise time)
 
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15. Realise that you HAVE to understand power management. If you leave it at two pips each for SYS, ENG & WEP in all scenarios you will really suffer. Get used to flipping between them, especially in battle.
 
8. Until your really proficient with controlling your ships don't use Boost while docking or leaving the docking area as you will end up splattered against the station walls or a T9.

Much easier to deploy landing gear ASAP and all the time in the station which disables boost and IIRC deployment of hardpoints (ie weapons).
 
16: Overcharged pulse lasers are really inaccurate so only good up close or against larger ships.
 
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16. When someone tries to interdict you, full throttle and keep the "Escape vector" in your sights. It WILL move around. Follow it!
 
17. Make sure you have enough credits for some upgrades for and the insurance on a new ship. And make sure you have the hyperspace-jump range to get to another system in your new ship.
 
18. After you get a HOTAS, and you are fiddling with key mappings, DO NOT swap the button currently mapped to boost/jettison cargo/flight assist off to any frequently used other action - you will regret it. Better to come up with an intermediate mapping you can use until your muscle memory for where the dangerous action wears off.

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19. After buying a new weapon or defensive system, make an empty run somewhere dangerous to try it out. Don't wait until you are interdicted to find out that you forgot to buy missiles or your power consumption with hardpoints deployed exceeds your ship's available power output.
 
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20a. Remember the stopping distance on that shiny new cobra is WAY LONGER than the hauler just just traded up from.
20b. It's also the first ship you'll buy that it's not safe to rotate while in the station entry port.
 
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