A chance saving your carrier crew faces, and how FDev might restore them:

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Also, StenKIRA, in your image you show that you have 5 active crewmembers. I suppose FDev threw you some back and therefore you have now more than 3, right? Which would corroborate what I said about the crew members. Because at some point I couldn't hire any crew member since my last slot was filled, only to find out there are now 5 crew members instead of 2 in my roster.
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I only have one active, how the game thinks i have fired 5 more than have hired I do not know
 
The engineer portraits had to be changed for Odyssey because now you can meet engineers in the game. Felicity Farseer, Selene Jean and Marco Qwent in Horizons had identical hairstyles that don't exist in the game and therefore cannot be rendered locally. Clearly FDev did use some 3D tool to create those portraits, but it's not the holo-me editor we have in the game.
 
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They didn't bother to tell us because they didn't think it was important. I honestly don't think it is myself, but I can understand that some people kept rerolling until they had a full crew of pretty girl, I mean, for immersion purposes.
"pretty"? no I rerolled until I had a full unique, yes female, crew that wasn't something I would call an Astartes chapter or an Exterminatus to purge.
 
Playing Horizons, about half of the crew faces have changed. They have been different for months now
 
I cannot give you a 100% definitive answer, but I'll stick to my 98%+ educated guesstimate; they very much used a truncated version of the holo-me render for Carrier and fighter crew. Yes, the END result was a flat image, but the way they got there was through a portion of the holo-me pipeline.
I suspect that carrier crew are using a small subset of holo-me values to ensure that no entirely monstrous faces are created, personally, I'd have gone with the RNG chance of complete weirdos. Or they could've rigged holome so that the extreme appearances were on a bell curve in the holome slider, so most RNG faces would've been reasonable. 🤷‍♂️ I mean they love that sine-wave formula they keep talking about.
 
I only have one active, how the game thinks i have fired 5 more than have hired I do not know
Curious. I mean sure, the statistics are not always entirely accurate, I just wonder what happened on your front that it crapped out at a difference of 4. Maybe after the 1023 mark things got out of hand? :D


The engineer portraits had to be changed for Odyssey because now you can meet engineers in the game. Felicity Farseer, Selene Jean and Marco Qwent in Horizons had identical hairstyles that don't exist in the game and therefore cannot be rendered locally. Clearly FDev did use some 3D tool to create those portraits, but it's not the holo-me editor we have in the game.
The portraits for all engineers have changed in Odyssey using the new render pipeline as I have proven and everyone can see. The use of the specific hairstyle of Marco, Felicity and Selene which is still the same in Odyssey on the portrait but not available to us does not mean it doesn't exist in the holo-me creation tool. It only means it is not unlocked for commanders to use. They're using the same base tool, because that is what makes sense on a developer level. No need to create extra work that is not going to be used. It's pretentious to believe that only because we commanders use the holo-me tool as character creation, it also has everything unlocked for our use.
I smell quality assurance issues for one, and design choice for the other by not allowing us to use certain hairstyles and the clothing we see on the mission board faction contacts.
On the QA front; these hairstyles have clipping issues with extra gear, so it's not going to cause a "good experience." On the design choice front; it's a way to clearly distinguish players from NPCs .

Playing Horizons, about half of the crew faces have changed. They have been different for months now
That is curious. During which patch did that happen where your crew faces changed months ago and was that a problem that other people had as well? Do you have images before and after or do others? Can't find anything about that. Was there something submitted? Were those isolated cases? Because I know some people who got their carriers on day one, grabbed all the crew and they have not reported a change at all. Until now, that is.

All this situation is s especially sad considering the people who bought a carrier, all services, and rerolled the crew until they had an appearance they liked and put them out in the black for other people to use. The esteemed DSSA carriers who are a pillar to the explorer community just got as shafted as everyone else for giving up their carriers so others can use them as home base.
 
