I remember my early days of elite dangerous.
I started in the Aiakibo system, and I remember vividly Chemaku, Fu city at Ross 210, Hui-mines. When every jump scared the bejesus out of me as coming so close to a star terrified me.
I had a route a number of jumps away where I fell inlove with my Adder, and worked my way up to my cobra, lifting tea and tobacco to one station grabbing some silver.
The rush of mining and upgrading to mining lazer class 2 (this is back in the scooping days, before the prospector/collection limpets).
And now with Trading Data comming into the main game.
I thought I'd go back to my starter system.
I flew in, thought I'd take a python so I could max out that trade data on all those little stations I used to cling to for dear life.
So i just hit a random hi-tech on the way in, which thankfully had a Python, but no only that, a-rated the systems for everything, (that I didn't have an engineered module for)
And flew on into the starter base, kicked up the map, and couldn't find a single system I remember.
My jump range (fully ladened) outclassed all my starter ships.
What would take multiple jumps, was done in one.
Even putting the navigation into Economical routes, only a couple of system names popped up with woefully short distances.
and there I was thinking 12 ly was amazing jump range in my sidewinder
20-something LY in my adder with it's A-class, OMG!!
I could visit SOL within my life-time, AND come back.
The epic trip out to Yembo the first CG.
That was 10-20 jumps. Such an ordeal, but I was so very proud of myself.
So much of how I play and experience this game (for better or for worse) with everything I've learned, and skill's /money/fleet of ships I've developed of the years as well as new additions to the game, has somehow dulled and sullied those original niave impressions.
Oh, woe the melancholy of outgrowing your starter system.
I started in the Aiakibo system, and I remember vividly Chemaku, Fu city at Ross 210, Hui-mines. When every jump scared the bejesus out of me as coming so close to a star terrified me.
I had a route a number of jumps away where I fell inlove with my Adder, and worked my way up to my cobra, lifting tea and tobacco to one station grabbing some silver.
The rush of mining and upgrading to mining lazer class 2 (this is back in the scooping days, before the prospector/collection limpets).
And now with Trading Data comming into the main game.
I thought I'd go back to my starter system.
I flew in, thought I'd take a python so I could max out that trade data on all those little stations I used to cling to for dear life.
So i just hit a random hi-tech on the way in, which thankfully had a Python, but no only that, a-rated the systems for everything, (that I didn't have an engineered module for)
And flew on into the starter base, kicked up the map, and couldn't find a single system I remember.
My jump range (fully ladened) outclassed all my starter ships.
What would take multiple jumps, was done in one.
Even putting the navigation into Economical routes, only a couple of system names popped up with woefully short distances.
and there I was thinking 12 ly was amazing jump range in my sidewinder
20-something LY in my adder with it's A-class, OMG!!
I could visit SOL within my life-time, AND come back.
The epic trip out to Yembo the first CG.
That was 10-20 jumps. Such an ordeal, but I was so very proud of myself.
So much of how I play and experience this game (for better or for worse) with everything I've learned, and skill's /money/fleet of ships I've developed of the years as well as new additions to the game, has somehow dulled and sullied those original niave impressions.
Oh, woe the melancholy of outgrowing your starter system.