A Behind-The-Scenes Tour Of No Man's Sky's Technology

[video=youtube_share;h-kifCYToAU]http://youtu.be/h-kifCYToAU[/video]

Good times for all of us who enjoy space games (ED, SC, NMS). No Man's Sky seems interesting enough, with all the procedural creation, even on ship design. The clip above is new and goes further in depth about how the game is generated.

Seems very cool, although it might not appeal to the most "hardcore reality sim"-fanatic. More laid back and "screw the rules of physics if it makes the game more enjoyable". Which to me is a-ok.
 
Yeah...watched it yesterday. Really looking forward to getting it (whenever it is released on PC).

They also just released a new trailer BTW:

[video=youtube_share;WQhSP82uhY4]http://youtu.be/WQhSP82uhY4[/video]
 
[video=youtube_share;h-kifCYToAU]http://youtu.be/h-kifCYToAU[/video]

Good times for all of us who enjoy space games (ED, SC, NMS). No Man's Sky seems interesting enough, with all the procedural creation, even on ship design. The clip above is new and goes further in depth about how the game is generated.

Seems very cool, although it might not appeal to the most "hardcore reality sim"-fanatic. More laid back and "screw the rules of physics if it makes the game more enjoyable". Which to me is a-ok.
You know that hardcore realistic sim is about realistic behavior not realistic rendering.
True professional trainings sim have bad gfx but behave in more accurate detail to real flight model.

So ED compare to training simuation is to most fake one as it has very unrealistic flight model to get to specific not spacy dogfighting gameplay. With a turn rate handicap.

How ever for a simulator game gfx is important to.

As I prefere a realistic Flight mdel and with realistic look & feel. There still a emptyness into the space game list that can be filled by a other game.
these isues aren't that big so probly do gonna play them all and see what will take most of my space game time.
 
Back
Top Bottom