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I suspect that carrier crew are using a small subset of holo-me values to ensure that no entirely monstrous faces are created, personally, I'd have gone with the RNG chance of complete weirdos. Or they could've rigged holome so that the extreme appearances were on a bell curve in the holome slider, so most RNG faces would've been reasonable. 🤷‍♂️ I mean they love that sine-wave formula they keep talking about.
Considering the... "faces only a mother can love" which appear for fighter crews? yeah... :censored:
That's why I originally wrote it's likely a mix between seed storage capacity and performance for pre-baked values.

For all intents and purposes, they still use the same system, it's just... well... less diverse. This leads me back to the suspicion that they not only had to create the Odyssey render pipeline from scratch for the entire game (since we got a different client) but hey also had to re-create certain tools from scratch because those either were no longer compatible or... the original people who worked on that are no longer at the company so they can't make sense of the code and had to rewrite it, therefore being unable to adapt the tool for the 3d model creator which then outputs the portraits based from the same seed looks.
 
I'm hoping we get some word from FDev on how necessary the portrait change is. My strong suspicion is that this was necessary for the characters to be compatible with on-foot interaction. I think the old portrait system was designed only for portraits, and the new setup can work on actual avatars. Plus, it looks like there's a limited pool of new character appearances that are curated (not truly random), and can show up on other NPCs.
 
Maybe there was just some programming mistake and the seed value for carrier portraits gets clamped down to just a few bits in Odyssey? Thus the lack of diversity?

Because the crew portrait gallery is kinda uncanny. I mean, look at this:

Crew.jpg


Yes, my crew is all female. Sue me. My old crew had character. The new crew looks like a group of borgs that at any moment could start chanting: “One of us! One of us!” With the same background, clothes and blank expression, they look more like criminal mugshots than anything else.

Can I have my old crew back, please?
 
Yes, my crew is all female. Sue me. My old crew had character. The new crew looks like a group of borgs that at any moment could start chanting: “One of us! One of us!” With the same background, clothes and blank expression, they look more like criminal mugshots than anything else.
If you disregard the worrying lack of variety in visual appearance, the least they could've probably done is have the avatars pictured at different angles as well. But FDev doesn't do least.
 
Maybe there was just some programming mistake and the seed value for carrier portraits gets clamped down to just a few bits in Odyssey? Thus the lack of diversity?

The difference between horizons and odyssey is the fact that in horizons the crew were simple pictures while in odissey they're fully 3d rendered figures
Guess the seeds that randomize (if any) the crews now are not that varied... hopefully it will improve in time
 
The difference between horizons and odyssey is the fact that in horizons the crew were simple pictures while in odissey they're fully 3d rendered figures
Guess the seeds that randomize (if any) the crews now are not that varied... hopefully it will improve in time
Although I don't doubt the implementation is different, I'm not convinced the Horizons avatars weren't based on 3D Holome-type models. The recent bug which made their dark-tinted glasses translucent only backs up that theory for me.
 
Although I don't doubt the implementation is different, I'm not convinced the Horizons avatars weren't based on 3D Holome-type models. The recent bug which made their dark-tinted glasses translucent only backs up that theory for me.
Whether they were or not is fairly irrelevant. The obviously used a different 3d modelization than Odyssey, since it predate the DLC for a few years. So they are most likely not compatible at worse, or would look terrible if implemented directly, at best. I wouldn't be surprised, for example, if their back is not even designed, and it's not a giant hole, as it was never meant to be seen.

And I'm not convinced they used the holo me at all. Not only they have different hair than us, their faces also look quite different.
 
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I wouldn't be surprised, for example, if their back is not even designed, and it's not a giant hole, as it was never meant to be seen.
In other properly optimised games, yes. With Elite, fair chance those were full models anyway. In any case, most of the looks seem to be replicable in Holo-me and I hope it's fair to say that the ideal implementation would've been to actually keep their appearances and to finally see them in three dimensions. And I actually thought that would be the case as they of course never said anything about having to change them in the first place. I still hope they're eventually going to offer an explanation which will make me go "oh goshdarn, that makes a lot of sense, I understand completely", but I'm not holding my breath.
 
Look at it that way : they wouldn't have put extra work to port all Horizon NPC into Odyssey NPC if they could have just included them that way.
 
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