That wouldn't be a problem, more of a penalty for oversupplying a market........
....... but 2000 of them? What in the name of Leathery Eggs are you flying?
G
The Human Type9ipede?
That wouldn't be a problem, more of a penalty for oversupplying a market........
....... but 2000 of them? What in the name of Leathery Eggs are you flying?
G
And Founder's are exempt from this?
Nice lil' perk if that is the case!
Well it sounds like it's always been in place, so we're living in an affected economy already.
Only when trading at the founders world markets.
Michael
Only when trading at the founders world markets.
Michael
This is a key detail.![]()
Calm down folks, it only applies to one system.
Can you give an example of how this works? It isn't clear to me from your original description.
https://forums.frontier.co.uk/showthread.php?t=78843Just ran the following test:
Extraction Station - Progenitor cells: Demand 1319, 7061cr.
Arrived at station 5 minutes later with 441T, sale price now 6772cr.
Sold 241T, undocked, left station, redocked, sale price now 6869cr.
Pretty sure the same applies to performance enhancers, consumer tech and I would assume every trade good. Obviously not a factor with large demand goods as the price wont change, but low demand good profit 1 or 2 run routes are pointless in large ships.
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Explains a lot, been wondering why my Type 9 has been such a bad earner with potentially good routes. Also explains the disparity in what people are seeing in the trading game, where small ships are seeing lots of good profit routes and larger ships a lot less.
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Should ticket it, but I'm guessing their already aware.
I had to read the linked thread a couple of times before I understood what it was saying. The key detail has already been mentioned in this thread by Dark Lord.I read a post a while back when discussing trading issues which seems to fit well with this discussion, link to thread below
https://forums.frontier.co.uk/showthread.php?t=78843
Rearranging the order of events:Extraction Station - Progenitor cells: Demand 1319, 7061cr.
Arrived at station 5 minutes later with 441T, sale price now 6772cr.
Sold 241T, undocked, left station, redocked, sale price now 6869cr.
That makes sense, as otherwise people would only sell 1 ton, then another, then another, then another ... and circumvent the system by dragging out sales. Thus, the market assumes that when you want to make a sale, you intend to sell everything you've registered on it (meaning, all goods in your hold). Which is probably true for 99% of all cases.Even if you only intended to sell 1T of cargo, the fact that you had a significant amount sitting in your hold implies you wouldn't get the best price for that 1T.
That makes sense, as otherwise people would only sell 1 ton, then another, then another, then another ... and circumvent the system by dragging out sales. Thus, the market assumes that when you want to make a sale, you intend to sell everything you've registered on it (meaning, all goods in your hold). Which is probably true for 99% of all cases.
that's how it should be. Aren't we supposed to influence the market, the universe, and so on?It's kinda like this...
If you flood a market the demand (and prices) drop, it's basic economics.
It's a mechanism used to aid price balancing for low demand, high value goods to reduce the impact of flooding markets with those goods.
Michael
So to sum it up, this is a game mechanic that most people will never notice. Since we usually don't try to ship large amount of goods that are in low demand. Or am I missing something?